// 1/4 height: bottom part
void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
{
+ if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
+ {
+ // draw only the central part
+ drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
+ return;
+ }
+
vector dX, dY;
vector width, height;
vector bW, bH;
}
}
-// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
-void drawpic_aspect(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
- vector imgsize;
- imgsize = drawgetimagesize(pic);
- float imgaspect;
- imgaspect = imgsize_x/imgsize_y;
-
- vector oldsz;
- oldsz = sz;
- float aspect;
- aspect = sz_x/sz_y;
-
- if(aspect > imgaspect) {
- sz_x = sz_y * imgaspect;
- drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);
- } else {
- sz_y = sz_x / imgaspect;
- drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);
- }
-}
-
// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
-void drawpic_skin(vector pos, string pic, vector sz, vector color, float alpha, float drawflag) {
- drawpic_aspect(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, color, alpha, drawflag);
-}
-
-void drawpic_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
- drawpic_expanding(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
-void drawpic_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
- drawpic_expanding_two(pos, strcat("gfx/hud/", cvar_string("hud_skin"), "/", pic), sz, rgb, alpha, flag, fadelerp);
-}
-
-// return HUD background color
-vector HUD_GetBgColor()
-{
- vector color;
- if (teamplay)
- GetTeamRGB(myteam) * hud_color_bg_team;
- else {
- // allow custom HUD colors in non-teamgames
- color_x = cvar("hud_color_bg_r");
- color_y = cvar("hud_color_bg_g");
- color_z = cvar("hud_color_bg_b");
- }
- return color;
-}
+// TODO: make a default skin, and fallback to these!
-// return accuracy text color
-vector HUD_AccuracyColor(float accuracy)
-{
- vector rgb;
- float yellow_accuracy = cvar("hud_weaponicons_accuracy_yellow"); // value at which this function returns yellow
- if(accuracy >= 100) {
- rgb_x = 0;
- rgb_y = 1;
- }
- else if(accuracy > yellow_accuracy) {
- rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
- rgb_y = 1;
- }
- else {
- rgb_x = 1;
- rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
- }
- rgb_z = 0;
- return rgb;
+// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
+var float imgaspect;
+var float aspect;
+#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
+ vector imgsize;\
+ imgsize = drawgetimagesize(pic);\
+ imgaspect = imgsize_x/imgsize_y;\
+ vector oldsz, sz;\
+ oldsz = sz = mySize;\
+ aspect = sz_x/sz_y;\
+ if(aspect > imgaspect) {\
+ sz_x = sz_y * imgaspect;\
+ drawpic(pos + eX * (oldsz_x - sz_x) * 0.5, pic, sz, color, alpha, drawflag);\
+ } else {\
+ sz_y = sz_x / imgaspect;\
+ drawpic(pos + eY * (oldsz_y - sz_y) * 0.5, pic, sz, color, alpha, drawflag);\
+ }
+
+#define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
+ do {drawpic_aspect(pos, strcat(hud_skin_path, "/", pic), sz, color, alpha, drawflag) } while(0)
+
+// TODO: aspect!
+void drawpic_aspect_skin_expanding(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+ return;
+ //drawpic_aspect_expanding(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
}
-// draw number in the XSCALE font
-void HUD_DrawXNum (vector pos, float num, float digits, float showsign, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
-{
- float l, i;
- string str, tmp, l_length;
- float minus, plus;
- vector vsize, num_color;
-
- vsize_x = vsize_y = lettersize;
- vsize_z = 0;
-
- // showsign 1: always prefix with minus sign (useful in race distribution display)
- // showsign 2: always prefix with plus sign (useful in race distribution display)
- // showsign 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
-
- if((showsign == 2 && num >= 0) || (num > 0 && showsign == 3))
- {
- plus = true;
- pos_x -= lettersize;
- } else
- plus = false;
-
- if(num < 0 || (num < 0 && showsign == 3) || (showsign == 1 && num <= 0))
- {
- minus = true;
- num = -num;
- pos_x -= lettersize;
- } else
- minus = false;
-
- if(digits < 0)
- {
- tmp = ftos(num);
- digits = -digits;
- str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
- } else
- str = ftos(num);
-
- l = strlen(str);
- l_length = ftos(l);
-
- if(l > digits)
- {
- str = substring(str, l-digits, 999);
- l = strlen(str);
- } else if(l < digits)
- pos_x += (digits-l) * lettersize;
-
- if (highlighted == 1) {
- vector hl_size;
- hl_size_x = vsize_x * l + vsize_x * 0.2;
- hl_size_y = vsize_y * 1.1;
- hl_size_z = 0;
- if(minus)
- hl_size_x = hl_size_x + vsize_x;
-
- vector hl_pos;
- hl_pos_x = pos_x - lettersize/10;
- hl_pos_y = pos_y - lettersize/20;
- hl_pos_z = 0;
-
- drawpic_skin(hl_pos, strcat("num_leading_", l_length), hl_size, '1 1 1', alpha, dflags);
- }
-
- if (stroke == 1)
- num_color = '1 1 1';
- else
- num_color = rgb;
-
- if(minus)
- {
- if (stroke == 1)
- drawpic_skin(pos, "num_minus_stroke", vsize, rgb, alpha, dflags);
- drawpic_skin(pos, "num_minus", vsize, num_color, alpha, dflags);
- pos_x += lettersize;
- } else if(plus)
- {
- if (stroke == 1)
- drawpic_skin(pos, "num_plus_stroke", vsize, rgb, alpha, dflags);
- drawpic_skin(pos, "num_plus", vsize, num_color, alpha, dflags);
- pos_x += lettersize;
- }
-
- for(i = 0; i < l; ++i)
- {
- tmp = substring(str, i, 1);
- if (stroke == 1)
- drawpic_skin(pos, strcat("num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
- drawpic_skin(pos, strcat("num_", tmp), vsize, num_color, alpha, dflags);
- pos_x += lettersize;
- }
+void drawpic_aspect_skin_expanding_two(vector pos, string pic, vector sz, vector rgb, float alpha, float flag, float fadelerp) {
+ return;
+ //drawpic_aspect_expanding_two(pos, strcat("gfx/hud/", autocvar_hud_skin, "/", pic), sz, rgb, alpha, flag, fadelerp);
}
vector HUD_Get_Num_Color (float x, float maxvalue)
}
return color;
}
-// color the number differently based on how big it is (used in the health/armor panel)
-void HUD_DrawXNum_Colored (vector pos, float x, float digits, float lettersize, float alpha)
-{
- vector color;
- color = HUD_Get_Num_Color (x, 200);
- HUD_DrawXNum(pos, x, digits, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
-}
float stringwidth_colors(string s, vector theSize)
{
void HUD_Panel_ExportCfg(string cfgname)
{
float fh;
- fh = fopen(strcat("hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg"), FILE_WRITE);
+ fh = fopen(strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg"), FILE_WRITE);
if(fh >= 0)
{
- fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_skin \"", autocvar_hud_skin, "\"", "\n"));
fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
fputs(fh, "\n");
- fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_dock \"", autocvar_hud_dock, "\"", "\n"));
fputs(fh, strcat("seta hud_dock_color \"", cvar_string("hud_dock_color"), "\"", "\n"));
fputs(fh, strcat("seta hud_dock_color_team \"", cvar_string("hud_dock_color_team"), "\"", "\n"));
- fputs(fh, strcat("seta hud_dock_alpha \"", ftos(cvar("hud_dock_alpha")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_dock_alpha \"", ftos(autocvar_hud_dock_alpha), "\"", "\n"));
fputs(fh, "\n");
- fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(cvar("hud_progressbar_alpha")), "\n"));
+ fputs(fh, strcat("seta hud_progressbar_alpha ", ftos(autocvar_hud_progressbar_alpha), "\n"));
fputs(fh, strcat("seta hud_progressbar_strength_color \"", cvar_string("hud_progressbar_strength_color"), "\"", "\n"));
fputs(fh, strcat("seta hud_progressbar_shield_color \"", cvar_string("hud_progressbar_shield_color"), "\"", "\n"));
fputs(fh, strcat("seta hud_progressbar_health_color \"", cvar_string("hud_progressbar_health_color"), "\"", "\n"));
float i;
for (i = 0; i < HUD_PANEL_NUM; ++i)
{
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), " ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i)))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_pos \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_pos")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_size \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_size")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_color_team \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_color_team")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_alpha \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_alpha")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_border \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_border")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_bg_padding \"", cvar_string(strcat("hud_", HUD_Panel_GetName(i), "_bg_padding")), "\"", "\n"));
+ HUD_Panel_GetName(i)
+ HUD_Panel_UpdateCvarsForId(i)
+
+ fputs(fh, strcat("seta hud_", panel_name, " ", ftos(cvar(strcat("hud_", panel_name))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
switch(i) {
- case 0:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_accuracy_yellow ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_accuracy_yellow"))), "\n"));
+ case HUD_PANEL_WEAPONICONS:
+ fputs(fh, strcat("seta hud_", panel_name, "_accuracy_yellow ", ftos(cvar(strcat("hud_", panel_name, "_accuracy_yellow"))), "\n"));
break;
- case 1:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_onlycurrent ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_onlycurrent"))), "\n"));
+ case HUD_PANEL_INVENTORY:
+ fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent ", ftos(cvar(strcat("hud_", panel_name, "_onlycurrent"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
break;
- case 2:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+ case HUD_PANEL_POWERUPS:
+ fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
break;
- case 3:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_mirror ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_mirror"))), "\n"));
+ case HUD_PANEL_HEALTHARMOR:
+ fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_iconalign ", ftos(cvar(strcat("hud_", panel_name, "_iconalign"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_baralign ", ftos(cvar(strcat("hud_", panel_name, "_baralign"))), "\n"));
+ break;
+ case HUD_PANEL_NOTIFY:
+ fputs(fh, strcat("seta hud_", panel_name, "_flip ", ftos(cvar(strcat("hud_", panel_name, "_flip"))), "\n"));
+ fputs(fh, strcat("seta hud_", panel_name, "_info_top ", ftos(cvar(strcat("hud_", panel_name, "_info_top"))), "\n"));
break;
- case 4:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_flip ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_flip"))), "\n"));
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_info_top ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_info_top"))), "\n"));
+ case HUD_PANEL_RADAR:
+ fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha ", ftos(cvar(strcat("hud_", panel_name, "_foreground_alpha"))), "\n"));
break;
- case 6:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_foreground_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_foreground_alpha"))), "\n"));
- case 9:
- fputs(fh, strcat("seta hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", HUD_Panel_GetName(i), "_alreadyvoted_alpha"))), "\n"));
+ case HUD_PANEL_VOTE:
+ fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha ", ftos(cvar(strcat("hud_", panel_name, "_alreadyvoted_alpha"))), "\n"));
break;
}
fputs(fh, "\n");
}
- print("^2Successfully exported to hud_", cvar_string("hud_skin"), "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
+ print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
}
fclose(fh);
}
-vector HUD_Panel_GetMinSize(float id)
+// return smoothly faded size of given panel when a dialog is active
+vector HUD_Panel_GetMenuSize(float id)
{
vector mySize;
- // note: please only set mySize_y on aspect ratio forced panels
- switch(id) {
- case 0:
- mySize_x = 1/10; // at least 1/10 * height
- mySize_y = 1/26; // at least 1/26 * width
- break;
- case 1:
- if(cvar("hud_inventory_onlycurrent"))
- mySize_y = 2/5; // 2/5 width
- else
- mySize_x = 0.7; // at least 0.7 * height
- break;
- case 3:
- if(cvar("hud_healtharmor") == 2)
- {
- mySize_x = 4.35; // 4.35 * height, trial and error...
- mySize_y = 0.01; // "unlimited" ;)
- }
- break;
- case 4:
- mySize_x = 1.1; // 4/5 * height, trial and error...
- mySize_y = 1/3; // 1/3 * width, trial and error...
- break;
- case 5:
- mySize_y = 1/4.1; // 1/4.1 * width, trial and error...
- break;
- case 7:
- mySize_y = 1/4; // 1/4 * width
- break;
- case 8:
- mySize_y = 1/4; // 1/4 * width
- break;
- case 9:
- mySize_y = 1/4; // 1/4 * width
- break;
- case 10:
- mySize_y = 1/2; // 1/2 * width
- break;
- case 11:
- mySize_y = 0.5898; // 0.5898 * width, reason: bg has weird dimensions...
- break;
- case 13:
- mySize_y = 0.2; // 0.25 * width, trial and error...
