// 1/4 height: bottom part
void draw_BorderPicture(vector theOrigin, string pic, vector theSize, vector theColor, float theAlpha, vector theBorderSize)
{
- if (theBorderSize_x <= 0 && theBorderSize_y <= 0) // no border
+ if (theBorderSize_x < 0 && theBorderSize_y < 0) // draw whole image as it is
+ {
+ drawpic(theOrigin, pic, theSize, theColor, theAlpha, 0);
+ return;
+ }
+ if (theBorderSize_x == 0 && theBorderSize_y == 0) // no border
{
// draw only the central part
drawsubpic(theOrigin, theSize, pic, '0.25 0.25 0', '0.5 0.5 0', theColor, theAlpha, 0);
case HUD_PANEL_AMMO:
HUD_Write_PanelCvar_q("_onlycurrent");
HUD_Write_PanelCvar_q("_iconalign");
+ HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_name");
+ HUD_Write_PanelCvar_q("_text");
break;
case HUD_PANEL_POWERUPS:
HUD_Write_PanelCvar_q("_flip");
HUD_Write_PanelCvar_q("_iconalign");
HUD_Write_PanelCvar_q("_baralign");
HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_strength");
+ HUD_Write_PanelCvar_q("_progressbar_shield");
break;
case HUD_PANEL_HEALTHARMOR:
HUD_Write_PanelCvar_q("_flip");
HUD_Write_PanelCvar_q("_iconalign");
HUD_Write_PanelCvar_q("_baralign");
HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_health");
+ HUD_Write_PanelCvar_q("_progressbar_armor");
+ HUD_Write_PanelCvar_q("_text");
break;
case HUD_PANEL_NOTIFY:
HUD_Write_PanelCvar_q("_flip");
HUD_Panel_HlBorder(panel_bg_border + 1.5 * hlBorderSize, '0 0.5 1', 0.25 * (1 - autocvar__menu_alpha) * alpha);\
} ENDS_WITH_CURLY_BRACE
-void HUD_Panel_DrawProgressBar(vector pos, float vertical, vector mySize, vector color, float alpha, float drawflag)
+void HUD_Panel_DrawProgressBar(vector pos, vector mySize, string pic, float vertical, float barflip, float x, vector color, float alpha, float drawflag)
{
- if(!alpha)
+ if(!alpha || x == 0)
return;
- string pic;
+ x = bound(0, x, 1);
+
if(vertical) {
- pic = strcat(hud_skin_path, "/statusbar_vertical");
+ pic = strcat(hud_skin_path, "/", pic, "_vertical");
if(precache_pic(pic) == "") {
pic = "gfx/hud/default/statusbar_vertical";
}
- drawsubpic(pos, eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0 0', '1 0.25 0', color, alpha, drawflag);
- if(mySize_y/mySize_x > 2)
- drawsubpic(pos + eY * mySize_x, eY * (mySize_y - 2 * mySize_x) + eX * mySize_x, pic, '0 0.25 0', '1 0.5 0', color, alpha, drawflag);
- drawsubpic(pos + eY * mySize_y - eY * min(mySize_y * 0.5, mySize_x), eY * min(mySize_y * 0.5, mySize_x) + eX * mySize_x, pic, '0 0.75 0', '1 0.25 0', color, alpha, drawflag);
+
+ if(barflip)
+ drawsetcliparea(pos_x, pos_y + mySize_y * (1 - x), mySize_x, mySize_y * x);
+ else
+ drawsetcliparea(pos_x, pos_y, mySize_x, mySize_y * x);
} else {
- pic = strcat(hud_skin_path, "/statusbar");
+ pic = strcat(hud_skin_path, "/", pic);
if(precache_pic(pic) == "") {
pic = "gfx/hud/default/statusbar";
}
- drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
- if(mySize_x/mySize_y > 2)
- drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
- drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+
+ if(barflip)
+ drawsetcliparea(pos_x + mySize_x * (1 - x), pos_y, mySize_x * x, mySize_y);
+ else
+ drawsetcliparea(pos_x, pos_y, mySize_x * x, mySize_y);
}
+
+ drawpic(pos, pic, mySize, color, alpha, drawflag);
+ drawresetcliparea();
}
void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
}
float show_accuracy;
- float weapon_stats, weapon_number;
+ float weapon_stats;
if(cvar("hud_panel_weapons_accuracy") && acc_levels)
{
show_accuracy = true;
- // hits
- weapon_stats = getstati(STAT_DAMAGE_HITS);
- weapon_number = weapon_stats & 63;
- weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
- // fired
- weapon_stats = getstati(STAT_DAMAGE_FIRED);
- weapon_number = weapon_stats & 63;
- weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
if (acc_col_x[0] == -1)
for (i = 0; i < acc_levels; ++i)
acc_col[i] = stov(cvar_string(strcat("accuracy_color", ftos(i))));
// draw the weapon accuracy
if(show_accuracy)
{
- float weapon_hit, weapon_damage;
- weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
- if(weapon_damage)
+ weapon_stats = weapon_accuracy[self.weapon-WEP_FIRST];
+ if(weapon_stats >= 0)
{
- weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
- weapon_stats = floor(100 * weapon_hit / weapon_damage);
-
// find the max level lower than weapon_stats
float j;
j = acc_levels-1;
if (currently_selected)
drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- if(a > 0)
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
- else // "ghost" ammo count
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ if(a > 0 && cvar("hud_panel_ammo_progressbar"))
+ HUD_Panel_DrawProgressBar(myPos + eX * cvar("hud_panel_ammo_progressbar_xoffset") * mySize_x, mySize - eX * cvar("hud_panel_ammo_progressbar_xoffset") * mySize_x, cvar_string("hud_panel_ammo_progressbar_name"), 0, 0, min(1, a/cvar("hud_panel_ammo_maxammo")), color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+
