]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud/panel/timer.qc
Merge branch 'master' into z411/new_timer
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud / panel / timer.qc
index f70e5a2805962a43cbebc48607f65b80d27cda8b..87eff1fa090f81f05efc31d69abe243c8f47cf4b 100644 (file)
@@ -29,67 +29,113 @@ void HUD_Timer()
                HUD_Scale_Enable();
        else
                HUD_Scale_Disable();
-       HUD_Panel_DrawBg();
        if(panel_bg_padding)
        {
                pos += '1 1 0' * panel_bg_padding;
                mySize -= '2 2 0' * panel_bg_padding;
        }
 
-       string timer;
-       float timelimit, timeleft, minutesLeft;
-
-       timelimit = STAT(TIMELIMIT);
-
-       if (autocvar_hud_panel_timer_unbound){
-               timeleft = max(0, timelimit * 60 + STAT(GAMESTARTTIME) - time);
-       } else {
-               timeleft = bound(0, timelimit * 60 + STAT(GAMESTARTTIME) - time, timelimit * 60);
-       }
-       timeleft = ceil(timeleft);
-
-       minutesLeft = floor(timeleft / 60);
+       string timer, subtimer, subtext;
+       float timelimit, timeleft, overtimes;
+       float round_timelimit, round_timeleft;
 
-       float warmup_timeleft = 0;
+       // Calculate timelimit
        if(warmup_stage)
        {
-               float warmup_timelimit = STAT(WARMUP_TIMELIMIT);
-               if(warmup_timelimit > 0)
-                       warmup_timeleft = max(0, warmup_timelimit - time + STAT(GAMESTARTTIME));
-               else if(warmup_timelimit == 0)
-                       warmup_timeleft = timeleft;
-               warmup_timeleft = ceil(warmup_timeleft);
+               timelimit = STAT(WARMUP_TIMELIMIT);
+               if(timelimit == 0)
+                       timelimit = STAT(TIMELIMIT) * 60;
+       }
+       else
+       {
+               timelimit = STAT(TIMELIMIT) * 60;
        }
 
+       // Calculate time left
+       timeleft = timelimit + STAT(GAMESTARTTIME) - time;
+       if (!autocvar_hud_panel_timer_unbound)
+               timeleft = bound(0, timeleft, timelimit);
+       timeleft = ceil(timeleft);
+
+       // Timer color
        vector timer_color;
-       if(intermission_time || minutesLeft >= 5 || warmup_stage || timelimit == 0)
+       if(intermission_time || timeleft >= 300 || warmup_stage || timelimit <= 0)
                timer_color = '1 1 1'; //white
-       else if(minutesLeft >= 1)
+       else if(timeleft >= 60)
                timer_color = '1 1 0'; //yellow
        else
                timer_color = '1 0 0'; //red
 
+       // Timer text
        if (intermission_time) {
                timer = seconds_tostring(max(0, floor(intermission_time - STAT(GAMESTARTTIME))));
-       } else if (warmup_stage && warmup_timeleft >= 60) {
-               timer = _("WARMUP");
-       } else if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
-               if (time < STAT(GAMESTARTTIME))
-                       if (autocvar_hud_panel_timer_unbound){
-                               timer = seconds_tostring(-(STAT(GAMESTARTTIME) - time));
-                       } else {
-                               timer = seconds_tostring(0); //while restart is still active, show 00:00
-                       }
-               else
-                       timer = seconds_tostring(floor(time - STAT(GAMESTARTTIME)));
+       } else if (autocvar_hud_panel_timer_increment || timelimit <= 0) {
+               float time_elapsed = floor(time - STAT(GAMESTARTTIME));
+               if (!autocvar_hud_panel_timer_unbound)
+                       time_elapsed = max(0, time_elapsed);
+
+               timer = seconds_tostring(time_elapsed);
        } else {
-               if(warmup_stage)
-                       timer = seconds_tostring(warmup_timeleft);
-               else
-                       timer = seconds_tostring(timeleft);
+               timer = seconds_tostring(timeleft);
        }
-
-       drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       
+       // Subtimer text
+       if(STAT(ROUNDSTARTTIME))
+       {
+               round_timelimit = STAT(ROUND_TIMELIMIT);
+               
+               if (autocvar_hud_panel_timer_increment || round_timelimit <= 0) {
+                       float round_time_elapsed = floor(time - STAT(ROUNDSTARTTIME));
+                       if (!autocvar_hud_panel_timer_unbound)
+                               round_time_elapsed = max(0, round_time_elapsed);
+
+                       subtimer = seconds_tostring(round_time_elapsed);
+               } else {
+                       round_timeleft = round_timelimit + STAT(ROUNDSTARTTIME) - time;
+                       if (!autocvar_hud_panel_timer_unbound)
+                               round_timeleft = bound(0, round_timeleft, round_timelimit);
+                       round_timeleft = ceil(round_timeleft);
+                       
+                       subtimer = seconds_tostring(round_timeleft);
+               }
+       }
+       else
+               subtimer = string_null;
+
+       // Subtext
+       overtimes = STAT(OVERTIMESADDED);
+
+       if(warmup_stage || autocvar__hud_configure)
+               subtext = _("Warmup");
+       else if(intermission_time)
+               subtext = _("Intermission");
+       else if(STAT(TIMEOUT_STATUS))
+               subtext = _("Timeout");
+       else if (overtimes >= 2)
+               subtext = sprintf(_("Overtime #%d"), overtimes);
+       else if(overtimes)
+               subtext = _("Overtime");
+       else
+               subtext = string_null;
+
+       vector timer_size, subtext_size, subtimer_size;
+       
+       subtext_size  = vec2(mySize.x, mySize.y / 3);
+       timer_size    = vec2(mySize.x, mySize.y - subtext_size.y);
+       subtimer_size = vec2(mySize.x / 3, mySize.y - subtext_size.y);
+       
+       panel_size.y -= subtext_size.y;
+       HUD_Panel_DrawBg();
+       
+       if(subtimer) {
+               timer_size.x -= subtimer_size.x;
+               drawstring_aspect(pos + eX * timer_size.x, subtimer, subtimer_size, '1 1 0', panel_fg_alpha, DRAWFLAG_NORMAL);
+       }
+       
+       drawstring_aspect(pos, timer, timer_size, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+       
+       if(subtext)
+               drawstring_aspect(pos + eY * timer_size.y, subtext, subtext_size, '1 0 0', panel_fg_alpha, DRAWFLAG_NORMAL);
 
        draw_endBoldFont();
 }