- break;
- }
- return mySize;
-}
-
-// return active status of panel
-float HUD_Panel_CheckActive(float id)
-{
- if (cvar_or(strcat("hud_", HUD_Panel_GetName(id)), 1))
- return 1;
- return 0;
-}
-
-// return size of given panel
-vector HUD_Panel_GetSize(float id)
-{
- vector mySize;
- mySize = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_size")));
+ mySize = panel_size;
mySize = eX * mySize_x * vid_conwidth + eY * mySize_y * vid_conheight;
{
menu_enable_size_y = menu_enable_maxsize_y;
menu_enable_size_x = mySize_x * (menu_enable_maxsize_y/mySize_y);
- mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
+ mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
}
}
else
{
menu_enable_size_x = menu_enable_maxsize_x;
menu_enable_size_y = mySize_y * (menu_enable_maxsize_x/mySize_x);
- mySize = (1 - cvar("_menu_alpha")) * mySize + (cvar("_menu_alpha")) * menu_enable_size;
+ mySize = (1 - autocvar__menu_alpha) * mySize + (autocvar__menu_alpha) * menu_enable_size;
}
}
}
return mySize;
}
-// return pos of given panel
-vector HUD_Panel_GetPos(float id)
+// return smoothly faded pos of given panel when a dialog is active
+vector HUD_Panel_GetMenuPos(float id)
{
vector pos;
- pos = stov(cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_pos")));
+ pos = panel_pos;
pos = eX * pos_x * vid_conwidth + eY * pos_y * vid_conheight;
if(disable_menu_alphacheck == 2 && id == highlightedPanel)
{
vector mySize, menu_enable_panelpos;
- mySize = HUD_Panel_GetSize(id);
+ mySize = HUD_Panel_GetMenuSize(id);
if(mySize_x > mySize_y)
menu_enable_panelpos = eX * 0.5 * vid_conwidth - eX * 0.5 * mySize_x + eY * 0.82 * vid_conheight;
else
menu_enable_panelpos = eY * 0.5 * vid_conheight - eY * 0.5 * mySize_y + eX * 0.7 * vid_conwidth;
- pos = (1 - cvar("_menu_alpha")) * pos + (cvar("_menu_alpha")) * menu_enable_panelpos;
+ pos = (1 - autocvar__menu_alpha) * pos + (autocvar__menu_alpha) * menu_enable_panelpos;
}
return pos;
}
-float HUD_Panel_GetBorder(float id)
-{
- string border;
- border = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_border"));
- if(border == "")
- border = cvar_string("hud_bg_border");
- return stof(border);
-}
-
-vector HUD_Panel_GetColor(float id)
-{
- float f;
- vector color_vec;
- string color;
-
- // fetch per-panel color
- if(teamplay && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")) != "") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color = vtos(colormapPaletteColor(mod(f, 16), 1) * cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_color_team")));
- }
- else
- color = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_color"));
- color_vec = stov(color);
-
- if(color == "") { // fetch default color
- color = cvar_string("hud_bg_color");
- color_vec = stov(color);
- if(teamplay && cvar(strcat("hud_bg_color_team"))) {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_bg_color_team");
- }
- else if(color == "shirt") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(floor(f / 16), 0);
- }
- else if(color == "pants") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(mod(f, 16), 1);
- }
- }
- else if(color == "shirt") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(floor(f / 16), 0);
- }
- else if(color == "pants") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(mod(f, 16), 1);
- }
- return color_vec;
-}
-
-vector HUD_Panel_Dock_GetColor(void)
-{
- float f;
- vector color_vec;
- string color;
- color = cvar_string("hud_dock_color");
- color_vec = stov(color);
- if(teamplay && cvar(strcat("hud_dock_color_team"))) {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(mod(f, 16), 1) * cvar("hud_dock_color_team");
- }
- else if(color == "shirt") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(floor(f / 16), 0);
- }
- else if(color == "pants") {
- f = stof(getplayerkey(self.sv_entnum, "colors"));
- color_vec = colormapPaletteColor(mod(f, 16), 1);
- }
- return color_vec;
-}
-
-float HUD_Panel_GetBgAlpha(float id)
-{
- string alpha;
- alpha = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha"));
- if(alpha == "")
- alpha = cvar_string("hud_bg_alpha");
-
- if(hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == id) // do not set a minalpha cap when showing the config dialog for this panel
- alpha = ftos((1 - cvar("_menu_alpha")) * max(cvar("hud_configure_bg_minalpha"), stof(alpha)) + (cvar("_menu_alpha")) * stof(alpha));
- else if(hud_configure)
- alpha = ftos(max(cvar("hud_configure_bg_minalpha"), stof(alpha)));
-
- if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
- return 0.25;
-
- if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
- return stof(alpha);
- else
- return stof(alpha) * menu_fade_alpha;
-}
-
-float HUD_Panel_GetFgAlpha(float id)
-{
- float alpha;
- alpha = hud_fg_alpha;
-
- if(hud_configure && !cvar(strcat("hud_", HUD_Panel_GetName(id)))) // ALWAYS show disabled panels at 0.25 alpha when in config mode
- return 0.25;
-
- if(disable_menu_alphacheck == 2 && highlightedPanel == id) // don't fade this panel when showing the panel-specific menu dialog
- return alpha;
- else
- return alpha * menu_fade_alpha;
-}
-
-float HUD_Panel_GetPadding(float id)
-{
- string padding;
- padding = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg_padding"));
- if(padding == "")
- padding = cvar_string("hud_bg_padding");
-
- vector mySize;
- mySize = HUD_Panel_GetSize(id);
- float smallestsize;
- smallestsize = min(mySize_x, mySize_y);
- return min(smallestsize/2 - 5, stof(padding));
-}
-
// draw the background/borders
-void HUD_Panel_DrawBg(float id, vector pos, vector mySize, float alpha)
-{
- if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0")
- return;
-
- string bg;
- bg = cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg"));
- if(bg == "")
- bg = cvar_string("hud_bg");
-
- if(bg == "0" && hud_configure) {
- bg = "border"; // we probably want to see a background in config mode at all times...
- }
-
- if(bg != "0")
- {
- float border;
- border = max(0.0000001, HUD_Panel_GetBorder(id)); // draw_BorderPicture does not like border = 0
-
- vector color;
- color = HUD_Panel_GetColor(id);
-
- if(alpha)
- alpha = HUD_Panel_GetBgAlpha(id) * alpha; // allow panels to fade in/out by passing an alpha value
- else
- alpha = HUD_Panel_GetBgAlpha(id);
-
- draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", cvar_string("hud_skin"), "/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER));
- }
-}
+#define HUD_Panel_DrawBg(alpha)\
+if(panel_bg != "0")\
+ draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, strcat(hud_skin_path, "/", panel_bg), panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+if(highlightedPanel_prev == active_panel && autocvar__hud_configure)\
+ drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '1 1 0' * 2 * panel_bg_border, '1 1 1', .1 * (1 - autocvar__menu_alpha), DRAWFLAG_ADDITIVE);
void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
{
-//float drawsubpic(vector position, vector size, string pic, vector srcPosition, vector srcSize, vector rgb, float alpha, float flag) = #328;
+ if(!alpha)
+ return;
+
string pic;
- pic = strcat("gfx/hud/", cvar_string("hud_skin"), "/");
+ pic = strcat(hud_skin_path, "/");
if(vertical) {
drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, strcat(pic, "statusbar_vertical"), '0 0 0', '1 0.25 0', color, alpha, drawflag);
if(mySize_y/mySize_x > 2)
}
}
-vector HUD_Panel_GetProgressBarColor(string item)
-{
- return stov(cvar_string(strcat("hud_progressbar_", item, "_color")));
-}
-
// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckMove(float id, vector myPos, vector mySize)
+vector HUD_Panel_CheckMove(vector myPos, vector mySize)
{
float i;
targCenter = '0 0 0'; // shut up fteqcc, there IS a reference
for (i = 0; i < HUD_PANEL_NUM; ++i) {
- if(i == id || !HUD_Panel_CheckActive(i))
+ if(i == highlightedPanel || !panel_enabled)
continue;
- targPos = HUD_Panel_GetPos(i) - '1 1 0' * HUD_Panel_GetBorder(id);
- targSize = HUD_Panel_GetSize(i) + '2 2 0' * HUD_Panel_GetBorder(id);
+ HUD_Panel_UpdatePosSizeForId(i)
- if(myPos_y + mySize_y < targPos_y)
+ panel_pos -= '1 1 0' * panel_bg_border;
+ panel_size += '2 2 0' * panel_bg_border;
+
+ if(myPos_y + mySize_y < panel_pos_y)
continue;
- if(myPos_y > targPos_y + targSize_y)
+ if(myPos_y > panel_pos_y + panel_size_y)
continue;
- if(myPos_x + mySize_x < targPos_x)
+ if(myPos_x + mySize_x < panel_pos_x)
continue;
- if(myPos_x > targPos_x + targSize_x)
+ if(myPos_x > panel_pos_x + panel_size_x)
continue;
// OK, there IS a collision.
myCenter_x = myPos_x + 0.5 * mySize_x;
myCenter_y = myPos_y + 0.5 * mySize_y;
- targCenter_x = targPos_x + 0.5 * targSize_x;
- targCenter_y = targPos_y + 0.5 * targSize_y;
+ targCenter_x = panel_pos_x + 0.5 * panel_size_x;
+ targCenter_y = panel_pos_y + 0.5 * panel_size_y;
if(myCenter_x < targCenter_x && myCenter_y < targCenter_y) // top left (of the target panel)
{
- if(myPos_x + mySize_x - targPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
- myTarget_x = targPos_x - mySize_x;
+ if(myPos_x + mySize_x - panel_pos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+ myTarget_x = panel_pos_x - mySize_x;
else // push it upwards
- myTarget_y = targPos_y - mySize_y;
+ myTarget_y = panel_pos_y - mySize_y;
}
else if(myCenter_x > targCenter_x && myCenter_y < targCenter_y) // top right
{
- if(targPos_x + targSize_x - myPos_x < myPos_y + mySize_y - targPos_y) // push it to the side
- myTarget_x = targPos_x + targSize_x;
+ if(panel_pos_x + panel_size_x - myPos_x < myPos_y + mySize_y - panel_pos_y) // push it to the side
+ myTarget_x = panel_pos_x + panel_size_x;
else // push it upwards
- myTarget_y = targPos_y - mySize_y;
+ myTarget_y = panel_pos_y - mySize_y;
}
else if(myCenter_x < targCenter_x && myCenter_y > targCenter_y) // bottom left
{
- if(myPos_x + mySize_x - targPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
- myTarget_x = targPos_x - mySize_x;
+ if(myPos_x + mySize_x - panel_pos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+ myTarget_x = panel_pos_x - mySize_x;
else // push it downwards
- myTarget_y = targPos_y + targSize_y;
+ myTarget_y = panel_pos_y + panel_size_y;
}
else if(myCenter_x > targCenter_x && myCenter_y > targCenter_y) // bottom right
{
- if(targPos_x + targSize_x - myPos_x < targPos_y + targSize_y - myPos_y) // push it to the side
- myTarget_x = targPos_x + targSize_x;
+ if(panel_pos_x + panel_size_x - myPos_x < panel_pos_y + panel_size_y - myPos_y) // push it to the side
+ myTarget_x = panel_pos_x + panel_size_x;
else // push it downwards
- myTarget_y = targPos_y + targSize_y;
+ myTarget_y = panel_pos_y + panel_size_y;
}
+ if(cvar("hud_configure_checkcollisions_debug"))
+ drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
}
return myTarget;
}
-void HUD_Panel_SetPos(float id, vector pos)
+void HUD_Panel_SetPos(vector pos)
{
- vector oldPos;
- oldPos = HUD_Panel_GetPos(id);
-
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel)
vector mySize;
- mySize = HUD_Panel_GetSize(id);
-
- if(cvar("hud_configure_checkcollisions"))
- pos = HUD_Panel_CheckMove(id, pos, mySize);
+ mySize = panel_size;
- pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
- pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+ if(cvar("hud_configure_checkcollisions_debug"))
+ drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
- if(cvar("hud_configure_grid"))
+ if(autocvar_hud_configure_grid)
{
- pos_x = floor((pos_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * cvar("hud_configure_grid_x") * vid_conwidth;
- pos_y = floor((pos_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * cvar("hud_configure_grid_y") * vid_conheight;
+ pos_x = floor((pos_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+ pos_y = floor((pos_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
}
+ if(hud_configure_checkcollisions)
+ pos = HUD_Panel_CheckMove(pos, mySize);
+
+ pos_x = bound(0, pos_x, vid_conwidth - mySize_x);
+ pos_y = bound(0, pos_y, vid_conheight - mySize_y);
+
string s;
s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
- cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+ HUD_Panel_GetName(highlightedPanel);
+ cvar_set(strcat("hud_", panel_name, "_pos"), s);
}
// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckResize(float id, vector mySize, vector resizeorigin, float ratio) {
+vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
float i;
float targBorder;
vector targPos;
vector targSize;
vector targEndPos;
+
vector dist;
+ float ratio;
+ ratio = mySize_x/mySize_y;
for (i = 0; i < HUD_PANEL_NUM; ++i) {
- if(i == id || !HUD_Panel_CheckActive(i))
+ if(i == highlightedPanel || !panel_enabled)
continue;
- targBorder = HUD_Panel_GetBorder(i);
- targPos = HUD_Panel_GetPos(i) - '1 1 0' * targBorder;
- targSize = HUD_Panel_GetSize(i) + '2 2 0' * targBorder;
- targEndPos = targPos + targSize;
+ HUD_Panel_UpdatePosSizeForId(i)
+
+ panel_pos -= '1 1 0' * panel_bg_border;
+ panel_size += '2 2 0' * panel_bg_border;
+
+ targEndPos = panel_pos + panel_size;
// resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
- if(resizeorigin_x > targPos_x && resizeorigin_x < targPos_x + targSize_x && resizeorigin_y > targPos_y && resizeorigin_y < targPos_y + targSize_y)
+ if(resizeorigin_x > panel_pos_x && resizeorigin_x < targEndPos_x && resizeorigin_y > panel_pos_y && resizeorigin_y < targEndPos_y)
continue;
if (resizeCorner == 1)
{
// check if this panel is on our way
- if (resizeorigin_x <= targPos_x)
+ if (resizeorigin_x <= panel_pos_x)
continue;
- if (resizeorigin_y <= targPos_y)
+ if (resizeorigin_y <= panel_pos_y)
continue;
if (targEndPos_x <= resizeorigin_x - mySize_x)
continue;
// in this case resizeorigin (bottom-right point) and the bottom-right point of the panel
