scoreboard_selected_panel = 0;
scoreboard_selected_player = NULL;
scoreboard_selected_team = NULL;
- scoreboard_ui_disabled_time = time;
}
// mode: 0 normal, 1 team selection
{
if (scoreboard_ui_enabled == 2 || !teamplay)
return;
- // Do not allow reopening the team selection for some time after it has been closed.
- // It works around a bug caused by the server sending scoreboard_team_selection every frame
- // until client selects a team and joins: scoreboard_team_selection gets executed even
- // after client already joined
- // For the record, with the menu dialog this workaround is not needed because it takes
- // some time to fade away
- if (time < scoreboard_ui_disabled_time + 0.5)
- return;
+
+ // release player's pressed keys as they aren't released elsewhere
+ // in particular jump needs to be released as it may open the team selection
+ // (when server detects jump has been pressed it sends the command to open the team selection)
+ Release_Common_Keys();
scoreboard_ui_enabled = 2;
scoreboard_selected_panel = SB_PANEL_SCOREBOARD;
}