// Name: StrafeHUD
// Author: Juhu
-// FIXME: strafehud disabled in spectate due to lack of IS_ONGROUND()
-
#include "strafehud.qh"
#include <client/autocvars.qh>
-#include <client/defs.qh>
#include <client/miscfunctions.qh>
-#include <client/main.qh>
+#include <common/animdecide.qh>
+#include <common/ent_cs.qh>
#include <common/mapinfo.qh>
+#include <common/mapobjects/trigger/swamp.qh>
+#include <common/physics/movetypes/movetypes.qh>
+#include <common/physics/player.qh>
#include <lib/csqcmodel/cl_player.qh>
bool strafehud_fwd = true;
HUD_Panel_LoadCvars();
- draw_beginBoldFont();
-
- if (autocvar_hud_panel_strafehud_dynamichud)
+ if(autocvar_hud_panel_strafehud_dynamichud)
HUD_Scale_Enable();
else
HUD_Scale_Disable();
if(csqcplayer && strafeplayer)
{
// autocvars
- float strafehud_bar_alpha = autocvar_hud_panel_strafehud_bar_alpha_default
- ? .2
- : autocvar_hud_panel_strafehud_bar_alpha;
- vector strafehud_bar_color = autocvar_hud_panel_strafehud_bar_color_default
- ? '1 1 1'
- : autocvar_hud_panel_strafehud_bar_color;
- vector strafehud_bestangle_color = autocvar_hud_panel_strafehud_indicator_color_default
- ? '0 1 0'
- : autocvar_hud_panel_strafehud_indicator_color;
- vector strafehud_bestangle_opposite_color = autocvar_hud_panel_strafehud_indicator_color_default
- ? '1 1 0'
- : autocvar_hud_panel_strafehud_indicator_switch_color;
- vector strafehud_good_color = autocvar_hud_panel_strafehud_angle_color_default
- ? '0 1 1'
- : autocvar_hud_panel_strafehud_good_color;
- vector strafehud_warning_color = autocvar_hud_panel_strafehud_angle_color_default
- ? '1 1 0'
- : autocvar_hud_panel_strafehud_warning_color;
- vector strafehud_alert_color = autocvar_hud_panel_strafehud_angle_color_default
- ? '1 0 1'
- : autocvar_hud_panel_strafehud_alert_color;
- vector strafehud_direction_color = autocvar_hud_panel_strafehud_direction_color_default
- ? '.5 .25 1'
- : autocvar_hud_panel_strafehud_direction_color;
- float strafehud_timeout_air = autocvar_hud_panel_strafehud_timeout_air_default // timeout for slick ramps
- ? 0
- : autocvar_hud_panel_strafehud_timeout_air;
- float strafehud_timeout_ground = autocvar_hud_panel_strafehud_timeout_ground_default // timeout for strafe jumping in general
- ? .03333333
- : autocvar_hud_panel_strafehud_timeout_ground;
- float strafehud_timeout_strafe = autocvar_hud_panel_strafehud_timeout_strafe_default // timeout for jumping with strafe keys only
- ? .1
- : autocvar_hud_panel_strafehud_timeout_strafe;
- float strafehud_indicator_minspeed = autocvar_hud_panel_strafehud_indicator_minspeed;
+ float strafehud_bar_alpha = autocvar_hud_panel_strafehud_bar_alpha;
+ vector strafehud_bar_color = autocvar_hud_panel_strafehud_bar_color;
+ vector strafehud_bestangle_color = autocvar_hud_panel_strafehud_indicator_color;
+ vector strafehud_mirror_bestangle_color = autocvar_hud_panel_strafehud_indicator_switch_color;
+ vector strafehud_good_color = autocvar_hud_panel_strafehud_good_color;
+ vector strafehud_warning_color = autocvar_hud_panel_strafehud_warning_color;
+ vector strafehud_alert_color = autocvar_hud_panel_strafehud_alert_color;
+ vector strafehud_direction_color = autocvar_hud_panel_strafehud_direction_color;
+ float strafehud_timeout_air = autocvar_hud_panel_strafehud_timeout_air; // timeout for slick ramps
+ float strafehud_timeout_ground = autocvar_hud_panel_strafehud_timeout_ground; // timeout for strafe jumping in general
+ float strafehud_timeout_strafe = autocvar_hud_panel_strafehud_timeout_strafe; // timeout for jumping with strafe keys only
+ float strafehud_indicator_minspeed = autocvar_hud_panel_strafehud_indicator_minspeed;
// physics
- float strafehud_onground = IS_ONGROUND(strafeplayer);