dist_x = resizeorigin_x - targEndPos_x;
dist_y = resizeorigin_y - targEndPos_y;
- if (dist_y < 0 || dist_x / dist_y > ratio)
+ if (dist_y <= 0 || dist_x / dist_y > ratio)
mySize_x = min(mySize_x, dist_x);
else
mySize_y = min(mySize_y, dist_y);
{
if (resizeorigin_x >= targEndPos_x)
continue;
- if (resizeorigin_y <= targPos_y)
+ if (resizeorigin_y <= panel_pos_y)
continue;
- if (targPos_x >= resizeorigin_x + mySize_x)
+ if (panel_pos_x >= resizeorigin_x + mySize_x)
continue;
if (targEndPos_y <= resizeorigin_y - mySize_y)
continue;
- dist_x = targPos_x - resizeorigin_x;
+ dist_x = panel_pos_x - resizeorigin_x;
dist_y = resizeorigin_y - targEndPos_y;
- if (dist_y < 0 || dist_x / dist_y > ratio)
+ if (dist_y <= 0 || dist_x / dist_y > ratio)
mySize_x = min(mySize_x, dist_x);
else
mySize_y = min(mySize_y, dist_y);
}
else if (resizeCorner == 3)
{
- if (resizeorigin_x <= targPos_x)
+ if (resizeorigin_x <= panel_pos_x)
continue;
if (resizeorigin_y >= targEndPos_y)
continue;
if (targEndPos_x <= resizeorigin_x - mySize_x)
continue;
- if (targPos_y >= resizeorigin_y + mySize_y)
+ if (panel_pos_y >= resizeorigin_y + mySize_y)
continue;
dist_x = resizeorigin_x - targEndPos_x;
- dist_y = targPos_y - resizeorigin_y;
- if (dist_y < 0 || dist_x / dist_y > ratio)
+ dist_y = panel_pos_y - resizeorigin_y;
+ if (dist_y <= 0 || dist_x / dist_y > ratio)
mySize_x = min(mySize_x, dist_x);
else
mySize_y = min(mySize_y, dist_y);
continue;
if (resizeorigin_y >= targEndPos_y)
continue;
- if (targPos_x >= resizeorigin_x + mySize_x)
+ if (panel_pos_x >= resizeorigin_x + mySize_x)
continue;
- if (targPos_y >= resizeorigin_y + mySize_y)
+ if (panel_pos_y >= resizeorigin_y + mySize_y)
continue;
- dist_x = targPos_x - resizeorigin_x;
- dist_y = targPos_y - resizeorigin_y;
- if (dist_y < 0 || dist_x / dist_y > ratio)
+ dist_x = panel_pos_x - resizeorigin_x;
+ dist_y = panel_pos_y - resizeorigin_y;
+ if (dist_y <= 0 || dist_x / dist_y > ratio)
mySize_x = min(mySize_x, dist_x);
else
mySize_y = min(mySize_y, dist_y);
}
if(cvar("hud_configure_checkcollisions_debug"))
- drawfill(targPos + '1 1 0' * targBorder, targSize - '2 2 0' * targBorder, '1 1 0', .3, DRAWFLAG_NORMAL);
+ drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
}
return mySize;
}
-void HUD_Panel_SetPosSize(float id)
+void HUD_Panel_SetPosSize(vector mySize)
{
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel)
vector resizeorigin;
resizeorigin = panel_click_resizeorigin;
- vector mySize, myPos;
-
- if(resizeCorner == 1) {
- mySize_x = resizeorigin_x - (mousepos_x - panel_click_distance_x);
- mySize_y = resizeorigin_y - (mousepos_y - panel_click_distance_y);
- } else if(resizeCorner == 2) {
- mySize_x = mousepos_x + panel_click_distance_x - resizeorigin_x;
- mySize_y = panel_click_distance_y + resizeorigin_y - mousepos_y;
- } else if(resizeCorner == 3) {
- mySize_x = resizeorigin_x + panel_click_distance_x - mousepos_x;
- mySize_y = mousepos_y + panel_click_distance_y - resizeorigin_y;
- } else { // resizeCorner == 4
- mySize_x = mousepos_x - (resizeorigin_x - panel_click_distance_x);
- mySize_y = mousepos_y - (resizeorigin_y - panel_click_distance_y);
- }
+ vector myPos;
// minimum panel size cap
mySize_x = max(0.025 * vid_conwidth, mySize_x);
mySize_y = max(0.025 * vid_conheight, mySize_y);
- if(id == 12) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
+ if(highlightedPanel == HUD_PANEL_CHAT) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
{
mySize_x = max(17 * cvar("con_chatsize"), mySize_x);
- mySize_y = max(2 * cvar("con_chatsize") + 2 * HUD_Panel_GetPadding(id), mySize_y);
- }
-
- // cap against panel's own limits
- vector minSize;
- minSize = HUD_Panel_GetMinSize(id); // mySize_x at least minSize_x * mySize_y, and vice versa
- float fixedRatio;
- if(!minSize_x && minSize_y) // forced aspect ratio
- {
- minSize_x = 1/minSize_y;
- fixedRatio = minSize_x;
- mySize_x = max(minSize_x * mySize_y, mySize_x);
- mySize_y = max(minSize_y * mySize_x, mySize_y);
- }
- else if(minSize_x && !minSize_y) // hybrid aspect ratio, currently supported only in one dimension
- {
- if (mySize_x/mySize_y < minSize_x) // resizing in x direction allows free aspect ratio
- {
- fixedRatio = minSize_x;
- minSize_y = 1/minSize_x;
- mySize_y = max(minSize_y * mySize_x, mySize_y);
- mySize_x = max(minSize_x * mySize_y, mySize_x);
- }
- else
- fixedRatio = -minSize_x; //negative so that it will be used ONLY after checkResize
+ mySize_y = max(2 * cvar("con_chatsize") + 2 * panel_bg_padding, mySize_y);
}
// collision testing|
drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
// before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
- if(cvar("hud_configure_grid"))
+ if(autocvar_hud_configure_grid)
{
- mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, cvar("hud_configure_grid_x"), 0.2) + 0.5) * cvar("hud_configure_grid_x") * vid_conwidth;
- mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, cvar("hud_configure_grid_y"), 0.2) + 0.5) * cvar("hud_configure_grid_y") * vid_conheight;
+ mySize_x = floor((mySize_x/vid_conwidth)/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+ mySize_y = floor((mySize_y/vid_conheight)/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) + 0.5) * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
}
- if (fixedRatio > 0)
- {
- // keep aspect ratio _MAXIMIZING_ the size
- if (mySize_x / mySize_y > fixedRatio)
- mySize_y = mySize_x / fixedRatio;
- else
- mySize_x = mySize_y * fixedRatio;
- }
-
- if(cvar("hud_configure_checkcollisions"))
- {
- if (fixedRatio > 0)
- {
- mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin, fixedRatio);
-
- // Make sure once more that we DON'T cross the screen edges
- // left/top screen edges
- if(myPos_x < 0)
- mySize_x = mySize_x + myPos_x;
- if(myPos_y < 0)
- mySize_y = mySize_y + myPos_y;
-
- // bottom/right screen edges
- if(myPos_x + mySize_x > vid_conwidth)
- mySize_x = vid_conwidth - myPos_x;
- if(myPos_y + mySize_y > vid_conheight)
- mySize_y = vid_conheight - myPos_y;
-
- // restore again aspect ratio, _minimizing_ the size
- if (mySize_x / mySize_y < fixedRatio)
- mySize_y = mySize_x / fixedRatio;
- else
- mySize_x = mySize_y * fixedRatio;
- }
- else
- {
- mySize = HUD_Panel_CheckResize(id, mySize, resizeorigin, mySize_x / mySize_y);
- if (fixedRatio < 0)
- {
- fixedRatio = -fixedRatio;
- // restore again aspect ratio, _minimizing_ the size
- if (mySize_x / mySize_y < fixedRatio)
- mySize_y = mySize_x / fixedRatio;
- }
- }
- }
+ if(hud_configure_checkcollisions)
+ mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
// minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
mySize_x = max(0.025 * vid_conwidth, mySize_x);
}
if(cvar("hud_configure_checkcollisions_debug"))
- if(cvar("hud_configure_checkcollisions"))
drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
+ HUD_Panel_GetName(highlightedPanel);
string s;
s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
- cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_size"), s);
+ cvar_set(strcat("hud_", panel_name, "_size"), s);
s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
- cvar_set(strcat("hud_", HUD_Panel_GetName(id), "_pos"), s);
+ cvar_set(strcat("hud_", panel_name, "_pos"), s);
}
float mouseClicked;
float menu_enabled;
float menu_enabled_time;
+float pressed_key_time;
+void HUD_Panel_Arrow_Action(float nPrimary)
+{
+ if (highlightedPanel_prev == -1 || mouseClicked)
+ return;
+
+ hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && cvar("hud_configure_checkcollisions"));
+
+ float step;
+ if(autocvar_hud_configure_grid)
+ {
+ if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+ {
+ if (hudShiftState & S_SHIFT)
+ step = bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
+ else
+ step = 2 * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2) * vid_conheight;
+ }
+ else
+ {
+ if (hudShiftState & S_SHIFT)
+ step = bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+ else
+ step = 2 * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2) * vid_conwidth;
+ }
+ }
+ else
+ {
+ if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+ step = vid_conheight;
+ else
+ step = vid_conwidth;
+ if (hudShiftState & S_SHIFT)
+ step = (step / 256); // more precision
+ else
+ step = (step / 64) * (1 + 2 * (time - pressed_key_time));
+ }
+
+ highlightedPanel = highlightedPanel_prev;
+
+ HUD_Panel_UpdatePosSizeForId(highlightedPanel)
+
+ if (hudShiftState & S_ALT) // resize
+ {
+ highlightedAction = 1;
+ if(nPrimary == K_UPARROW)
+ resizeCorner = 1;
+ else if(nPrimary == K_RIGHTARROW)
+ resizeCorner = 2;
+ else if(nPrimary == K_LEFTARROW)
+ resizeCorner = 3;
+ else // if(nPrimary == K_DOWNARROW)
+ resizeCorner = 4;
+
+ // ctrl+arrow reduces the size, instead of increasing it
+ // Note that ctrl disables collisions check too, but it's fine
+ // since we don't collide with anything reducing the size
+ if (hudShiftState & S_CTRL) {
+ step = -step;
+ resizeCorner = 5 - resizeCorner;
+ }
+
+ vector mySize;
+ mySize = panel_size;
+ panel_click_resizeorigin = panel_pos;
+ if(resizeCorner == 1) {
+ panel_click_resizeorigin += mySize;
+ mySize_y += step;
+ } else if(resizeCorner == 2) {
+ panel_click_resizeorigin_y += mySize_y;
+ mySize_x += step;
+ } else if(resizeCorner == 3) {
+ panel_click_resizeorigin_x += mySize_x;
+ mySize_x += step;
+ } else { // resizeCorner == 4
+ mySize_y += step;
+ }
+ HUD_Panel_SetPosSize(mySize);
+ }
+ else // move
+ {
+ highlightedAction = 2;
+ vector pos;
+ pos = panel_pos;
+ if(nPrimary == K_UPARROW)
+ pos_y -= step;
+ else if(nPrimary == K_DOWNARROW)
+ pos_y += step;
+ else if(nPrimary == K_LEFTARROW)
+ pos_x -= step;
+ else // if(nPrimary == K_RIGHTARROW)
+ pos_x += step;
+
+ HUD_Panel_SetPos(pos);
+ }
+}
+
float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
{
- if(!hud_configure)
+ if(!autocvar__hud_configure)
return false;
// allow console bind to work
hit_con_bind = 1;
}
+ if(bInputType == 0) {
+ if(nPrimary == K_ALT) hudShiftState |= S_ALT;
+ if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
+ if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+ }
+ else if(bInputType == 1) {
+ if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
+ if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
+ if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+ }
+
if(nPrimary == K_MOUSE1)
{
if(bInputType == 0) { // key pressed
}
else if(nPrimary == K_ESCAPE)
{
+ if (bInputType == 1)
+ return true;
disable_menu_alphacheck = 1;
menu_enabled = 1;
menu_enabled_time = time;
localcmd("menu_showhudexit\n");
}
+ else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
+ {
+ if (bInputType == 1)
+ {
+ pressed_key_time = 0;
+ return true;
+ }
+ else if (pressed_key_time == 0)
+ pressed_key_time = time;
+ HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
+ }
else if(hit_con_bind)
return false;
return true; // Suppress ALL other input
}
+float HUD_Panel_HighlightCheck()
+{
+ float i, border;
+ vector panelPos;
+ vector panelSize;
+
+ for(i = 0; i < HUD_PANEL_NUM; ++i)
+ {
+ HUD_Panel_UpdatePosSizeForId(i)
+
+ panelPos = panel_pos;
+ panelSize = panel_size;
+ border = 10; // FORCED border so a small border size doesn't mean you can't resize
+
+ // move
+ if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+ {
+ return 1;
+ }
+ // resize from topleft border
+ else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ return 2;
+ }
+ // resize from topright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ return 3;
+ }
+ // resize from bottomleft border
+ else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
+ {
+ return 3;
+ }
+ // resize from bottomright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
+ {
+ return 2;
+ }
+ }
+ return 0;
+}
+
+void HUD_Panel_Highlight()
+{
+ float i, border;
+ vector panelPos;
+ vector panelSize;
+
+ for(i = 0; i < HUD_PANEL_NUM; ++i)
+ {
+ HUD_Panel_UpdatePosSizeForId(i)
+
+ panelPos = panel_pos;
+ panelSize = panel_size;
+ border = 10; // FORCED border so a small border size doesn't mean you can't resize
+
+ // move
+ if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
+ {
+ highlightedPanel = i;
+ highlightedAction = 1;
+ panel_click_distance = mousepos - panelPos;
+ return;
+ }
+ // resize from topleft border
+ else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 1;
+ panel_click_distance = mousepos - panelPos;
+ panel_click_resizeorigin = panelPos + panelSize;
+ return;
+ }
+ // resize from topright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 2;
+ panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
+ panel_click_distance_y = mousepos_y - panelPos_y;
+ panel_click_resizeorigin = panelPos + eY * panelSize_y;
+ return;
+ }
+ // resize from bottomleft border
+ else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 3;
+ panel_click_distance_x = mousepos_x - panelPos_x;
+ panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
+ panel_click_resizeorigin = panelPos + eX * panelSize_x;
+ return;
+ }
+ // resize from bottomright border
+ else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
+ {
+ highlightedPanel = i;
+ highlightedAction = 2;
+ resizeCorner = 4;
+ panel_click_distance = panelSize - mousepos + panelPos;
+ panel_click_resizeorigin = panelPos;
+ return;
+ }
+ }
+}
+
+float highlightcheck;
void HUD_Panel_Mouse()
{
// TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
disable_menu_alphacheck = 0;
- if (cvar("_menu_alpha") == 0 && time - menu_enabled_time > 0.5)
+ if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
menu_enabled = 0;
/*
print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
*/
- if(mouseClicked == 0 && disable_menu_alphacheck != 2) { // don't reset these variables in disable_menu_alphacheck mode 2!
