if(teamplay)
{
QUICKMENU_SMENU(CTX(_("QMCMD^Team chat")), "Team chat")
- QUICKMENU_ENTRY_TC(CTX(_("QMCMD^quad soon")), "say_team %s", "quad soon", CTX(_("QMCMD^quad soon")))
+ QUICKMENU_ENTRY_TC(CTX(_("QMCMD^strength soon")), "say_team %s", "strength soon", CTX(_("QMCMD^strength soon")))
QUICKMENU_ENTRY_TC(CTX(_("QMCMD^free item, icon")), "say_team %s; g_waypointsprite_team_here_p", "free item %x^7 (l:%y^7)", CTX(_("QMCMD^free item %x^7 (l:%y^7)")))
QUICKMENU_ENTRY_TC(CTX(_("QMCMD^took item, icon")), "say_team %s; g_waypointsprite_team_here", "took item (l:%l^7)", CTX(_("QMCMD^took item (l:%l^7)")))
QUICKMENU_ENTRY_TC(CTX(_("QMCMD^negative")), "say_team %s", "negative", CTX(_("QMCMD^negative")))
if(spectatee_status > 0)
{
- QUICKMENU_SMENU(CTX(_("QMCMD^Spectator camera")), "Spectator camera")
- QUICKMENU_ENTRY(CTX(_("QMCMD^1st person")), "chase_active 0; -use")
- QUICKMENU_ENTRY(CTX(_("QMCMD^3rd person around player")), "chase_active 1; +use")
- QUICKMENU_ENTRY(CTX(_("QMCMD^3rd person behind")), "chase_active 1; -use")
- QUICKMENU_SMENU(CTX(_("QMCMD^Spectator camera")), "Spectator camera")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Change spectator camera")), "dropweapon")
}
if(spectatee_status == -1)