- float strafehud_speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
- float strafehud_maxspeed_crouch_mod = IS_DUCKED(strafeplayer) ? .5 : 1;
- float strafehud_maxspeed_swamp_mod = strafeplayer.in_swamp ? strafeplayer.swamp_slowdown : 1;
- float strafehud_maxspeed_phys = strafehud_onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
- float strafehud_maxspeed = !autocvar__hud_configure ? (strafehud_maxspeed_phys * strafehud_maxspeed_crouch_mod * strafehud_maxspeed_swamp_mod) : 320;
- float strafehud_vel_angle = vectoangles(strafeplayer.velocity).y;
- float strafehud_view_angle = view_angles.y + 180;
+ float strafehud_onground = strafeplayer == csqcplayer ? IS_ONGROUND(strafeplayer) : !(strafeplayer.anim_implicit_state & ANIMIMPLICITSTATE_INAIR);
+ float strafehud_speed = !autocvar__hud_configure ? vlen(vec2(csqcplayer.velocity)) : 1337; // use local csqcmodel entity for this even when spectating, flickers too much otherwise
+ float strafehud_maxspeed_crouch_mod = IS_DUCKED(strafeplayer) ? .5 : 1;
+ float strafehud_maxspeed_swamp_mod = strafeplayer.in_swamp ? strafeplayer.swamp_slowdown : 1;
+ float strafehud_maxspeed_phys = strafehud_onground ? PHYS_MAXSPEED(strafeplayer) : PHYS_MAXAIRSPEED(strafeplayer);
+ float strafehud_maxspeed = !autocvar__hud_configure ? (strafehud_maxspeed_phys * strafehud_maxspeed_crouch_mod * strafehud_maxspeed_swamp_mod) : 320;
+ float strafehud_vel_angle = vectoangles(strafeplayer.velocity).y;
+ float strafehud_view_angle = view_angles.y + 180;
float strafehud_angle;
float strafehud_direction;
- vector strafehud_movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
- int strafehud_keys = STAT(PRESSED_KEYS);
+ vector strafehud_movement = PHYS_INPUT_MOVEVALUES(strafeplayer);
+ int strafehud_keys = STAT(PRESSED_KEYS);
float strafehud_wishangle;
- float strafehud_shiftangle;
float strafehud_moveangle;
// HUD
float strafehud_hudangle;
- vector strafehud_currentangle_color = strafehud_warning_color;
- vector strafehud_currentangle_size = '0 0 0';
+ float strafehud_bar_offset;
+ vector strafehud_bar_size = panel_size;
+ vector strafehud_currentangle_color = strafehud_warning_color;
float strafehud_currentangle_offset;
- vector strafehud_bestangle_size = '0 0 0';
- bool strafehud_bestangle_visible = true;
- float strafehud_bestangle = 0;
+ vector strafehud_currentangle_size = '0 0 0';
+ float strafehud_bestangle;
+ bool strafehud_bestangle_anywhere = false;
float strafehud_bestangle_offset;
+ float strafehud_mirror_bestangle_offset;
+ vector strafehud_bestangle_size = panel_size;
+ vector strafehud_mirror_bestangle_size;
float strafehud_accelzone_offset;
- vector strafehud_accelzone_size;
+ vector strafehud_accelzone_size = panel_size;
float strafehud_overturn_offset;
- vector strafehud_overturn_size;
+ vector strafehud_overturn_size = panel_size;
+ float strafehud_hidden_angle;
+ float strafehud_hidden_size;
+ float strafehud_mirrorangle;
float strafehud_mirror_overturn_offset;
- vector strafehud_mirror_overturn_size;
- vector strafehud_direction_size_1 = '0 0 0';
- vector strafehud_direction_size_2 = '0 0 0';
-
- strafehud_indicator_minspeed = strafehud_indicator_minspeed < 0 ? strafehud_maxspeed + .1 : strafehud_indicator_minspeed;
+ vector strafehud_mirror_overturn_size = panel_size;
+ vector strafehud_direction_size_vertical = '0 0 0';
+ vector strafehud_direction_size_horizontal = '0 0 0';
+ float strafehud_maxangle;
+ float strafehud_range_minangle;
// determine whether the player is strafing forwards or backwards
if(strafeplayer == csqcplayer) // if entity is local player
}
}
- // determine how much the angle shifts in the hud
- strafehud_shiftangle = fabs(remainder(strafehud_wishangle, 90));
- if(strafehud_shiftangle > 45)
+ // determine minimum required angle to display full strafe range