+ if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
+ highlightedPanel_prev = highlightedPanel;
highlightedPanel = -1;
highlightedAction = 0;
}
mousepos_x = bound(0, mousepos_x, vid_conwidth);
mousepos_y = bound(0, mousepos_y, vid_conheight);
- drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
-
if(mouseClicked)
{
- float i, border;
- vector panelPos;
- vector panelSize;
-
- for(i = 0; i < HUD_PANEL_NUM; ++i)
- {
- panelPos = HUD_Panel_GetPos(i);
- panelSize = HUD_Panel_GetSize(i);
- border = HUD_Panel_GetBorder(i);
- if(prevMouseClicked == 0) {
- // move
- if(mousepos_x >= panelPos_x && mousepos_y >= panelPos_y && mousepos_x <= panelPos_x + panelSize_x && mousepos_y <= panelPos_y + panelSize_y)
- {
- highlightedPanel = i;
- highlightedAction = 1;
- }
- // resize from topleft border
- else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
- {
- highlightedPanel = i;
- highlightedAction = 2;
- resizeCorner = 1;
- }
- // resize from topright border
- else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y - border && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + 0.5 * panelSize_y)
- {
- highlightedPanel = i;
- highlightedAction = 2;
- resizeCorner = 2;
- }
- // resize from bottomleft border
- else if(mousepos_x >= panelPos_x - border && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + 0.5 * panelSize_x && mousepos_y <= panelPos_y + panelSize_y + border)
- {
- highlightedPanel = i;
- highlightedAction = 2;
- resizeCorner = 3;
- }
- // resize from bottomright border
- else if(mousepos_x >= panelPos_x + 0.5 * panelSize_x && mousepos_y >= panelPos_y + 0.5 * panelSize_y && mousepos_x <= panelPos_x + panelSize_x + border && mousepos_y <= panelPos_y + panelSize_y + border)
- {
- highlightedPanel = i;
- highlightedAction = 2;
- resizeCorner = 4;
- }
- }
-
- if(highlightedPanel == i)
- {
- if(prevMouseClicked == 0)
- {
- if(highlightedAction == 1)
- panel_click_distance = mousepos - panelPos;
- else if(highlightedAction == 2)
- {
- if(resizeCorner == 1) {
- panel_click_distance = mousepos - panelPos;
- panel_click_resizeorigin = panelPos + panelSize;
- } else if(resizeCorner == 2) {
- panel_click_distance_x = panelSize_x - mousepos_x + panelPos_x;
- panel_click_distance_y = mousepos_y - panelPos_y;
- panel_click_resizeorigin = panelPos + eY * panelSize_y;
- } else if(resizeCorner == 3) {
- panel_click_distance_x = mousepos_x - panelPos_x;
- panel_click_distance_y = panelSize_y - mousepos_y + panelPos_y;
- panel_click_resizeorigin = panelPos + eX * panelSize_x;
- } else if(resizeCorner == 4) {
- panel_click_distance = panelSize - mousepos + panelPos;
- panel_click_resizeorigin = panelPos;
- }
- }
- }
+ if(prevMouseClicked == 0)
+ HUD_Panel_Highlight(); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
- if(cvar("hud_configure_checkcollisions_debug"))
- drawfill(panelPos, panelSize, '1 0 0', .3, DRAWFLAG_NORMAL);
+ hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
- if(highlightedAction == 1)
- HUD_Panel_SetPos(i, mousepos - panel_click_distance);
- else if(highlightedAction == 2)
- HUD_Panel_SetPosSize(i);
+ if(highlightedAction == 1)
+ HUD_Panel_SetPos(mousepos - panel_click_distance);
+ else if(highlightedAction == 2)
+ {
+ vector mySize;
+ if(resizeCorner == 1) {
+ mySize_x = panel_click_resizeorigin_x - (mousepos_x - panel_click_distance_x);
+ mySize_y = panel_click_resizeorigin_y - (mousepos_y - panel_click_distance_y);
+ } else if(resizeCorner == 2) {
+ mySize_x = mousepos_x + panel_click_distance_x - panel_click_resizeorigin_x;
+ mySize_y = panel_click_distance_y + panel_click_resizeorigin_y - mousepos_y;
+ } else if(resizeCorner == 3) {
+ mySize_x = panel_click_resizeorigin_x + panel_click_distance_x - mousepos_x;
+ mySize_y = mousepos_y + panel_click_distance_y - panel_click_resizeorigin_y;
+ } else { // resizeCorner == 4
+ mySize_x = mousepos_x - (panel_click_resizeorigin_x - panel_click_distance_x);
+ mySize_y = mousepos_y - (panel_click_resizeorigin_y - panel_click_distance_y);
}
+ HUD_Panel_SetPosSize(mySize);
}
// doubleclick check
disable_menu_alphacheck = 2;
menu_enabled = 1;
menu_enabled_time = time;
- localcmd("menu_showhudoptions ", ftos(highlightedPanel), "\n");
+ HUD_Panel_GetName(highlightedPanel)
+ localcmd("menu_showhudoptions ", panel_name, "\n");
return;
}
if(prevMouseClicked == 0)
prevMouseClickedPos = mousepos;
}
}
+ else
+ {
+ highlightcheck = HUD_Panel_HighlightCheck();
+ }
+ // draw cursor after performing move/resize to have the panel pos/size updated before highlightcheck
+ string cursor;
+ vector cursorsize;
+ cursorsize = '32 32 0';
+
+ if(highlightcheck == 0)
+ drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ else if(highlightcheck == 1)
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ else if(highlightcheck == 2)
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ else
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+
prevMouseClicked = mouseClicked;
}
// Weapon icons (#0)
//
float weaponspace[10];
-void HUD_WeaponIcons_Clear()
-{
- float idx;
- for(idx = 0; idx < 10; ++idx)
+#define HUD_WeaponIcons_Clear()\
+ float idx;\
+ for(idx = 0; idx < 10; ++idx)\
weaponspace[idx] = 0;
-}
entity weaponorder[WEP_MAXCOUNT];
-
void weaponorder_swap(float i, float j, entity pass)
{
entity h;
weaponorder[j] = h;
}
+string weaponorder_cmp_str_save;
string weaponorder_cmp_str;
float weaponorder_cmp(float i, float j, entity pass)
{
void HUD_WeaponIcons(void)
{
float id = HUD_PANEL_WEAPONICONS;
+ HUD_Panel_UpdateCvarsForId(id);
float alpha, stat_weapons; // "constants"
- vector pos, mySize, accuracy_color;
+ vector pos, mySize;
float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
stat_weapons = getstati(STAT_WEAPONS);
+ weapon_cnt = 0;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
self = get_weaponinfo(i);
if(self.impulse >= 0)
- {
- weaponorder[weapon_cnt] = self;
++weapon_cnt;
- }
}
// TODO make this configurable
weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
- heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(weaponorder_cmp_str != weaponorder_cmp_str_save)
+ {
+ if(weaponorder_cmp_str_save)
+ strunzone(weaponorder_cmp_str_save);
+ weaponorder_cmp_str_save = strzone(weaponorder_cmp_str);
+ weapon_cnt = 0;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ self = get_weaponinfo(i);
+ if(self.impulse >= 0)
+ {
+ weaponorder[weapon_cnt] = self;
+ ++weapon_cnt;
+ }
+ }
+ heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
+ }
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
// hits
columns = ceil(WEP_COUNT/rows);
float row, column;
+
+ float a;
+ float when;
+ when = autocvar_hud_weaponicons_complainbubble_time;
+ float fadetime;
+ fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
+
+ vector color;
for(i = 0; i < weapon_cnt; ++i)
{
self = weaponorder[i];
// draw background behind currently selected weapon
if(self.weapon == activeweapon)
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
// draw the weapon accuracy on the HUD
if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
if(weapon_damage)
weapon_stats = floor(100 * weapon_hit / weapon_damage);
- accuracy_color = HUD_AccuracyColor(weapon_stats);
+ // yellow_accuracy = value at which accuracy becomes yellow
+ if(weapon_stats >= 100) {
+ color_x = 0;
+ color_y = 1;
+ }
+ else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
+ color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
+ color_y = 1;
+ } else {
+ color_x = 1;
+ color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
+ }
+
if(weapon_damage)
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), accuracy_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
// draw the weapon icon
if((self.impulse >= 0) && (stat_weapons & self.weapons))
{
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if(cvar_or("hud_weaponicons_number", 1))
+ drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ // draw a "ghost weapon icon" if you don't have the weapon
+ else
+ {
+ drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+ }
+
+ // draw the complain message
+ if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
+ {
+ if(fadetime)
+ {
+ if(complain_weapon_time + when > time)
+ a = 1;
+ else
+ a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
+ }
+ else
+ {
+ if(complain_weapon_time + when > time)
+ a = 1;
+ else
+ a = 0;
+ }
+
+ vector complain_bubble_size = '100 50 0' * bound(0.25, autocvar_hud_weaponicons_complainbubble_size, 2);
+ drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), "weapon_complainbubble", complain_bubble_size, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- if(cvar_or("hud_weaponicons_number", 1))
- drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- }
- else
- {
- drawpic_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', HUD_Panel_GetFgAlpha(id) * 0.5, DRAWFLAG_NORMAL);
+ string s;
+ if(complain_weapon_type == 0) {
+ s = "Out of ammo for the";
+ color = '1 0 0';
+ }
+ else if(complain_weapon_type == 1) {
+ s = "You don't have the";
+ color = '1 1 0';
+ }
+ else {
+ s = "Map doesn't have the";
+ color = '1 1 1';
+ }
+ drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (1/6) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), s, eX * 0.9 * complain_bubble_size_x + eY * 0.2 * complain_bubble_size_y, 0.2 * complain_bubble_size_y, color, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) - complain_bubble_size + eX * 0.05 * complain_bubble_size_x + eY * (11/30) * complain_bubble_size_y + 0.5 * (eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows)), complain_weapon_name, eX * 0.9 * complain_bubble_size_x + eY * 0.25 * complain_bubble_size_y, 0.25 * complain_bubble_size_y, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
++row;
// Inventory (#1)
//
+// TODO: macro
float GetAmmoStat(float i)
{
switch(i)
}
}
+void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
+{
+ float a;
+ a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
+ if(autocvar__hud_configure)
+ a = 100;
+
+ vector color;
+ if(a < 10)
+ color = '0.7 0 0';
+ else
+ color = '1 1 1';
+
+ float alpha;
+ if(currently_selected)
+ alpha = 1;
+ else
+ alpha = 0.7;
+
+ vector newSize, newPos;
+ if(mySize_x/mySize_y > 3)
+ {
+ newSize_x = 3 * mySize_y;
+ newSize_y = mySize_y;
+
+ newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
+ newPos_y = myPos_y;
+ }
+ else
+ {
+ newSize_y = 1/3 * mySize_x;
+ newSize_x = mySize_x;
+
+ newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
+ newPos_x = myPos_x;
+ }
+
+ vector picpos, numpos;
+ if(autocvar_hud_inventory_iconalign)
+ {
+ numpos = newPos;
+ picpos = newPos + eX * 2 * newSize_y;
+ }
+ else
+ {
+ numpos = newPos + eX * newSize_y;
+ picpos = newPos;
+ }
+
+ if (currently_selected)
+ drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ drawfont = hud_bigfont;
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
+ drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+}
+
void HUD_Inventory(void)
{
float id = HUD_PANEL_INVENTORY;
- float i;
- float stat_items;
+ HUD_Panel_UpdateCvarsForId(id);
+ float i, currently_selected;
- vector pos, mySize, mysize, mypos;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
+ float rows, columns;
+ rows = mySize_y/mySize_x;
+ rows = bound(1, floor((sqrt(4 * (3/1) * rows * AMMO_COUNT + rows * rows) + rows + 0.5) / 2), AMMO_COUNT);
+ // ^^^ ammo item aspect goes here
+
+ columns = ceil(AMMO_COUNT/rows);
+
+ float row, column;
// ammo
- stat_items = getstati(STAT_ITEMS);
- for (i = 0; i < 4; ++i) {
- float a;
- a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
- if(hud_configure)
- a = 100;
-
- if(cvar("hud_inventory_onlycurrent")) {
- if(hud_configure)
+ for (i = 0; i < AMMO_COUNT; ++i) {
+ currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
+ if(autocvar_hud_inventory_onlycurrent) {
+ if(autocvar__hud_configure)
i = 2;
- if (stat_items & GetAmmoItemCode(i) || hud_configure) {
- drawpic_skin(pos, GetAmmoPicture(i), '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- if(a < 10)
- HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- else
- HUD_DrawXNum(pos + eX * mySize_y + eY * 0.25 * mySize_y, a, strlen(ftos(a)), 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- }
- if(hud_configure)
- break;
+ if (currently_selected || autocvar__hud_configure)
+ DrawAmmoItem(pos, mySize, i, currently_selected);
+ break;
} else {
- if (a > 0) {
- if(mySize_x/mySize_y >= 10) { // arrange horizontally
- switch (i) {
- case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
- case 1: mypos_x = pos_x + 0.25 * mySize_x; mypos_y = pos_y; break; // bullets
- case 2: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // rockets
- case 3: mypos_x = pos_x + 0.75 * mySize_x; mypos_y = pos_y; break; // cells
- }
- mysize_x = 0.25 * mySize_x;
- mysize_y = mySize_y;
- } else if(mySize_x/mySize_y >= 2.5) { // arrange in a 2x2 grid
- switch (i) {
- case 0: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y + 0.5 * mySize_y; break; // shells
- case 1: mypos_x = pos_x + 0.5 * mySize_x; mypos_y = pos_y; break; // bullets
- case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
- case 3: mypos_x = pos_x; mypos_y = pos_y; break; // cells
- }
- mysize_x = 0.5 * mySize_x;
- mysize_y = 0.5 * mySize_y;
- } else { // arrange vertically
- switch (i) {
- case 0: mypos_x = pos_x; mypos_y = pos_y; break; // shells
- case 1: mypos_x = pos_x; mypos_y = pos_y + 0.25 * mySize_y; break; // bullets
- case 2: mypos_x = pos_x; mypos_y = pos_y + 0.5 * mySize_y; break; // rockets
- case 3: mypos_x = pos_x; mypos_y = pos_y + 0.75 * mySize_y; break; // cells
- }
- mysize_x = mySize_x;
- mysize_y = 0.25 * mySize_y;
- }
-
- if (stat_items & GetAmmoItemCode(i))
- drawpic_skin(mypos, "ammo_current_bg", mysize, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(mypos + eY * 0.05 * mysize_y, GetAmmoPicture(i), '1 1 0' * 0.8 * mysize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- if (a < 10) {
