// QuickMenu (#23)
+void HUD_QuickMenu_Export(entity panel, int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_quickmenu_align");
+}
+
// QUICKMENU_MAXLINES must be <= 10
const int QUICKMENU_MAXLINES = 10;
// visible entries are loaded from QuickMenu_Buffer into QuickMenu_Page_* arrays