+ strafehud_range_minangle = fabs(strafehud_wishangle) % 90; // maximum range is 90 degree
+ if(strafehud_range_minangle > 45) // minimum angle range is 45
{
- strafehud_shiftangle = 45 - fabs(remainder(strafehud_wishangle, 45));
+ strafehud_range_minangle = 45 - fabs(strafehud_wishangle) % 45;
}
- strafehud_shiftangle = 90 - strafehud_shiftangle;
+ strafehud_range_minangle = 90 - strafehud_range_minangle; // calculate value which is never >90 or <45
if(autocvar_hud_panel_strafehud_angle == 0)
{
}
else
{
- strafehud_hudangle = strafehud_shiftangle;
+ strafehud_hudangle = strafehud_range_minangle; // use minimum angle required if dynamically setting hud angle
}
}
else
{
- strafehud_hudangle = bound(1, fabs(autocvar_hud_panel_strafehud_angle), 360) / 2; // sanity check this cvar for now
+ strafehud_hudangle = bound(1, fabs(autocvar_hud_panel_strafehud_angle), 360) / 2; // limit HUD range to 360 degrees, higher values don't make sense
}
// detecting strafe turning
}
}
- // add a background to the strafe-o-meter
- HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ strafehud_indicator_minspeed = strafehud_indicator_minspeed < 0 ? strafehud_maxspeed + .1 : strafehud_indicator_minspeed;
// get current strafing angle ranging from -180° to +180°
if(!autocvar__hud_configure)
}
else // simulate turning for HUD setup
{
- if(autocvar__hud_panel_strafehud_demo && ((time - strafehud_demo_time) >= .025))
+ if(autocvar__hud_panel_strafehud_center)
+ {
+ strafehud_angle = strafehud_demo_angle = 0;
+ strafehud_demo_time = 0;
+ strafehud_wishangle = 0;
+ }
+ else
{
- strafehud_demo_time = time;
- strafehud_demo_angle += 1 * strafehud_demo_direction;
- if(fabs(strafehud_demo_angle) >= 55)
+ if(autocvar__hud_panel_strafehud_demo && ((time - strafehud_demo_time) >= .025))
{
- strafehud_demo_direction = -strafehud_demo_direction;
+ strafehud_demo_time = time;
+ strafehud_demo_angle += strafehud_demo_direction;
+ if(fabs(strafehud_demo_angle) >= 55)
+ {
+ strafehud_demo_direction = -strafehud_demo_direction;
+ }
}
+ strafehud_angle = strafehud_demo_angle;
+ strafehud_wishangle = 45 * (strafehud_demo_angle > 0 ? 1 : -1);
}
- strafehud_angle = strafehud_demo_angle;
- strafehud_wishangle = 45 * (strafehud_demo_angle > 0 ? 1 : -1);
}
- if (autocvar_v_flipped)
+ if(autocvar_v_flipped)
{
strafehud_angle = -strafehud_angle;
strafehud_wishangle = -strafehud_wishangle;
strafehud_direction = strafehud_moveangle > 0 ? 1 : strafehud_moveangle < 0 ? -1 : 0;
}
- switch(autocvar_hud_panel_strafehud_mode)
+ // how much is hidden by the current hud angle
+ strafehud_hidden_angle = 180 - strafehud_hudangle;
+ // decelerating at this angle
+ strafehud_maxangle = 90 - fabs(strafehud_wishangle);
+ // best angle to strafe at
+ strafehud_bestangle = (strafehud_speed > strafehud_maxspeed ? acos(strafehud_maxspeed / strafehud_speed) : 0) * RAD2DEG * (strafehud_direction < 0 ? -1 : 1) - strafehud_wishangle;
+ // various offsets and size calculations of hud indicator elements
+ // current angle
+ strafehud_currentangle_size.x = panel_size.x * .005;
+ if(strafehud_currentangle_size.x < 1) strafehud_currentangle_size.x = 1;
+ if(!autocvar_hud_panel_strafehud_mode)
+ {
+ strafehud_currentangle_offset = bound(-strafehud_hudangle, strafehud_angle, strafehud_hudangle)/strafehud_hudangle * panel_size.x/2 + panel_size.x/2;
+ }
+ else
+ {
+ strafehud_currentangle_offset = strafehud_angle/strafehud_hudangle * panel_size.x/2;
+ }
+ strafehud_currentangle_size.y = panel_size.y * 1.5;
+ // best strafe acceleration angle
+ strafehud_bestangle_offset = strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2;
+ strafehud_mirror_bestangle_offset = -strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2;