- if(stat_items & GetAmmoItemCode(i))
- HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- else
- HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0 0', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
- } else {
- if(stat_items & GetAmmoItemCode(i))
- HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- else
- HUD_DrawXNum(mypos + eX * 0.8 * mysize_y + eY * 0.25 * mysize_y, a, strlen(ftos(a)), 0, 0.5 * mysize_y, '0.7 0.7 0.7', 0, 0, HUD_Panel_GetFgAlpha(id) * 0.7, DRAWFLAG_NORMAL);
- }
+ DrawAmmoItem(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), i, currently_selected);
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ column = column + 1;
}
}
}
}
+void DrawNumIcon(float iconalign, vector myPos, vector mySize, float x, string icon, float left, vector color)
+{
+ vector newSize, newPos;
+ if(mySize_x/mySize_y > 3)
+ {
+ newSize_x = 3 * mySize_y;
+ newSize_y = mySize_y;
+
+ newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
+ newPos_y = myPos_y;
+ }
+ else
+ {
+ newSize_y = 1/3 * mySize_x;
+ newSize_x = mySize_x;
+
+ newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
+ newPos_x = myPos_x;
+ }
+
+ vector picpos, numpos;
+ if(left)
+ {
+ if(iconalign == 1 || iconalign == 3) // right align
+ {
+ numpos = newPos;
+ picpos = newPos + eX * 2 * newSize_y;
+ }
+ else // left align
+ {
+ numpos = newPos + eX * newSize_y;
+ picpos = newPos;
+ }
+ }
+ else
+ {
+ if(iconalign == 0 || iconalign == 3) // left align
+ {
+ numpos = newPos + eX * newSize_y;
+ picpos = newPos;
+ }
+ else // right align
+ {
+ numpos = newPos;
+ picpos = newPos + eX * 2 * newSize_y;
+ }
+ }
+
+ drawfont = hud_bigfont;
+ drawstring_aspect(numpos, ftos(x), eX * (2/3) * newSize_x + eY * newSize_y, newSize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
+ drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+}
// Powerups (#2)
//
void HUD_Powerups(void) {
float id = HUD_PANEL_POWERUPS;
+ HUD_Panel_UpdateCvarsForId(id);
float stat_items;
stat_items = getstati(STAT_ITEMS);
- if(!hud_configure)
+ if(!autocvar__hud_configure)
{
if not(stat_items & IT_STRENGTH)
if not(stat_items & IT_INVINCIBLE)
}
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
float strength_time, shield_time;
strength_time = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
shield_time = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
- if(hud_configure)
+ if(autocvar__hud_configure)
{
strength_time = 15;
shield_time = 27;
}
- float len;
-
vector barpos, barsize;
vector picpos;
vector numpos;
float leftcnt, rightcnt;
float leftexact, rightexact;
float leftalpha, rightalpha;
- if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) {
+ if (autocvar_hud_powerups_flip) {
leftname = "strength";
leftcnt = ceil(strength_time);
leftexact = strength_time;
leftalpha = bound(0, leftexact, 1);
rightalpha = bound(0, rightexact, 1);
+ drawfont = hud_bigfont;
if (mySize_x/mySize_y > 4)
{
if(leftcnt)
{
- len = strlen(ftos(leftcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
- picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
- numpos = picpos - eX * 2 * 0.5 * mySize_y + eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
- } else {
+ } else { // left align
barpos = pos;
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
- picpos = pos;
- numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- if(leftcnt <= 5)
- drawpic_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
- else
- drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(numpos, leftcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1');
+ // TODO: expand
+ //if(leftcnt <= 5)
+ // drawpic_aspect_skin_expanding_two(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ //else
+ // drawpic_aspect_skin(picpos, leftname, eX * (1/6) * mySize_x + eY * mySize_y, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(rightcnt)
{
- len = strlen(ftos(rightcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
- picpos = pos + eX * 0.5 * mySize_x;
- numpos = picpos + eX * mySize_y - eX * (2-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
- } else {
+ } else { // right align
barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
- picpos = pos + eX * mySize_x - eX * mySize_y;
- numpos = picpos - eX * mySize_y + eY * 0.25 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- if(rightcnt <= 5)
- drawpic_skin_expanding_two(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
- else
- drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(numpos, rightcnt, 2, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1');
}
}
else if (mySize_x/mySize_y > 1.5)
{
if(leftcnt)
{
- len = strlen(ftos(leftcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
- picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
- numpos = picpos - eX * len * 0.5 * mySize_y;
- } else {
+ } else { // left align
barpos = pos;
barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
- picpos = pos;
- numpos = picpos + eX * 0.5 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- if(leftcnt <= 5)
- drawpic_skin_expanding_two(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
- else
- drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(numpos, leftcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1');
}
if(rightcnt)
{
- len = strlen(ftos(rightcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
- barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
- picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
- numpos = picpos - eX * len * 0.5 * mySize_y;
- } else {
+ if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
barpos = pos + eY * 0.5 * mySize_y;
barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
- picpos = pos + eY * 0.5 * mySize_y;
- numpos = picpos + eX * 0.5 * mySize_y;
+ } else { // right align
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- if(rightcnt <= 5)
- drawpic_skin_expanding_two(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
- else
- drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(numpos, rightcnt, len, 0, 0.5 * mySize_y, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1');
}
}
else
{
if(leftcnt)
{
- len = strlen(ftos(leftcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+ } else { // up align
barpos = pos;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+ }
+
+ if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
+ picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
+ numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
+ } else { // up align
picpos = pos + eX * 0.05 * mySize_x;
- numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
- } else {
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
- picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x;
- numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x;
+ numpos = pos + eY * 0.4 * mySize_x;
}
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- if(leftcnt <= 5)
- drawpic_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
- else
- drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(numpos, leftcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ //if(leftcnt <= 5)
+ //drawpic_aspect_skin_expanding_two(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ //else
+ drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(rightcnt)
{
- len = strlen(ftos(rightcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
- picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
- numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
- } else {
+ } else { // down align
barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
- picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.65 * mySize_x + eX * 0.5 * mySize_x;
- numpos = pos + eX * ((2-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
}
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- if(rightcnt <= 5)
- drawpic_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
- else
- drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(numpos, rightcnt, len, 0, 0.25 * mySize_x, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
+ picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+ numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+ } else { // down align
+ picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
+ numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
+ }
+
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ //if(rightcnt <= 5)
+ // drawpic_aspect_skin_expanding_two(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_ADDITIVE, bound(0, (rightcnt - rightexact) / 0.5, 1));
+ //else
+ drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
}
+ drawfont = hud_font;
}
// Health/armor (#3)
void HUD_HealthArmor(void)
{
float id = HUD_PANEL_HEALTHARMOR;
+ HUD_Panel_UpdateCvarsForId(id);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
float armor, health;
float fuel;
fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
- if(hud_configure)
+ if(autocvar__hud_configure)
{
armor = 150;
health = 100;
if(health <= 0)
return;
- float len;
vector barpos, barsize;
vector picpos;
vector numpos;
- if(cvar("hud_healtharmor") == 2) // combined health and armor display
+ drawfont = hud_bigfont;
+ if(autocvar_hud_healtharmor == 2) // combined health and armor display
{
vector v;
v = healtharmor_maxdamage(health, armor, armorblockpercent);
float x;
x = floor(v_x + 1);
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
- picpos = pos;
- numpos = picpos + eX * 1.5 * mySize_y;
- } else {
+ } else { // left align
barpos = pos;
barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
- picpos = pos + eX * 3 * mySize_y;
- numpos = pos;
}
+ string biggercount;
if(v_z) // NOT fully armored
{
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("health"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, "health", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ biggercount = "health";
+ HUD_Panel_GetProgressBarColor("health")
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
if(armor)
- drawpic_skin(picpos + eX * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * armor / health, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
}
else
{
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("armor"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos + eX * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * health / armor, DRAWFLAG_NORMAL);
- if(armor)
- drawpic_skin(picpos, "armor", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ biggercount = "armor";
+ HUD_Panel_GetProgressBarColor("armor")
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(health)
+ drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
- HUD_DrawXNum_Colored(numpos, x, 3, mySize_y, HUD_Panel_GetFgAlpha(id)); // draw the combined health and armor
+ DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200));
// fuel
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- } else {
- barpos = pos;
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- }
if(fuel)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+ {
+ if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ }
+ HUD_Panel_GetProgressBarColor("fuel")
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ }
}
-
else
{
string leftname, rightname;
float leftcnt, rightcnt;
float leftactive, rightactive;
float leftalpha, rightalpha;
- if (cvar(strcat("hud_", HUD_Panel_GetName(id), "_flip"))) { // old style layout with armor left/top of health
+ if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
leftname = "armor";
leftcnt = armor;
if(leftcnt)
rightalpha = min((armor+10)/55, 1);
}
- if (mySize_x/mySize_y > 5)
+ if (mySize_x/mySize_y > 4)
{
if(leftactive)
{
- len = strlen(ftos(leftcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
- picpos = pos + eX * 0.5 * mySize_x - eX * mySize_y;
- numpos = picpos - eX * 3 * 0.5 * mySize_y + eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
- } else {
+ } else { // left align
barpos = pos;
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
- picpos = pos;
- numpos = picpos + eX * mySize_y + eY * 0.25 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, leftname, '1 1 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
}
if(rightactive)
{
- len = strlen(ftos(rightcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
- picpos = pos + eX * 0.5 * mySize_x;
- numpos = picpos + eX * mySize_y - eX * (3-len) * 0.5 * mySize_y + eY * 0.25 * mySize_y;
- } else {
+ } else { // right align
barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
- picpos = pos + eX * mySize_x - eX * mySize_y;
- numpos = picpos - eX * 1.5 * mySize_y + eY * 0.25 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, rightname, '1 1 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(numpos, rightcnt, 3, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
}
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- } else {
- barpos = pos;
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- }
if(fuel)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+ {
+ if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
+ }
+ HUD_Panel_GetProgressBarColor("fuel")
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ }
}
- else if (mySize_x/mySize_y > 2)
+ else if (mySize_x/mySize_y > 1.5)
{
if(leftactive)
{
- len = strlen(ftos(leftcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
- barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
- picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y;
- numpos = picpos - eX * len * 0.5 * mySize_y;
- } else {
+ barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ } else { // left align
barpos = pos;
- barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
- picpos = pos;
- numpos = picpos + eX * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, leftname, '0.5 0.5 0' * mySize_y, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200));
}
if(rightactive)
{
- len = strlen(ftos(rightcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
- barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
- picpos = pos + eX * mySize_x - eX * 0.5 * mySize_y + eY * 0.5 * mySize_y;
- numpos = picpos - eX * len * 0.5 * mySize_y;
- } else {
+ if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
barpos = pos + eY * 0.5 * mySize_y;
barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
- picpos = pos + eY * 0.5 * mySize_y;
- numpos = picpos + eX * 0.5 * mySize_y;
+ } else { // right align
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
}
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, rightname, '0.5 0.5 0' * mySize_y, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.5 * mySize_y, HUD_Panel_GetFgAlpha(id));
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200));
}
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
- } else {
- barpos = pos;
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
- }
if(fuel)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+ {
+ if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+ barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+ } else {
+ barpos = pos;
+ barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
+ }
+ HUD_Panel_GetProgressBarColor("fuel")
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ }
}
else
{
if(leftactive)
{
- len = strlen(ftos(leftcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+ } else { // up align
barpos = pos;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+ }
+
+ if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
+ picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
+ numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
+ } else { // up align
picpos = pos + eX * 0.05 * mySize_x;
- numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x;
- } else {
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
- picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x;
- numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x;
+ numpos = pos + eY * 0.4 * mySize_x;
}
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(leftname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(numpos, leftcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(rightactive)
{
- len = strlen(ftos(rightcnt));
-
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
+ if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
- picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
- numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
- } else {
+ } else { // down align
barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
- picpos = pos + eX * 0.05 * mySize_x + eY * mySize_y - eY * 0.566 * mySize_x + eX * 0.5 * mySize_x;
- numpos = pos + eX * ((3-len)/2) * 0.25 * mySize_x + eY * mySize_y - eY * 0.166 * mySize_x + eX * 0.5 * mySize_x;
}
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor(rightname), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum_Colored(numpos, rightcnt, len, 0.166 * mySize_x, HUD_Panel_GetFgAlpha(id));
- }
+ if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
+ picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
+ numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
+ } else { // down align
+ picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x) + eX * 0.5 * mySize_x;
+ numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
+ }
- if(cvar(strcat("hud_", HUD_Panel_GetName(id), "_mirror"))) {
- barpos = pos;
- barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
- } else {
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
- barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
}
+
if(fuel)
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, HUD_Panel_GetProgressBarColor("fuel"), HUD_Panel_GetFgAlpha(id) * 0.8, DRAWFLAG_NORMAL);
+ {
+ if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+ barpos = pos;
+ barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+ } else {
+ barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
+ barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
+ }
+ HUD_Panel_GetProgressBarColor("fuel")
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ }
}
}
+ drawfont = hud_font;
}
// ___TODO___ !!!
{
float w;
float alsoprint;
- alsoprint = (cvar("hud_notify_print") || !HUD_Panel_CheckActive(4)); // print message to console if: notify panel disabled, or cvar to do so enabled
+ alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
if(msg == MSG_SUICIDE) {
// TODO: cl_gentle
void HUD_Notify (void)
{
float id = HUD_PANEL_NOTIFY;
+ HUD_Panel_UpdateCvarsForId(id);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
float entries, height;
float a;
float when;
- when = cvar("hud_notify_time");
+ when = autocvar_hud_notify_time;
float fadetime;
- fadetime = cvar("hud_notify_fadetime");
+ fadetime = autocvar_hud_notify_fadetime;
string s;
float i, j;
for(j = 0; j < entries; ++j)
{
- if(cvar("hud_notify_flip"))
+ if(autocvar_hud_notify_flip)
i = j;
else // rather nasty hack for ordering items from the bottom up
i = entries - j - 1;
- if(cvar("hud_notify_info_top"))
+ if(autocvar_hud_notify_info_top)
i += 2; // top/bottom two lines reserved for info messaged, such as spec instructions
if(fadetime)
// TODO: less copypaste code below
//
// Y [used by] X
- if(killnotify_actiontype[j] == 0 && !hud_configure)
+ if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
{
attacker = textShortenToWidth(killnotify_attackers[j], mySize_x - 2 * height, fontsize, stringwidth_colors);
weap_pos = pos + eX * 0.5 * (mySize_x - width_attacker) - eX * height + eY * i * height;
if(killnotify_deathtype[j] == DEATH_GENERIC)
{
- drawpic_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_death", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_NOAMMO)
{
- drawpic_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_outofammo", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_KILL)
{
- drawpic_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_selfkill", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_CAMP)
{
- drawpic_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_camping", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == KILL_TEAM_RED)
{
- drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
{
- drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_DROWN)
{
- drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_SLIME)
{
- drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_LAVA)
{
- drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_FALL)
{
- drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
{
- drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM)
{
- drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == INFO_GOTFLAG)
{
s = "red";
else
s = "blue";
- drawpic_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_carrying"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == INFO_RETURNFLAG)
{
s = "red";
else
s = "blue";
- drawpic_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_taken"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == INFO_LOSTFLAG)
{
s = "red";
else
s = "blue";
- drawpic_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, strcat("flag_", s, "_lost"), '1 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
// X [did action to] Y
else
{
- if(hud_configure)
+ if(autocvar__hud_configure)
{
attacker = textShortenToWidth("Player1", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
victim = textShortenToWidth("Player2", 0.5 * mySize_x - height, fontsize, stringwidth_colors);
pos_victim = pos + eX * 0.5 * ((0.5 * mySize_x - height) - width_victim) + eY * 0.5 * fontsize_y + eX * 0.5 * mySize_x + eX * height + eY * i * height;
weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
- if(hud_configure) // example actions for config mode
+ if(autocvar__hud_configure) // example actions for config mode
{
- drawpic_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, strcat("weapon", "electro"), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(WEP_VALID(killnotify_deathtype[j]))
{
self = get_weaponinfo(killnotify_deathtype[j]);
- drawpic_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, strcat("weapon", self.netname), '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == KILL_TEAM_RED)
{
- drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '1 0 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == KILL_TEAM_BLUE)
{
- drawpic_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_teamkill", '2 1 0' * height, '0 0 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_DROWN)
{
- drawpic_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_water", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_SLIME)
{
- drawpic_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_slime", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_LAVA)
{
- drawpic_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_lava", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_FALL)
{
- drawpic_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_fall", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_SHOOTING_STAR)
{
- drawpic_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_shootingstar", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
else if(killnotify_deathtype[j] == DEATH_HURTTRIGGER || killnotify_deathtype[j] == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
{
- drawpic_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_attacker, attacker, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos_victim, victim, fontsize, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(weap_pos, "notify_void", '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
}
+ // TODO: separate panel for these?
// Info messages
//
entity tm;
vector o;
o = pos;
- if(cvar("hud_notify_info_top"))
+ if(autocvar_hud_notify_info_top)
o = pos + eY;
else
o = pos + eY * mySize_y - eY * 2 * height;
s = GetPlayerName(spectatee_status - 1);
//s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
- //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
//drawfont = hud_font;
// spectator text in the upper right corner
s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
else
s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
if(spectatee_status == -1)
s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
else
s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
if(gametype == GAME_ARENA)
}
else
s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
//show restart countdown:
//we need to ceil, otherwise the countdown would be off by .5 when using round()
countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
}
}
if(warmup_stage && !intermission)
{
s = "^2Currently in ^1warmup^2 stage!";
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
}
else
s = strcat("^2Waiting for others to ready up...");
}
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
}
else if(warmup_stage && !intermission && !spectatee_status)
{
s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
}
if (tm.team_size == ts_max)
s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
}
}
}
- if(hud_configure)
+ if(autocvar__hud_configure)
{
s = "^7Press ^3ESC ^7to show HUD options.";
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
s = "^3Doubleclick a panel for panel-specific options.";
- drawcolorcodedstring(o, s, fontsize, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
}
}
// Timer (#5)
//
+string seconds_tostring(float sec)
+{
+ float minutes;
+ minutes = floor(sec / 60);
+
+ sec -= minutes * 60;
+
+ string s;
+ s = ftos(100 + sec);
+
+ return strcat(ftos(minutes), ":", substring(s, 1, 3));
+}
+
void HUD_Timer(void)
{
float id = HUD_PANEL_TIMER;
+ HUD_Panel_UpdateCvarsForId(id);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
- float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
+ string timer;
+ float timelimit, elapsedTime, timeleft, minutesLeft;
timelimit = getstatf(STAT_TIMELIMIT);
timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
timeleft = ceil(timeleft);
+
minutesLeft = floor(timeleft / 60);
- secondsLeft = timeleft - minutesLeft*60;
vector timer_color;
if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
else
timer_color = '1 0 0'; //red
- if (cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
+ if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
if (time < getstatf(STAT_GAMESTARTTIME)) {
//while restart is still active, show 00:00
- minutes = seconds = 0;
+ timer = seconds_tostring(0);
} else {
elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
- minutes = floor(elapsedTime / 60);
- seconds = elapsedTime - minutes*60;
+ timer = seconds_tostring(elapsedTime);
}
} else {
- minutes = minutesLeft;
- seconds = secondsLeft;
+ timer = seconds_tostring(timeleft);
}
- if(minutes > 999)
- seconds = 99;
- minutes = min(minutes, 999);
- if(minutesLeft >= 1 || cvar("hud_timer_increment") || timelimit == 0 || warmup_stage) {
- HUD_DrawXNum(pos + eX * mySize_x - eX * 5.1 * mySize_y, minutes, 3, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * mySize_x - eX * 2.57 * mySize_y, "num_colon", '1 1 0' * mySize_y, timer_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- }
- HUD_DrawXNum(pos + eX * mySize_x - eX * 2 * mySize_y, seconds, -2, 0, mySize_y, timer_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawfont = hud_bigfont;
+ drawstring_aspect(pos, timer, mySize, mySize_y, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
}
// Radar (#6)
void HUD_Radar(void)
{
float id = HUD_PANEL_RADAR;
+ HUD_Panel_UpdateCvarsForId(id);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
local float color1, color2; // color already declared as a global in hud.qc
for(tm = world; (tm = find(tm, classname, "radarlink")); )
draw_teamradar_link(tm.origin, tm.velocity, tm.team);
for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
- draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, HUD_Panel_GetFgAlpha(id));
