#include "timer.qh"
+#include <client/autocvars.qh>
+#include <client/defs.qh>
+#include <client/miscfunctions.qh>
+
// Timer (#5)
+void HUD_Timer_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+}
+
void HUD_Timer()
{
if(!autocvar__hud_configure)
}
vector timer_color;
- if(gameover_time || minutesLeft >= 5 || warmup_stage || timelimit == 0)
+ if(intermission_time || minutesLeft >= 5 || warmup_stage || timelimit == 0)
timer_color = '1 1 1'; //white
else if(minutesLeft >= 1)
timer_color = '1 1 0'; //yellow
else
timer_color = '1 0 0'; //red
- if (gameover_time) {
- timer = seconds_tostring(max(0, floor(gameover_time - STAT(GAMESTARTTIME))));
+ if (intermission_time) {
+ timer = seconds_tostring(max(0, floor(intermission_time - STAT(GAMESTARTTIME))));
+ } else if (warmup_stage && warmup_timeleft >= 60) {
+ timer = _("WARMUP");
} else if (autocvar_hud_panel_timer_increment || (!warmup_stage && timelimit == 0) || (warmup_stage && warmup_timeleft <= 0)) {
if (time < STAT(GAMESTARTTIME))
timer = seconds_tostring(0); //while restart is still active, show 00:00