+ strafehud_bestangle_size.x = panel_size.x * .01;
+ if(strafehud_bestangle_size.x < 1) strafehud_bestangle_size.x = 1;
+ strafehud_mirror_bestangle_size = strafehud_bestangle_size;
+ // shift offset of best strafe angle in angle centered mode
+ if(autocvar_hud_panel_strafehud_mode)
{
- default:
- case 0: // view centered
+ strafehud_bestangle_offset -= strafehud_currentangle_offset;
+ strafehud_mirror_bestangle_offset -= strafehud_currentangle_offset;
+ }
+ // remove indicator width from offset
+ if( strafehud_direction < 0)
+ {
+ strafehud_bestangle_offset -= strafehud_bestangle_size.x;
+ }
+ else
+ {
+ strafehud_mirror_bestangle_offset -= strafehud_mirror_bestangle_size.x;
+ }
+ // don't draw the angle indicators outside of hud range
+ if(strafehud_bestangle_offset + strafehud_bestangle_size.x > panel_size.x)
+ {
+ if(strafehud_bestangle_offset < panel_size.x)
+ {
+ strafehud_bestangle_size.x = panel_size.x - strafehud_bestangle_offset;
+ }
+ else
+ {
+ strafehud_bestangle_size.x = 0;
+ }
+ }
+ if(strafehud_bestangle_offset < 0)
+ {
+ if(strafehud_bestangle_offset + strafehud_bestangle_size.x > 0)
+ {
+ strafehud_bestangle_size.x += strafehud_bestangle_offset;
+ strafehud_bestangle_offset = 0;
+ }
+ else
+ {
+ strafehud_bestangle_size.x = 0;
+ }
+ }
+ // same for the mirrored angle
+ if(strafehud_mirror_bestangle_offset + strafehud_mirror_bestangle_size.x > panel_size.x)
+ {
+ if(strafehud_mirror_bestangle_offset < panel_size.x)
+ {
+ strafehud_mirror_bestangle_size.x = panel_size.x - strafehud_mirror_bestangle_offset;
+ }
+ else
+ {
+ strafehud_mirror_bestangle_size.x = 0;
+ }
+ }
+ if(strafehud_mirror_bestangle_offset < 0)
+ {
+ if(strafehud_mirror_bestangle_offset + strafehud_mirror_bestangle_size.x > 0)
+ {
+ strafehud_mirror_bestangle_size.x += strafehud_mirror_bestangle_offset;
+ strafehud_mirror_bestangle_offset = 0;
+ }
+ else
+ {
+ strafehud_mirror_bestangle_size.x = 0;
+ }
+ }
+ // direction indicator
+ strafehud_direction_size_vertical.x = panel_size.x * .0075;
+ if(strafehud_direction_size_vertical.x < 1) strafehud_direction_size_vertical.x = 1;
+ strafehud_direction_size_vertical.y = panel_size.y;
+ strafehud_direction_size_horizontal.x = strafehud_direction_size_vertical.x * 3;
+ strafehud_direction_size_horizontal.y = strafehud_direction_size_vertical.x;
+ // overturn
+ strafehud_mirrorangle = strafehud_maxangle - strafehud_hidden_angle; // how many degrees of overturn area are on the opposite side of the hud
+ strafehud_overturn_size.x = panel_size.x * (strafehud_hudangle - strafehud_maxangle) / (strafehud_hudangle*2);
+ strafehud_mirror_overturn_size.x = panel_size.x * strafehud_mirrorangle / (strafehud_hudangle*2);
+ strafehud_hidden_size = panel_size.x * strafehud_hidden_angle / strafehud_hudangle;
+
+ // if the strafe bar fills the whole hud panel
+ if(!(strafehud_speed >= strafehud_indicator_minspeed) || !(strafehud_direction != 0))
+ {
+ // add a background to the strafe-o-meter
+ if(panel_size.x > 0 && panel_size.y > 0)
+ {
+ HUD_Panel_DrawProgressBar(panel_pos, panel_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
- // mark the ideal strafe angle
- if(strafehud_speed >= strafehud_indicator_minspeed)
+ // mark the ideal strafe angle
+ if(strafehud_speed >= strafehud_indicator_minspeed) // only draw indicators if strafing is required to gain speed
+ {
+ if(strafehud_direction != 0) // only draw acceleration zones if strafe direction can be determined
{
- strafehud_bestangle_size.x = floor(panel_size.x * .01 + .5);
- strafehud_bestangle_size.y = floor(panel_size.y + .5);
- if (strafehud_direction != 0)
+ if(strafehud_direction < 0) // turning left
{