+ draw_teamradar_icon(tm.origin, tm.teamradar_icon, tm, tm.teamradar_color, panel_fg_alpha);
for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
{
color2 = GetPlayerColor(tm.sv_entnum);
void HUD_Score(void)
{
float id = HUD_PANEL_SCORE;
+ HUD_Panel_UpdateCvarsForId(id);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
float score, distribution, leader;
- float score_len, distr_len;
+ float score_len;
vector distribution_color;
entity tm, pl, me;
me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
distribution_color = eX;
minusplus = 2; // minusplus 1: always prefix with plus sign
}
- HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+ //HUD_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
+ //HUD_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "num_dot", '16 16 0', distribution_color, panel_fg_alpha, DRAWFLAG_ADDITIVE);
}
// race record display
if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
- drawpic_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "num_leading_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+ //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
+ //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "num_dot", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
- HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_ADDITIVE);
+ //HUD_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "num_colon", '30 30 0', '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE);
*/
} else if (!teamplay) { // non-teamgames
// me vector := [team/connected frags id]
if(pl == me)
pl = pl.sort_next;
- if(hud_configure)
+ if(autocvar__hud_configure)
distribution = 42;
else if(pl)
distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
distribution = 0;
score = me.(scores[ps_primary]);
- if(hud_configure)
+ if(autocvar__hud_configure)
score = 123;
if(distribution >= 5) {
distribution_color = eX;
score_len = strlen(ftos(score));
- distr_len = strlen(ftos(distribution));
- HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y, distribution, 3, 3, 0.33 * mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize_x, ftos(distribution), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
if (leader)
- drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, distribution_color, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_bigfont;
+ drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
} else { // teamgames
float max_fragcount;
max_fragcount = -99;
float teamnum;
for(tm = teams.sort_next; tm; tm = tm.sort_next) {
- if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display
+ if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !autocvar__hud_configure)) // no players? don't display
continue;
score = tm.(teamscores[ts_primary]);
- if(hud_configure)
+ if(autocvar__hud_configure)
score = 123;
leader = 0;
if (max_fragcount == score)
leader = 1;
if (leader)
- drawpic_skin(pos + eX * mySize_x - eX * score_len * mySize_y - eX * 3 * 0.33 * mySize_y, strcat("num_leading_", ftos(score_len)), eX * score_len * mySize_y + eY * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * mySize_y - eX * 3 * 0.33 * mySize_y, score, 3, 0, mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, strcat("num_leading_", ftos(score_len)), eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_bigfont;
+ drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
} else {
if (max_fragcount == score)
leader = 1;
if (leader)
- drawpic_skin(pos + eX * mySize_x - eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y * teamnum, strcat("num_leading_", ftos(score_len)), eX * 0.33 * score_len * mySize_y + eY * 0.33 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- HUD_DrawXNum(pos + eX * mySize_x - eX * 3 * 0.33 * mySize_y + eY * 0.33 * mySize_y * teamnum, score, 3, 0, 0.33 * mySize_y, GetTeamRGB(tm.team) * 0.8, 0, 0, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, strcat("num_leading_", ftos(score_len)), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * teamnum * mySize_y, ftos(score), eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, (1/3) * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
teamnum += 1;
}
}
//
void HUD_RaceTimer (void) {
float id = HUD_PANEL_RACETIMER;
+ HUD_Panel_UpdateCvarsForId(id);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ // always force 2:1 aspect
+ vector newSize;
+ if(mySize_x/mySize_y > 2)
+ {
+ newSize_x = 2 * mySize_y;
+ newSize_y = mySize_y;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ }
+ else
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ newSize_y = 1/2 * mySize_x;
+ newSize_x = mySize_x;
+
+ pos_y = pos_y + (mySize_y - newSize_y) / 2;
}
+ mySize = newSize;
drawfont = hud_bigfont;
float a, t;
string s, forcetime;
- if(hud_configure)
+ if(autocvar__hud_configure)
{
s = "0:13:37";
- drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.60 0.60 0' * mySize_y), s, '0.60 0.60 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
s = "^1Intermediate 1 (+15.42)";
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.60 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
s = strcat("^1PENALTY: ", ftos_decimals(20 * 0.1, 1), " (missing a checkpoint)");
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.20 * mySize_y) + eY * 0.80 * mySize_y, s, '1 1 0' * 0.20 * mySize_y, panel_fg_alpha, DRAWFLAG_NORMAL);
}
else if(race_checkpointtime)
{
if(s != "" && a > 0)
{
dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if(race_penaltytime)
{
s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.8 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
if(forcetime != "")
{
a = bound(0, (time - race_checkpointtime) / 0.5, 1);
- //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
- drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), 0, a);
+ //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', panel_fg_alpha, 0, a);
+ drawstring_expanding(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(forcetime, FALSE, '1 1 0' * 0.6 * mySize_y), forcetime, '1 1 0' * 0.6 * mySize_y, '1 1 1', panel_fg_alpha, 0, a);
}
else
a = 1;
if(race_laptime && race_checkpoint != 255)
{
s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
- //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.6 0.6 0' * mySize_y), s, '0.6 0.6 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
else
a = bound(0, 2 - (time - race_mycheckpointtime), 1);
s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if(race_othercheckpointtime && race_othercheckpointenemy != "")
{
a = bound(0, 2 - (time - race_othercheckpointtime), 1);
s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if(race_penaltytime && !race_penaltyaccumulator)
else
s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
- //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, HUD_Panel_GetFgAlpha(id) * a, DRAWFLAG_NORMAL);
+ //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, TRUE, '1 1 0' * 0.2 * mySize_y) + eY * 0.6 * mySize_y, s, '1 1 0' * 0.2 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
}
}
void HUD_VoteWindow(void)
{
float id = HUD_PANEL_VOTE;
+ HUD_Panel_UpdateCvarsForId(id);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
string s;
float a;
vote_prev = vote_active;
}
- if(vote_active || hud_configure)
+ if(vote_active || autocvar__hud_configure)
vote_alpha = bound(0, (time - vote_change) * 2, 1);
else
vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
- if(hud_configure)
+ if(autocvar__hud_configure)
{
vote_yescount = 3;
vote_nocount = 2;
if(!vote_alpha)
return;
- a = vote_alpha * bound(cvar_or("hud_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
+ a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ // always force 2:1 aspect
+ vector newSize;
+ if(mySize_x/mySize_y > 2)
+ {
+ newSize_x = 2 * mySize_y;
+ newSize_y = mySize_y;
- HUD_Panel_DrawBg(id, pos, mySize, a);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ pos_x = pos_x + (mySize_x - newSize_x) / 2;
+ }
+ else
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ newSize_y = 1/2 * mySize_x;
+ newSize_x = mySize_x;
+
+ pos_y = pos_y + (mySize_y - newSize_y) / 2;
}
+ mySize = newSize;
- drawpic_skin(pos, "voteprogress_back", mySize, '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "voteprogress_back", mySize, '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
s = "A vote has been called for: ";
- drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '1 1 0' * mySize_y*(1/5), stringwidth_colors); // TODO: broken?
- if(hud_configure)
+ drawstring_aspect(pos + eY * (1/12) * mySize_y, s, eX * mySize_x + eY * (3/12) * mySize_y, mySize_y*(3/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (3/12), stringwidth_colors); // TODO: broken?
+ if(autocvar__hud_configure)
s = "Configure the HUD";
- drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eY * (4/12) * mySize_y, s, eX * mySize_x + eY * (2/12) * mySize_y, mySize_y*(2/12), '1 1 1', a * panel_fg_alpha, DRAWFLAG_NORMAL);
// print the yes/no counts
s = strcat("Yes: ", ftos(vote_yescount));
- drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawstring(pos + '0 0.6 0' * mySize_y + '0.02 0 0' * mySize_x, s, '1 1 0' * mySize_y*(1/6) , eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
s = strcat("No: ", ftos(vote_nocount));
- drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawstring(pos + '0 0.6 0' * mySize_y + '0.98 0 0' * mySize_x - eX * stringwidth(s, FALSE, '1 1 0' * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
// draw the progress bars
drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
- drawpic_skin(pos, "voteprogress_prog", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos, "voteprogress_prog", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "voteprogress_prog", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
// draw the highlights
if(vote_highlighted == 1) {
drawsetcliparea(pos_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos, "voteprogress_voted", mySize, eY, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eY, a * panel_fg_alpha, DRAWFLAG_NORMAL);
}
else if(vote_highlighted == 2) {
drawsetcliparea(pos_x + 0.5 * mySize_x, pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos, "voteprogress_voted", mySize, eX, a * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "voteprogress_voted", mySize, eX, a * panel_fg_alpha, DRAWFLAG_NORMAL);
}
drawresetcliparea();
void HUD_Mod_CTF(vector pos, vector mySize)
{
vector redflag_pos, blueflag_pos;
+ vector flag_size;
float f; // every function should have that
float redflag, blueflag; // current status
else
mod_active = 0;
- if(hud_configure)
+ if(autocvar__hud_configure)
{
redflag = 1;
blueflag = 2;
break;
}
- if (myteam == COLOR_TEAM1) { // always draw own flag on left
- redflag_pos = pos;
- blueflag_pos = pos + eX * mySize_y;
+ if(mySize_x > mySize_y) {
+ if (myteam == COLOR_TEAM1) { // always draw own flag on left
+ redflag_pos = pos;
+ blueflag_pos = pos + eX * 0.5 * mySize_x;
+ } else {
+ blueflag_pos = pos;
+ redflag_pos = pos + eX * 0.5 * mySize_x;
+ }
+ flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
} else {
- blueflag_pos = pos;
- redflag_pos = pos + eX * mySize_y;
+ if (myteam == COLOR_TEAM1) { // always draw own flag on left
+ redflag_pos = pos;
+ blueflag_pos = pos + eY * 0.5 * mySize_y;
+ } else {
+ blueflag_pos = pos;
+ redflag_pos = pos + eY * 0.5 * mySize_y;
+ }
+ flag_size = eY * 0.5 * mySize_y + eX * mySize_x;
}
f = bound(0, redflag_statuschange_elapsedtime*2, 1);
if(red_icon_prevstatus && f < 1)
- drawpic_skin_expanding(redflag_pos, red_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ drawpic_aspect_skin_expanding(redflag_pos, red_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
if(red_icon)
- drawpic_skin(redflag_pos, red_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * red_alpha * f, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(redflag_pos, red_icon, flag_size, '1 1 1', panel_fg_alpha * red_alpha * f, DRAWFLAG_NORMAL);
f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
if(blue_icon_prevstatus && f < 1)
- drawpic_skin_expanding(blueflag_pos, blue_icon_prevstatus, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
+ drawpic_aspect_skin_expanding(blueflag_pos, blue_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
if(blue_icon)
- drawpic_skin(blueflag_pos, blue_icon, '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * blue_alpha * f, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(blueflag_pos, blue_icon, flag_size, '1 1 1', panel_fg_alpha * blue_alpha * f, DRAWFLAG_NORMAL);
}
// Keyhunt HUD modicon section
float a, aa;
vector p, pa, kh_size, kh_asize;
- p_x = pos_x;
- p_y = pos_y + 0.25 * mySize_y;
-
kh_keys = getstati(STAT_KH_KEYS);
- kh_size_x = mySize_x * 0.25;
- kh_size_y = 0.75 * mySize_y;
+ p_x = pos_x;
+ if(mySize_x > mySize_y)
+ {
+ p_y = pos_y + 0.25 * mySize_y;
+ pa = p - eY * 0.25 * mySize_y;
- pa = p - eY * 0.25 * mySize_y;
+ kh_size_x = mySize_x * 0.25;
+ kh_size_y = 0.75 * mySize_y;
+ kh_asize_x = mySize_x * 0.25;
+ kh_asize_y = mySize_y * 0.25;
+ }
+ else
+ {
+ p_y = pos_y + 0.125 * mySize_y;
+ pa = p - eY * 0.125 * mySize_y;
- kh_asize_x = mySize_x * 0.25;
- kh_asize_y = mySize_y * 0.25;
+ kh_size_x = mySize_x * 0.5;
+ kh_size_y = 0.375 * mySize_y;
+ kh_asize_x = mySize_x * 0.5;
+ kh_asize_y = mySize_y * 0.125;
+ }
float i, key;
aa = 0.5;
break;
}
- a = a * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
- aa = aa * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS);
+ a = a * panel_fg_alpha;
+ aa = aa * panel_fg_alpha;
if(a > 0)
{
switch(keyteam)
{
case COLOR_TEAM1:
- drawpic_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case COLOR_TEAM2:
- drawpic_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case COLOR_TEAM3:
- drawpic_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case COLOR_TEAM4:
- drawpic_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
break;
default:
break;
switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
{
case 0:
