+#include "score.qh"
+
+#include <client/scoreboard.qh>
+#include <common/ent_cs.qh>
+#include <common/mapinfo.qh>
+
// Score (#7)
void HUD_UpdatePlayerTeams();
void HUD_Score_Rankings(vector pos, vector mySize, entity me)
{
float score;
- entity tm = world, pl;
+ entity tm = NULL, pl;
int SCOREPANEL_MAX_ENTRIES = 6;
float SCOREPANEL_ASPECTRATIO = 2;
int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
pos = panel_pos;
mySize = panel_size;
+ if (autocvar_hud_panel_score_dynamichud)
+ HUD_Scale_Enable();
+ else
+ HUD_Scale_Disable();
HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pl = pl.sort_next;
if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
if(pl.scores[ps_primary] == 0)
- pl = world;
+ pl = NULL;
score = me.(scores[ps_primary]);
timer = TIME_ENCODED_TOSTRING(score);