- strafehud_bestangle = (strafehud_speed > strafehud_maxspeed ? acos(strafehud_maxspeed / strafehud_speed) : 0) * RAD2DEG * strafehud_direction - strafehud_wishangle;
- if (fabs(strafehud_bestangle) <= strafehud_hudangle)
+ // calculate zone in which strafe acceleration happens
+ strafehud_accelzone_offset = 0;
+ strafehud_accelzone_size.x = strafehud_bestangle_offset;
+
+ // calculate overturn area and move acceleration zone
+
+ // calculate offset of overturn area
+ strafehud_overturn_offset = 0;
+ // move/adjust acceleration zone
+ strafehud_accelzone_offset += strafehud_overturn_size.x;
+ strafehud_accelzone_size.x -= strafehud_overturn_size.x;
+ // calculate the remainder of the overturn zone on the opposite side
+ strafehud_mirror_overturn_offset = panel_size.x - strafehud_mirror_overturn_size.x;
+ if(autocvar_hud_panel_strafehud_mode)
{
- float strafehud_maxangle = 90 - fabs(strafehud_wishangle);
- strafehud_bestangle_offset = floor(strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
- strafehud_accelzone_offset = strafehud_direction < 0 ? 0 : strafehud_bestangle_offset + strafehud_bestangle_size.x;
- strafehud_accelzone_size = panel_size;
- strafehud_accelzone_size.x = strafehud_direction < 0 ? strafehud_bestangle_offset : panel_size.x - strafehud_accelzone_offset;
- if(strafehud_hudangle > strafehud_maxangle)
+ // acceleration zone shifts in angle centered
+ strafehud_accelzone_size.x += strafehud_currentangle_offset; // make sure the size is correct even when the offset is shifted
+ strafehud_accelzone_offset -= strafehud_currentangle_offset;
+
+ // overturn zone shifts if angle centered
+ strafehud_overturn_size.x -= strafehud_currentangle_offset;
+ strafehud_mirror_overturn_size.x += strafehud_currentangle_offset;
+ strafehud_mirror_overturn_offset -= strafehud_currentangle_offset;
+ strafehud_mirrorangle += strafehud_angle;
+
+ if((strafehud_mirror_overturn_size.x + strafehud_hidden_size) < 0)
{
- float strafehud_mirrorangle = 90 - strafehud_shiftangle - (180 - strafehud_hudangle);
- strafehud_overturn_size = strafehud_mirror_overturn_size = panel_size;
- strafehud_overturn_size.x = floor((panel_size.x * (strafehud_hudangle - strafehud_maxangle) / strafehud_hudangle) / 2 + .5);
- strafehud_mirror_overturn_size.x = panel_size.x * strafehud_mirrorangle / 360;
- if(strafehud_direction < 0)
- {
- strafehud_overturn_offset = 0;
- strafehud_accelzone_offset += strafehud_overturn_size.x;
- strafehud_accelzone_size.x -= strafehud_overturn_size.x;
- strafehud_mirror_overturn_offset = panel_size.x - strafehud_mirror_overturn_size.x;
- }
- else
- {
- strafehud_overturn_offset = panel_size.x - strafehud_overturn_size.x;
- strafehud_accelzone_size.x -= strafehud_overturn_size.x;
- strafehud_mirror_overturn_offset = 0;
- }
- HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_overturn_offset, strafehud_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- if(strafehud_mirrorangle > 0)
- {
- HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_mirror_overturn_offset, strafehud_mirror_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
+ strafehud_overturn_size.x += strafehud_mirror_overturn_size.x + strafehud_hidden_size;
+ strafehud_overturn_offset -= strafehud_mirror_overturn_size.x + strafehud_hidden_size;
}
- HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_accelzone_offset, strafehud_accelzone_size, "progressbar", 1, 0, 0, strafehud_bestangle_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- strafehud_bestangle_offset = floor(-strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
- drawfill(panel_pos + eX * (strafehud_bestangle_offset - (-strafehud_direction < 0 ? strafehud_bestangle_size.x : 0)), strafehud_bestangle_size, strafehud_bestangle_opposite_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- strafehud_bestangle_offset = floor(strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