- drawpic_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case 1:
- drawpic_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case 2:
- drawpic_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
break;
case 3:
- drawpic_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
break;
}
}
- p_x += 0.25 * mySize_x;
- pa_x += 0.25 * mySize_x;
+ if(mySize_x > mySize_y)
+ {
+ p_x += 0.25 * mySize_x;
+ pa_x += 0.25 * mySize_x;
+ }
+ else
+ {
+ if(i == 1)
+ {
+ p_y = pos_y + 0.625 * mySize_y;
+ pa_y = pos_y + 0.5 * mySize_y;
+ p_x = pos_x;
+ pa_x = pos_x;
+ }
+ else
+ {
+ p_x += 0.5 * mySize_x;
+ pa_x += 0.5 * mySize_x;
+ }
+ }
}
}
p = 2 - p;
//Draw the filling
- HUD_Panel_DrawProgressBar(pos, 0, eX * p * mySize_x + eY * mySize_y, HUD_Panel_GetProgressBarColor("nexball"), cvar("hud_progressbar_alpha") * HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ vector barsize;
+ float vertical;
+ if(mySize_x > mySize_y)
+ {
+ barsize = eX * p * mySize_x + eY * mySize_y;
+ vertical = 0;
+ }
+ else
+ {
+ barsize = eX * mySize_x + eY * p * mySize_y;
+ vertical = 1;
+ }
+ HUD_Panel_GetProgressBarColor("nexball")
+ HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- pos_x += 0.5 * mySize_x - 0.5 * mySize_y; //horizontal margin to the picture
-
if (stat_items & IT_KEY1)
- drawpic_skin(pos, "nexball_carrying", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
// Race/CTS HUD mod icons
f = time - crecordtime_change_time;
if (f > 1) {
- drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
- drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, "Personal best ", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
} else {
- drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
- drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
- drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
- drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+ drawstring(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_expanding(pos, "Personal best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t), '1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
}
// server record
f = time - srecordtime_change_time;
if (f > 1) {
- drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
- drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
} else {
- drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
- drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL);
- drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
- drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS), DRAWFLAG_NORMAL, f);
+ drawstring(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_expanding(pos + eY * 0.5 * mySize_y, "Server best ", '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ drawstring_expanding(pos + eY * 0.5 * mySize_y + eY * 0.2 * mySize_y, TIME_ENCODED_TOSTRING(t),'1 1 0' * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
}
if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
if(race_status == 0)
- drawpic_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
else if(race_status == 1) {
- drawpic_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
} else if(race_status == 2) {
if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
- drawpic_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
else
- drawpic_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
} else if(race_status == 3) {
- drawpic_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
- drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(HUD_PANEL_MODICONS) * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if (race_status_time - time <= 0) {
void HUD_ModIcons(void)
{
- if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !hud_configure)
+ if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
return;
float id = HUD_PANEL_MODICONS;
+ HUD_Panel_UpdateCvarsForId(id);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
if(mod_active != mod_prev) {
mod_change = time;
mod_prev = mod_active;
}
- if(mod_active || hud_configure)
+ if(mod_active || autocvar__hud_configure)
mod_alpha = bound(0, (time - mod_change) * 2, 1);
else
mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
if(mod_alpha)
- HUD_Panel_DrawBg(id, pos, mySize, mod_alpha);
+ HUD_Panel_DrawBg(mod_alpha);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
// these MUST be ran in order to update mod_active
if(gametype == GAME_KEYHUNT)
HUD_Mod_KH(pos, mySize);
- else if(gametype == GAME_CTF || hud_configure)
+ else if(gametype == GAME_CTF || autocvar__hud_configure)
HUD_Mod_CTF(pos, mySize); // forcealpha only needed for ctf icons, as only they are shown in config mode
else if(gametype == GAME_NEXBALL)
HUD_Mod_NexBall(pos, mySize);
void HUD_DrawPressedKeys(void)
{
float id = HUD_PANEL_PRESSEDKEYS;
+ HUD_Panel_UpdateCvarsForId(id);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
+ vector keysize;
+ keysize = eX * mySize_x * (1/3) + eY * mySize_y * 0.5;
float pressedkeys;
pressedkeys = getstatf(STAT_PRESSED_KEYS);
- drawpic_skin(pos, "key_bg.tga", mySize, '1 1 1', 0.1 * HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * mySize_x - eX * 0.22 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.040 * mySize_y, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * 0.023 * mySize_x + eY * 0.195 * mySize_y, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), '1 1 0' * (1/3) * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * 0.1 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * 0.5 * mySize_x - eX * 0.23 * mySize_y + eY * 0.486 * mySize_y, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
- drawpic_skin(pos + eX * mySize_x - eX * 0.372 * mySize_x + eY * 0.486 * mySize_y, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), '1 1 0' * 0.46 * mySize_y, '1 1 1', HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize_x * (1/3), ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * mySize_x * (2/3), ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eY * 0.5 * mySize_y, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (1/3), ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eY * 0.5 * mySize_y + eX * mySize_x * (2/3), ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
// Handle chat as a panel (#12)
void HUD_Chat(void)
{
float id = HUD_PANEL_CHAT;
+ HUD_Panel_UpdateCvarsForId(id);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
cvar_set("con_chatrect", "1");
cvar_set("con_chatwidth", ftos(mySize_x/vid_conwidth));
cvar_set("con_chat", ftos(floor(mySize_y/cvar("con_chatsize") - 0.5)));
- if(hud_configure)
+ if(autocvar__hud_configure)
{
float chatsize;
chatsize = cvar("con_chatsize");
for(i = 0; i < cvar("con_chat"); ++i)
{
if(i == cvar("con_chat") - 1)
- a = HUD_Panel_GetFgAlpha(id);
+ a = panel_fg_alpha;
else
- a = HUD_Panel_GetFgAlpha(id) * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
+ a = panel_fg_alpha * floor(((i + 1) * 7 + cvar("con_chattime"))/45);
drawcolorcodedstring(pos + eY * i * chatsize, textShortenToWidth("^3Player^7: This is the chat area.", mySize_x, '1 1 0' * chatsize, stringwidth_colors), '1 1 0' * chatsize, a, DRAWFLAG_NORMAL);
}
}
void HUD_EngineInfo(void)
{
float id = HUD_PANEL_ENGINEINFO;
+ HUD_Panel_UpdateCvarsForId(id);
vector pos, mySize;
- pos = HUD_Panel_GetPos(id);
- mySize = HUD_Panel_GetSize(id);
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(id, pos, mySize, 0);
- float padding;
- padding = HUD_Panel_GetPadding(id);
- if(padding)
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
{
- pos += '1 1 0' * padding;
- mySize -= '2 2 0' * padding;
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
}
if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
vector color;
color = HUD_Get_Num_Color (prevfps, 100);
- drawstring(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), '1 1 0' * mySize_y, color, HUD_Panel_GetFgAlpha(id), DRAWFLAG_NORMAL);
+ drawfont = hud_bigfont;
+ drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
}
/*
==================
void HUD_Main (void)
{
+ // TODO: render order?
+ hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
+
if(disable_menu_alphacheck == 1)
menu_fade_alpha = 1;
else
- menu_fade_alpha = (1 - cvar("_menu_alpha"));
+ menu_fade_alpha = (1 - autocvar__menu_alpha);
hud_fg_alpha = cvar("hud_fg_alpha");
hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
hud_fontsize = HUD_GetFontsize("hud_fontsize");
hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
- hud_configure = cvar("_hud_configure");
-
// Drawing stuff
// HUD configure visible grid
- if(hud_configure && cvar("hud_configure_grid") && cvar("hud_configure_grid_alpha"))
+ if(autocvar__hud_configure && autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
{
float i;
// x-axis
- for(i = 0; i < 1/bound(0.005, bound(0.005, cvar("hud_configure_grid_x"), 0.2), 0.2); ++i)
+ for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_xsize, 0.2); ++i)
{
- drawfill(eX * i * vid_conwidth * bound(0.005, bound(0.005, cvar("hud_configure_grid_x"), 0.2), 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+ drawfill(eX * i * vid_conwidth * bound(0.005, autocvar_hud_configure_grid_xsize, 0.2), eX + eY * vid_conheight, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
}
// y-axis
- for(i = 0; i < 1/bound(0.005, bound(0.005, cvar("hud_configure_grid_y"), 0.2), 0.2); ++i)
+ for(i = 0; i < 1/bound(0.005, autocvar_hud_configure_grid_ysize, 0.2); ++i)
{
- drawfill(eY * i * vid_conheight * bound(0.005, bound(0.005, cvar("hud_configure_grid_y"), 0.2), 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', cvar("hud_configure_grid_alpha"), DRAWFLAG_NORMAL);
+ drawfill(eY * i * vid_conheight * bound(0.005, autocvar_hud_configure_grid_ysize, 0.2), eY + eX * vid_conwidth, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
}
}
+ print("grid_xsize: ", ftos(autocvar_hud_configure_grid_xsize), "\n");
- if(cvar_string("hud_dock") != "")
- drawpic_skin('0 0 0', cvar_string("hud_dock"), eX * vid_conwidth + eY * vid_conheight, HUD_Panel_Dock_GetColor(), cvar("hud_dock_alpha") * menu_fade_alpha, DRAWFLAG_NORMAL);
+ float f;
+ vector color;
+ if(teamplay && autocvar_hud_dock_color_team) {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
+ }
+ else if(autocvar_hud_dock_color == "shirt") {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color = colormapPaletteColor(floor(f / 16), 0);
+ }
+ else if(autocvar_hud_dock_color == "pants") {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color = colormapPaletteColor(mod(f, 16), 1);
+ }
+ else
+ color = stov(autocvar_hud_dock_color);
- if(HUD_Panel_CheckActive(HUD_PANEL_RADAR) || hud_configure)
- if(cvar_string("hud_radar") != "0" && (cvar("hud_radar") == 2 || teamplay))
+ if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
+ drawpic('0 0 0', strcat("gfx/hud/", autocvar_hud_skin, "/", autocvar_hud_dock), eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * menu_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+
+ if(autocvar_hud_radar || autocvar__hud_configure)
+ if(autocvar_hud_radar != 0 && (autocvar_hud_radar == 2 || teamplay))
HUD_Radar();
- if(HUD_Panel_CheckActive(HUD_PANEL_WEAPONICONS) || hud_configure)
+ if(autocvar_hud_weaponicons || autocvar__hud_configure)
HUD_WeaponIcons();
- if(HUD_Panel_CheckActive(HUD_PANEL_INVENTORY) || hud_configure)
+ if(autocvar_hud_inventory || autocvar__hud_configure)
HUD_Inventory();
- if(HUD_Panel_CheckActive(HUD_PANEL_POWERUPS) || hud_configure)
+ if(autocvar_hud_powerups || autocvar__hud_configure)
HUD_Powerups();
- if(HUD_Panel_CheckActive(HUD_PANEL_HEALTHARMOR) || hud_configure)
+ if(autocvar_hud_healtharmor || autocvar__hud_configure)
HUD_HealthArmor();
- if(HUD_Panel_CheckActive(HUD_PANEL_NOTIFY) || hud_configure)
+ if(autocvar_hud_notify || autocvar__hud_configure)
HUD_Notify();
- if(HUD_Panel_CheckActive(HUD_PANEL_TIMER) || hud_configure)
+ if(autocvar_hud_timer || autocvar__hud_configure)
HUD_Timer();
- if(HUD_Panel_CheckActive(HUD_PANEL_SCORE) || hud_configure)
+ if(autocvar_hud_score || autocvar__hud_configure)
HUD_Score();
- if(HUD_Panel_CheckActive(HUD_PANEL_RACETIMER) || hud_configure)
- if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure)
+ if(autocvar_hud_racetimer || autocvar__hud_configure)
+ if(gametype == GAME_RACE || gametype == GAME_CTS || autocvar__hud_configure)
HUD_RaceTimer();
- if(HUD_Panel_CheckActive(HUD_PANEL_VOTE) || hud_configure)
+ if(autocvar_hud_vote || autocvar__hud_configure)
HUD_VoteWindow();
- if(HUD_Panel_CheckActive(HUD_PANEL_MODICONS) || hud_configure)
+ if(autocvar_hud_modicons || autocvar__hud_configure)
HUD_ModIcons();
- // TODO hud'ify
- if(HUD_Panel_CheckActive(HUD_PANEL_PRESSEDKEYS) || hud_configure)
- if(spectatee_status > 0 || cvar("hud_pressedkeys") >= 2 || hud_configure)
+ if(autocvar_hud_pressedkeys || autocvar__hud_configure)
+ if(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure)
HUD_DrawPressedKeys();
- if(HUD_Panel_CheckActive(HUD_PANEL_CHAT) || hud_configure)
+ if(autocvar_hud_chat || autocvar__hud_configure)
HUD_Chat();
else
cvar_set("con_chatrect", "0");
- if(HUD_Panel_CheckActive(HUD_PANEL_ENGINEINFO) || hud_configure)
+ if(autocvar_hud_engineinfo || autocvar__hud_configure)
HUD_EngineInfo();
// TODO hud_'ify these
if (cvar("cl_showacceleration"))
HUD_ShowAcceleration();
- if (hud_configure && spectatee_status) // try to join if we are in hud_configure mode, but still spectating (in order to get rid of motd and such)
+ if (autocvar__hud_configure && spectatee_status && hud_configure_prev == -1) // try to join if we are in hud_configure mode, but still spectating, and in the first frame (in order to get rid of motd when launching a server via the menu "HUD Setup" button)
localcmd("cmd selectteam auto; cmd join\n");
- if (!hud_configure) // hud config mode disabled, enable normal alpha stuff again
+ hud_configure_prev = autocvar__hud_configure;
+
+ if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
disable_menu_alphacheck = 0;
}