+ if(cvar("hud_panel_ammo_text"))
+ {
+ if(a > 0)
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ else // "ghost" ammo count
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ }
if(a > 0)
drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
else // "ghost" ammo icon
vector numpos;
string leftname, rightname;
+ string leftprogressname, rightprogressname;
float leftcnt, rightcnt;
float leftexact, rightexact;
float flip = cvar("hud_panel_powerups_flip");
if (flip) {
leftname = "strength";
+ leftprogressname = cvar_string("hud_panel_powerups_progressbar_strength");
leftcnt = ceil(strength_time);
leftexact = strength_time;
rightname = "shield";
+ rightprogressname = cvar_string("hud_panel_powerups_progressbar_shield");
rightcnt = ceil(shield_time);
rightexact = shield_time;
} else {
leftname = "shield";
+ leftprogressname = cvar_string("hud_panel_powerups_progressbar_shield");
leftcnt = ceil(shield_time);
leftexact = shield_time;
rightname = "strength";
+ rightprogressname = cvar_string("hud_panel_powerups_progressbar_strength");
rightcnt = ceil(strength_time);
rightexact = strength_time;
}
drawfont = hud_bigfont;
float baralign = cvar("hud_panel_powerups_baralign");
+ float barflip;
float iconalign = cvar("hud_panel_powerups_iconalign");
float progressbar = cvar("hud_panel_powerups_progressbar");
if (mySize_x/mySize_y > 4)
{
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y;
if(leftcnt)
{
if(baralign == 1 || baralign == 3) { // right align
- barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
- barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
+ barpos = pos + eX * 0.5 * mySize_x;
+ barflip = 1;
} else { // left align
- barpos = pos;
- barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
+ barpos = pos;
+ barflip = 0;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
- if(leftcnt > 1)
- DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
- if(leftcnt <= 5)
- DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+ if(cvar("hud_panel_powerups_text"))
+ {
+ if(leftcnt > 1)
+ DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+ if(leftcnt <= 5)
+ DrawNumIcon_expanding(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+ }
}
if(rightcnt)
{
if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eX * 0.5 * mySize_x;
- barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
+ barpos = pos;
+ barflip = 0;
} else { // right align
- barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/30);
- barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
+ barpos = pos + eX * 0.5 * mySize_x;
+ barflip = 1;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
- if(rightcnt > 1)
- DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
- if(rightcnt <= 5)
- DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+ if(cvar("hud_panel_powerups_text"))
+ {
+ if(rightcnt > 1)
+ DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+ if(rightcnt <= 5)
+ DrawNumIcon_expanding(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+ }
}
}
else if (mySize_x/mySize_y > 1.5)
{
+ barsize = eX * mySize_x + eY * 0.5 * mySize_y;
if(leftcnt)
{
- if(baralign == 1 || baralign == 3) { // right align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
- barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
- } else { // left align
- barpos = pos;
- barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
+ barpos = pos;
+ if(baralign == 1 || baralign == 3) { // right/down align
+ barflip = 1;
+ } else { // left/up align
+ barflip = 0;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
- if(leftcnt > 1)
- DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
- if(leftcnt <= 5)
- DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+ if(cvar("hud_panel_powerups_text"))
+ {
+ if(leftcnt > 1)
+ DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+ if(leftcnt <= 5)
+ DrawNumIcon_expanding(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+ }
}
if(rightcnt)
{
+ barpos = pos + eY * 0.5 * mySize_y;
if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eY * 0.5 * mySize_y;
- barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+ barflip = 0;
} else { // right align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
- barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
+ barflip = 1;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
- if(rightcnt > 1)
- DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
- if(rightcnt <= 5)
- DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+ if(cvar("hud_panel_powerups_text"))
+ {
+ if(rightcnt > 1)
+ DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+ if(rightcnt <= 5)
+ DrawNumIcon_expanding(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+ }
}
}
else
{
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y;
if(leftcnt)