- drawfill(panel_pos + eX * (strafehud_bestangle_offset - (strafehud_direction < 0 ? strafehud_bestangle_size.x : 0)), strafehud_bestangle_size, strafehud_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
- strafehud_direction_size_1.x = floor(panel_size.x * .0075 + .5);
- strafehud_direction_size_1.y = panel_size.y;
- strafehud_direction_size_2.x = floor(strafehud_direction_size_1.x * 3 + .5);
- strafehud_direction_size_2.y = strafehud_direction_size_1.x;
- drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_1.x : panel_size.x), strafehud_direction_size_1, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_1.x : panel_size.x - strafehud_direction_size_2.x + strafehud_direction_size_1.x) - eY * strafehud_direction_size_2.y, strafehud_direction_size_2, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_1.x : panel_size.x - strafehud_direction_size_2.x + strafehud_direction_size_1.x) + eY * panel_size.y, strafehud_direction_size_2, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
- else
+ else // turning right
{
- strafehud_bestangle = (strafehud_speed > strafehud_maxspeed ? acos(strafehud_maxspeed / strafehud_speed) : 0) * RAD2DEG;
- if (fabs(strafehud_bestangle) <= strafehud_hudangle)
+ // calculate zone in which strafe acceleration happens
+ strafehud_accelzone_offset = strafehud_bestangle_offset + strafehud_bestangle_size.x;
+ strafehud_accelzone_size.x = panel_size.x - strafehud_accelzone_offset;
+
+ // calculate overturn area and move acceleration zone
+
+ // calculate offset of overturn area
+ strafehud_overturn_offset = panel_size.x - strafehud_overturn_size.x;
+ // adjust acceleration zone
+ strafehud_accelzone_size.x -= strafehud_overturn_size.x;
+ // calculate the remainder of the overturn zone on the opposite side
+ strafehud_mirror_overturn_offset = 0;
+ if(autocvar_hud_panel_strafehud_mode == 1)
{
- strafehud_bestangle_offset = floor(-strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
- drawfill(panel_pos + eX * (strafehud_bestangle_offset - strafehud_bestangle_size.x), strafehud_bestangle_size, strafehud_bestangle_opposite_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- strafehud_bestangle_offset = floor(strafehud_bestangle/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
- drawfill(panel_pos + eX * (strafehud_bestangle_offset), strafehud_bestangle_size, strafehud_bestangle_opposite_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ // acceleration zone shifts if angle centered
+ strafehud_accelzone_size.x -= strafehud_currentangle_offset; // make sure the size is correct even when the offset is shifted
+
+ // overturn zone shifts if angle centered
+ strafehud_overturn_size.x += strafehud_currentangle_offset;
+ strafehud_mirror_overturn_size.x -= strafehud_currentangle_offset;
+ strafehud_overturn_offset -= strafehud_currentangle_offset;
+ strafehud_mirrorangle -= strafehud_angle;
+
+ if((strafehud_mirror_overturn_size.x + strafehud_hidden_size) < 0)
+ {
+ strafehud_overturn_size.x += strafehud_mirror_overturn_size.x + strafehud_hidden_size;
+ }
}
}
+
+ // prevent anything from being drawn outside of the hud if in angle centered mode
+ if(strafehud_accelzone_size.x < 0)
+ {
+ strafehud_accelzone_size.x = 0;
+ }
+ if(strafehud_accelzone_offset < 0)
+ {
+ strafehud_accelzone_size.x += strafehud_accelzone_offset;
+ strafehud_accelzone_offset = 0;
+ }
+ if((strafehud_accelzone_offset + strafehud_accelzone_size.x) > panel_size.x)
+ {
+ strafehud_accelzone_size.x = panel_size.x - strafehud_accelzone_offset;
+ }
+ if(strafehud_overturn_size.x < 0)
+ {
+ strafehud_overturn_size.x = 0;
+ }
+ if(strafehud_overturn_offset < 0)
+ {
