}
void HUD_Weapons(void)
-{
+{SELFPARAM();
// declarations
WepSet weapons_stat = WepSet_GetFromStat();
int i;
weapon_cnt = 0;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
- self = get_weaponinfo(i);
+ setself(get_weaponinfo(i));
if(self.impulse >= 0)
{
weaponorder[weapon_cnt] = self;
for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
{
// retrieve information about the current weapon to be drawn
- self = weaponorder[i];
+ setself(weaponorder[i]);
weapon_id = self.impulse;
isCurrent = (self.weapon == switchweapon);
{
vote_yescount = 0;
vote_nocount = 0;
- print(_("^1You must answer before entering hud configure mode\n"));
+ LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
cvar_set("_hud_configure", "0");
}
if(vote_called_vote)
}
}
if (warning)
- dprint("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
+ LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
cvar_set("_hud_panelorder", s);
if(hud_panelorder_prev)