{
+ barpos = pos;
if(baralign == 1 || baralign == 3) { // down align
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+ barflip = 1;
} else { // up align
- barpos = pos;
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
+ barflip = 0;
}
if(iconalign == 1 || iconalign == 3) { // down align
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
- if(leftcnt <= 5)
- drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
- if(leftcnt > 1)
- drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(cvar("hud_panel_powerups_text"))
+ {
+ if(leftcnt <= 5)
+ drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
+ if(leftcnt > 1)
+ drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
if(rightcnt)
{
- if(baralign == 0 || baralign == 3) { // up align
- barpos = pos + eX * 0.5 * mySize_x;
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
- } else { // down align
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/30) + eX * 0.5 * mySize_x;
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
+ barpos = pos + eX * 0.5 * mySize_x;
+ if(baralign == 0 || baralign == 3) { // down align
+ barflip = 1;
+ } else { // up align
+ barflip = 0;
}
if(iconalign == 0 || iconalign == 3) { // up align
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/30), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
}
- if(rightcnt <= 5)
- drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
- if(rightcnt > 1)
- drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(cvar("hud_panel_powerups_text"))
+ {
+ if(rightcnt <= 5)
+ drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
+ if(rightcnt > 1)
+ drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
}
drawfont = hud_font;
if(autocvar__hud_configure)
{
- armor = 150;
- health = 100;
- fuel = 70;
+ armor = 75;
+ health = 150;
+ fuel = 20;
}
if(health <= 0)
float baralign = cvar("hud_panel_healtharmor_baralign");
float iconalign = cvar("hud_panel_healtharmor_iconalign");
float progressbar = cvar("hud_panel_healtharmor_progressbar");
+
+ float maxhealth = cvar("hud_panel_healtharmor_maxhealth");
+ float maxarmor = cvar("hud_panel_healtharmor_maxarmor");
if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
{
vector v;
float x;
x = floor(v_x + 1);
- if(baralign == 1 || baralign == 3) { // right align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
- barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
- } else { // left align
- barpos = pos;
- barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
- }
+ float maxtotal = maxhealth + maxarmor;
+
+ barpos = pos;
+ barsize = mySize;
string biggercount;
if(v_z) // NOT fully armored
if(progressbar)
{
HUD_Panel_GetProgressBarColor(health);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, cvar_string("hud_panel_healtharmor_progressbar_health"), 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(armor)
+ if(cvar("hud_panel_healtharmor_text"))
drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
}
else
if(progressbar)
{
HUD_Panel_GetProgressBarColor(armor);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, cvar_string("hud_panel_healtharmor_progressbar_armor"), 0, mod(baralign, 2), x/maxtotal, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(health)
+ if(cvar("hud_panel_healtharmor_text"))
drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
+ if(cvar("hud_panel_healtharmor_text"))
+ DrawNumIcon(iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, maxtotal), 1);
// fuel
if(fuel)
{
- if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- } else {
- barpos = pos;
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- }
+ barpos = pos;
+ barsize = eX * mySize_x + eY * 0.2 * mySize_y;
HUD_Panel_GetProgressBarColor(fuel);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
else
{
string leftname, rightname;
+ string leftprogressname, rightprogressname;
float leftcnt, rightcnt;
+ float leftmax, rightmax;
float leftactive, rightactive;
float leftalpha, rightalpha;
float flip = cvar("hud_panel_healtharmor_flip");
+ float barflip;
if (flip) { // old style layout with armor left/top of health
leftname = "armor";
+ leftprogressname = cvar_string("hud_panel_healtharmor_progressbar_armor");
leftcnt = armor;
if(leftcnt)
leftactive = 1;
leftalpha = min((armor+10)/55, 1);
+ leftmax = maxarmor;
rightname = "health";
+ rightprogressname = cvar_string("hud_panel_healtharmor_progressbar_health");
rightcnt = health;
rightactive = 1;
rightalpha = 1;
+ rightmax = maxhealth;
} else {
leftname = "health";
+ leftprogressname = cvar_string("hud_panel_healtharmor_progressbar_health");
leftcnt = health;
leftactive = 1;
leftalpha = 1;
+ leftmax = maxhealth;
rightname = "armor";
+ rightprogressname = cvar_string("hud_panel_healtharmor_progressbar_armor");
rightcnt = armor;
if(rightcnt)
rightactive = 1;
rightalpha = min((armor+10)/55, 1);
+ rightmax = maxarmor;
}
if (mySize_x/mySize_y > 4)