+ strafehud_overturn_size.x += strafehud_overturn_offset;
+ strafehud_overturn_offset = 0;
+ }
+ if((strafehud_overturn_offset + strafehud_overturn_size.x) > panel_size.x)
+ {
+ strafehud_overturn_size.x = panel_size.x - strafehud_overturn_offset;
+ }
+ strafehud_accelzone_size.x = max(strafehud_accelzone_size.x, 0);
+ strafehud_overturn_size.x = max(strafehud_overturn_size.x, 0);
+ strafehud_accelzone_offset = min(strafehud_accelzone_offset, panel_size.x);
+ strafehud_overturn_offset = min(strafehud_overturn_offset, panel_size.x);
+
+ // draw overturn area
+ if(strafehud_overturn_size.x > 0 && strafehud_overturn_size.y > 0)
+ {
+ HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_overturn_offset, strafehud_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ // draw remaining overturn area on the opposite side if there is any (180 degree in total)
+ if(strafehud_mirrorangle > 0 && strafehud_mirror_overturn_size.x > 0 && strafehud_mirror_overturn_size.y > 0)
+ {
+ HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_mirror_overturn_offset, strafehud_mirror_overturn_size, "progressbar", 1, 0, 0, strafehud_alert_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ // draw acceleration zone
+ if(strafehud_accelzone_size.x > 0 && strafehud_accelzone_size.y > 0)
+ {
+ HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_accelzone_offset, strafehud_accelzone_size, "progressbar", 1, 0, 0, strafehud_bestangle_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ // add a background to the strafe-o-meter
+ if(strafehud_direction < 0) // turning left
+ {
+ strafehud_bar_offset = bound(0, strafehud_bestangle_offset + strafehud_bestangle_size.x, panel_size.x);
+ strafehud_bar_size.x = panel_size.x - strafehud_bar_offset - (panel_size.x - (strafehud_mirrorangle > 0 ? strafehud_mirror_overturn_offset : panel_size.x));
+ }
+ else // turning right
+ {
+ strafehud_bar_offset = strafehud_mirrorangle > 0 ? strafehud_mirror_overturn_size.x : 0;
+ strafehud_bar_size.x = panel_size.x - strafehud_bar_offset - (panel_size.x - bound(0, strafehud_bestangle_offset, panel_size.x));
+ }
+ if(strafehud_bar_size.x > 0 && strafehud_bar_size.y > 0)
+ {
+ HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_bar_offset, strafehud_bar_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ // if there's free space behind the overturn zone
+ if(strafehud_mirror_overturn_size.x < 0)
+ {
+ strafehud_bar_size.x += strafehud_mirror_overturn_size.x;
+ if(strafehud_direction < 0) // turning left
+ {
+ strafehud_bar_offset = 0;
+ strafehud_bar_size.x = strafehud_overturn_offset;
+ }
+ else // turning right
+ {
+ strafehud_bar_offset = strafehud_overturn_size.x + strafehud_overturn_offset;
+ strafehud_bar_size.x = panel_size.x - strafehud_bar_offset;
+ }
+ if(strafehud_bar_size.x > 0 && strafehud_bar_size.y > 0)
+ {
+ HUD_Panel_DrawProgressBar(panel_pos + eX * strafehud_bar_offset, strafehud_bar_size, "progressbar", 1, 0, 0, strafehud_bar_color, strafehud_bar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+
+ // draw the direction indicator caps at the sides of the hud
+ // vertical line
+ drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x), strafehud_direction_size_vertical, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ // top horizontal line
+ drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) - eY * strafehud_direction_size_horizontal.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ // bottom horizontal line
+ drawfill(panel_pos + eX * (strafehud_direction < 0 ? -strafehud_direction_size_vertical.x : panel_size.x - strafehud_direction_size_horizontal.x + strafehud_direction_size_vertical.x) + eY * panel_size.y, strafehud_direction_size_horizontal, strafehud_direction_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if(strafehud_mirror_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
