weaponorder_cmp_str = string_null;
}
- if(autocvar_hud_panel_weapons_complainbubble)
- if(autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
+ if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
complain_weapon = 0;
// determine which weapons are going to be shown
weapon_id = self.impulse;
// skip if this weapon doesn't exist
- if (!self || self.impulse < 0) { continue; }
+ if(!self || weapon_id < 0) { continue; }
// skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
if(autocvar_hud_panel_weapons_onlyowned)
draw_teamradar_player(view_origin, view_angles, '1 1 1');
drawresetcliparea();
-};
+}
// Score (#7)
//
vector color;
float hud_dock_color_team = autocvar_hud_dock_color_team;
if((teamplay) && hud_dock_color_team) {
- f = stof(getplayerkeyvalue(current_player - 1, "colors"));
- color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
+ color = colormapPaletteColor(myteam, 1) * hud_dock_color_team;
}
else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
color = '1 0 0' * hud_dock_color_team;