{
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y;
if(leftactive)
{
+ barpos = pos;
if(baralign == 1 || baralign == 3) { // right align
- barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
- barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+ barflip = 1;
} else { // left align
- barpos = pos;
- barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
+ barflip = 0;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+ if(cvar("hud_panel_healtharmor_text"))
+ DrawNumIcon(iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
}
if(rightactive)
{
+ barpos = pos + eX * 0.5 * mySize_x;
if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eX * 0.5 * mySize_x;
- barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
+ barflip = 0;
} else { // right align
- barpos = pos + eX * mySize_x - eX * 0.5 * mySize_x * min(1, rightcnt/200);
- barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
+ barflip = 1;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
+ if(cvar("hud_panel_healtharmor_text"))
+ DrawNumIcon(iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
}
if(fuel)
{
- if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- } else {
- barpos = pos;
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
- }
- HUD_Panel_GetProgressBarColor(fuel);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ barpos = pos;
+ barsize = eX * mySize_x + eY * 0.2 * mySize_y;
+ HUD_Panel_GetProgressBarColor(fuel);
+ HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
else if (mySize_x/mySize_y > 1.5)
{
+ barsize = eX * mySize_x + eY * 0.5 * mySize_y;
if(leftactive)
{
+ barpos = pos;
if(baralign == 1 || baralign == 3) { // right align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
- barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+ barflip = 1;
} else { // left align
- barpos = pos;
- barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
+ barflip = 0;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 0, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+ if(cvar("hud_panel_healtharmor_text"))
+ DrawNumIcon(iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, leftmax), 1);
}
if(rightactive)
{
+ barpos = pos + eY * 0.5 * mySize_y;
if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eY * 0.5 * mySize_y;
- barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ barflip = 0;
} else { // right align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
- barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ barflip = 1;
}
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 0, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
+ if(cvar("hud_panel_healtharmor_text"))
+ DrawNumIcon(iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, rightmax), 1);
}
if(fuel)
{
- if(baralign == 0 || baralign == 3) { // left align
- barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
- } else {
- barpos = pos;
- barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
- }
- HUD_Panel_GetProgressBarColor(fuel);
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ barpos = pos;
+ barsize = eX * mySize_x + eY * 0.2 * mySize_y;
+ HUD_Panel_GetProgressBarColor(fuel);
+ HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 0, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
else
{
+ barsize = eX * 0.5 * mySize_x + eY * mySize_y;
if(leftactive)
{
- if(baralign == 1 || baralign == 3) { // down align
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
- } else { // up align
- barpos = pos;
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
+ barpos = pos;
+ if(baralign == 1 || baralign == 3) { // right align
+ barflip = 1;
+ } else { // left align
+ barflip = 0;
}
if(iconalign == 1 || iconalign == 3) { // down align
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(leftname);
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, leftprogressname, 1, barflip, min(1, leftcnt/leftmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(cvar("hud_panel_healtharmor_text"))
+ {
+ drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, leftmax), panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
if(rightactive)
{
- if(baralign == 0 || baralign == 3) { // up align
- barpos = pos + eX * 0.5 * mySize_x;
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
- } else { // down align
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, rightcnt/200) + eX * 0.5 * mySize_x;
- barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
+ barpos = pos + eX * 0.5 * mySize_x;
+ if(baralign == 0 || baralign == 3) { // left align
+ barflip = 0;
+ } else { // right align
+ barflip = 1;
}
if(iconalign == 0 || iconalign == 3) { // up align
if(progressbar)
{
HUD_Panel_GetProgressBarColorForString(rightname);
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(barpos, barsize, rightprogressname, 1, barflip, min(1, rightcnt/rightmax), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
- drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(cvar("hud_panel_healtharmor_text"))
+ {
+ drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, rightmax), panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
}
if(fuel)
{
- if(baralign == 0 || baralign == 3) { // left align
- barpos = pos;
- barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
- } else {
- barpos = pos + eY * mySize_y - eY * mySize_y * min(1, fuel/100);
- barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
- }
- HUD_Panel_GetProgressBarColor(fuel);
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ barpos = pos;
+ barsize = eX * 0.05 * mySize_x + eY * mySize_y;
+ HUD_Panel_GetProgressBarColor(fuel);
+ HUD_Panel_DrawProgressBar(barpos, barsize, "progressbar", 1, mod(baralign, 2), min(1, fuel/100), progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
}
}
}
return w_deathtypestring;
}
-float killnotify_times[10];
-float killnotify_deathtype[10];
-float killnotify_actiontype[10]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
-string killnotify_attackers[10];
-string killnotify_victims[10];
+#define KN_MAX_ENTRIES 10
+float kn_index;
+float killnotify_times[KN_MAX_ENTRIES];
+float killnotify_deathtype[KN_MAX_ENTRIES];
+float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
+string killnotify_attackers[KN_MAX_ENTRIES];
+string killnotify_victims[KN_MAX_ENTRIES];
void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
{
- float i;
- for (i = 9; i > 0; --i) {
- killnotify_times[i] = killnotify_times[i-1];
- killnotify_deathtype[i] = killnotify_deathtype[i-1];
- killnotify_actiontype[i] = killnotify_actiontype[i-1];
- if(killnotify_attackers[i])
- strunzone(killnotify_attackers[i]);
- killnotify_attackers[i] = strzone(killnotify_attackers[i-1]);
- if(killnotify_victims[i])
- strunzone(killnotify_victims[i]);
- killnotify_victims[i] = strzone(killnotify_victims[i-1]);
- }
- killnotify_times[0] = time;
- killnotify_deathtype[0] = wpn;
- killnotify_actiontype[0] = actiontype;
- if(killnotify_attackers[0])
- strunzone(killnotify_attackers[0]);
- killnotify_attackers[0] = strzone(attacker);
- if(killnotify_victims[0])
- strunzone(killnotify_victims[0]);
- killnotify_victims[0] = strzone(victim);
+ --kn_index;
+ if (kn_index == -1)
+ kn_index = KN_MAX_ENTRIES-1;
+ killnotify_times[kn_index] = time;
+ killnotify_deathtype[kn_index] = wpn;
+ killnotify_actiontype[kn_index] = actiontype;
+ if(killnotify_attackers[kn_index])
+ strunzone(killnotify_attackers[kn_index]);
+ killnotify_attackers[kn_index] = strzone(attacker);
+ if(killnotify_victims[kn_index])
+ strunzone(killnotify_victims[kn_index]);
+ killnotify_victims[kn_index] = strzone(victim);
}
void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
} else if(msg == MSG_KILL) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
- HUD_KillNotify_Push(s1, s2, 1, type);
+ if((w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) && type & HITTYPE_HEADSHOT) // all headshot weapons go here
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_HEADSHOT);
+ else
+ HUD_KillNotify_Push(s1, s2, 1, type);
+
if (alsoprint)
print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
}
}
float entries, height;
- entries = bound(1, floor(10 * mySize_y/mySize_x), 10);
+ entries = bound(1, floor(KN_MAX_ENTRIES * mySize_y/mySize_x), KN_MAX_ENTRIES);
height = mySize_y/entries;
vector fontsize;
float width_attacker;
string attacker, victim;
- float i, j, w;
- float flip = cvar("hud_panel_notify_flip");
- for(j = 0; j < entries; ++j)
+ float i, j, w, step, limit;
+ if(cvar("hud_panel_notify_flip")) //order items from the top down
{
- s = "";
- if(flip)
- i = j;
- else // rather nasty hack for ordering items from the bottom up
- i = entries - j - 1;
+ i = 0;
+ step = +1;
+ limit = entries;
+ }
+ else //order items from the bottom up
+ {
+ i = entries - 1;
+ step = -1;
+ limit = -1;
+ }
- if(fadetime)
+ for(j = kn_index; i != limit; i += step, ++j)
+ {
+ if(autocvar__hud_configure)
{
- if(killnotify_times[j] + when > time)
- a = 1;
- else
- a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+ if (step == +1)
+ a = i;
+ else // inverse order
+ a = entries - 1 - i;
+ attacker = textShortenToWidth(strcat("Player", ftos(a+1)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth(strcat("Player", ftos(a+2)), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
+ a = bound(0, (when - a) / 4, 1);
+ goto hud_config_notifyprint;
+ }
+
+ if (j == KN_MAX_ENTRIES)
+ j = 0;
+
+ if(killnotify_times[j] + when > time)
+ a = 1;
+ else if(fadetime)
+ {
+ a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
+ if(!a)
+ {
+ break;
+ }
}
else
{
- if(killnotify_times[j] + when > time)
- a = 1;
- else
- a = 0;
+ break;
}
+ s = "";
+
w = -1;
w = DEATH_WEAPONOF(killnotify_deathtype[j]);
// TODO: maybe print in team colors?