+ {
+ // draw opposite best strafe angle
+ drawfill(panel_pos + eX * strafehud_mirror_bestangle_offset, strafehud_mirror_bestangle_size, strafehud_mirror_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ if(strafehud_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
+ {
+ // draw current best strafe angle
+ drawfill(panel_pos + eX * strafehud_bestangle_offset, strafehud_bestangle_size, strafehud_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
else
{
- strafehud_bestangle_visible = false;
- }
-
- // draw the actual strafe angle
- if (strafehud_bestangle_visible)
- {
- if ((strafehud_direction > 0 && strafehud_angle >= strafehud_bestangle) ||
- (strafehud_direction < 0 && strafehud_angle <= strafehud_bestangle))
- strafehud_currentangle_color = strafehud_good_color;
+ // draw best angles for acceleration
+ if(strafehud_mirror_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
+ {
+ drawfill(panel_pos + eX * strafehud_mirror_bestangle_offset, strafehud_mirror_bestangle_size, strafehud_mirror_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ if(strafehud_bestangle_size.x > 0) // don't draw angle indicator if outside of hud range
+ {
+ drawfill(panel_pos + eX * strafehud_bestangle_offset, strafehud_bestangle_size, strafehud_mirror_bestangle_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
+ }
+ else
+ {
+ strafehud_bestangle_anywhere = true; // no indicators, moving forward should suffice to gain speed
+ }
- if (fabs(strafehud_moveangle) > 89.9)
- {
- strafehud_currentangle_color = strafehud_alert_color;
- }
+ // draw the actual strafe angle
+ if(!strafehud_bestangle_anywhere) // player gains speed with strafing
+ {
+ if((strafehud_direction > 0 && strafehud_angle >= strafehud_bestangle) ||
+ (strafehud_direction < 0 && strafehud_angle <= strafehud_bestangle))
+ strafehud_currentangle_color = strafehud_good_color;
+ }
- if (strafehud_speed <= (strafehud_maxspeed + .1) && strafehud_currentangle_color != strafehud_alert_color)
- {
- strafehud_currentangle_color = strafehud_good_color;
- }
+ if(fabs(strafehud_moveangle) > 89.9) // player is overturning
+ {
+ strafehud_currentangle_color = strafehud_alert_color;
+ }
- strafehud_currentangle_offset = floor(bound(-strafehud_hudangle, strafehud_angle, strafehud_hudangle)/strafehud_hudangle * panel_size.x/2 + panel_size.x/2 + .5);
+ if(strafehud_speed <= (strafehud_maxspeed + .1) && strafehud_currentangle_color != strafehud_alert_color) // player gains speed without strafing
+ {
+ strafehud_currentangle_color = strafehud_good_color;
+ }
- strafehud_currentangle_size.x = floor(panel_size.x * .005 + .5);
- strafehud_currentangle_size.y = floor(panel_size.y * 1.5 + .5);
- drawfill(panel_pos - '0 1 0'*floor(panel_size.y * .25 + .5) + eX * (strafehud_currentangle_offset - strafehud_currentangle_size.x/2), strafehud_currentangle_size, strafehud_currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- break;
- case 1: // angle centered
- // TODO: implement angle centered strafehud
+ if(!autocvar_hud_panel_strafehud_mode)
+ {
+ drawfill(panel_pos - eY * ((strafehud_currentangle_size.y - panel_size.y) / 2) + eX * (strafehud_currentangle_offset - strafehud_currentangle_size.x/2), strafehud_currentangle_size, strafehud_currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ drawfill(panel_pos - eY * ((strafehud_currentangle_size.y - panel_size.y) / 2) + eX * (panel_size.x/2 - strafehud_currentangle_size.x/2), strafehud_currentangle_size, strafehud_currentangle_color, autocvar_hud_panel_strafehud_angle_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
}
- draw_endBoldFont();
}