// Radar (#6)
+void HUD_Radar_Export(entity panel, int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_radar_foreground_alpha");
+ HUD_Write_Cvar("hud_panel_radar_rotation");
+ HUD_Write_Cvar("hud_panel_radar_zoommode");
+ HUD_Write_Cvar("hud_panel_radar_scale");
+ HUD_Write_Cvar("hud_panel_radar_maximized_scale");
+ HUD_Write_Cvar("hud_panel_radar_maximized_size");
+ HUD_Write_Cvar("hud_panel_radar_maximized_rotation");
+ HUD_Write_Cvar("hud_panel_radar_maximized_zoommode");
+}
+
bool HUD_Radar_Clickable()
{
return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;