//
// Y [used by] X
- if(killnotify_actiontype[j] == 0 && !autocvar__hud_configure)
+ if(killnotify_actiontype[j] == 0)
{
- attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
- weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
if(killnotify_deathtype[j] == DEATH_GENERIC)
{
s = "notify_death";
s = "notify_blue_captured";
}
}
- if(s != "" && a)
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+ weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+
+ if(s != "")
{
drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
// X [did action to] Y
else
{
- if(autocvar__hud_configure)
- {
- attacker = textShortenToWidth("Player1", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth("Player2", 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- a = bound(0, (when - j) / 4, 1);
- }
- else
- {
- attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
- }
- width_attacker = stringwidth(attacker, TRUE, fontsize);
- pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
- pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
- weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
- if(autocvar__hud_configure) // example actions for config mode
- {
- s = "weaponelectro";
- }
- else if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
+ if(killnotify_deathtype[j] & HITTYPE_SECONDARY && w == WEP_LASER)
{
s = "notify_melee_laser";
}
{
s = "notify_void";
}
+ else if(killnotify_deathtype[j] == DEATH_HEADSHOT)
+ {
+ s = "notify_headshot";
+ }
else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
{
s = "race_newrecordserver";
{
s = "race_newfail";
}
- if(s != "" && a)
+
+ attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+ victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+:hud_config_notifyprint
+ width_attacker = stringwidth(attacker, TRUE, fontsize);
+ pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * (0.5 * fontsize_y + i * height);
+ pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * (0.5 * fontsize_y + i * height);
+ weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+
+ if(s != "")
{
drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
// draw the progress bars
- drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ if(vote_yescount && vote_needed)
+ {
+ drawsetcliparea(pos_x, pos_y, mySize_x * 0.5 * (vote_yescount/vote_needed), mySize_y);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ }
- drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
- drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ if(vote_nocount && vote_needed)
+ {
+ drawsetcliparea(pos_x + mySize_x - mySize_x * 0.5 * (vote_nocount/vote_needed), pos_y, mySize_x * 0.5, mySize_y);
+ drawpic_skin(pos + eY * (5/8) * mySize_y, "voteprogress_prog", eX * mySize_x + eY * (3/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
+ }
drawresetcliparea();
p = 2 - p;
//Draw the filling
- vector barsize;
float vertical;
if(mySize_x > mySize_y)
{
- barsize = eX * p * mySize_x + eY * mySize_y;
vertical = 0;
}
else
{
- barsize = eX * mySize_x + eY * p * mySize_y;
vertical = 1;
}
HUD_Panel_GetProgressBarColor(nexball);
- HUD_Panel_DrawProgressBar(pos, vertical, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos, mySize, "statusbar", vertical, 0, p, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
if (stat_items & IT_KEY1)
}
if (acceleration > 0)
- HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos, eX * (vid_conwidth - pos_x) + eY * sz, "statusbar", 0, 0, acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
else
- HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(eY * pos_y, eX * pos_x + eY * sz, "statusbar", 0, 1, -acceleration * scale, rgb, alpha * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
}
void HUD_Reset (void)