if(fh >= 0)
{
fputs(fh, strcat("seta hud_skin \"", cvar_string("hud_skin"), "\"", "\n"));
- fputs(fh, strcat("seta hud_bg \"", cvar_string("hud_bg"), "\"", "\n"));
- fputs(fh, strcat("seta hud_bg_color \"", cvar_string("hud_bg_color"), "\"", "\n"));
- fputs(fh, strcat("seta hud_bg_color_team \"", cvar_string("hud_bg_color_team"), "\"", "\n"));
- fputs(fh, strcat("seta hud_bg_alpha \"", cvar_string("hud_bg_alpha"), "\"", "\n"));
- fputs(fh, strcat("seta hud_bg_border \"", cvar_string("hud_bg_border"), "\"", "\n"));
- fputs(fh, strcat("seta hud_bg_padding \"", cvar_string("hud_bg_padding"), "\"", "\n"));
- fputs(fh, strcat("seta hud_fg_alpha \"", cvar_string("hud_fg_alpha"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_bg \"", cvar_string("hud_panel_bg"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_bg_color \"", cvar_string("hud_panel_bg_color"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_bg_color_team \"", cvar_string("hud_panel_bg_color_team"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_bg_alpha \"", cvar_string("hud_panel_bg_alpha"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_bg_border \"", cvar_string("hud_panel_bg_border"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_bg_padding \"", cvar_string("hud_panel_bg_padding"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_fg_alpha \"", cvar_string("hud_panel_fg_alpha"), "\"", "\n"));
fputs(fh, "\n");
fputs(fh, strcat("seta hud_dock \"", cvar_string("hud_dock"), "\"", "\n"));
fputs(fh, strcat("seta _hud_panelorder \"", cvar_string("_hud_panelorder"), "\"", "\n"));
fputs(fh, "\n");
+ fputs(fh, strcat("seta hud_configure_grid \"", cvar_string("hud_configure_grid"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_configure_grid_xsize \"", cvar_string("hud_configure_grid_xsize"), "\"", "\n"));
+ fputs(fh, strcat("seta hud_configure_grid_ysize \"", cvar_string("hud_configure_grid_ysize"), "\"", "\n"));
+ fputs(fh, "\n");
+
// common cvars for all panels
float i;
for (i = 0; i < HUD_PANEL_NUM; ++i)
{
HUD_Panel_GetName(i)
- fputs(fh, strcat("seta hud_", panel_name, " ", cvar_string(strcat("hud_", panel_name)), "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_pos \"", cvar_string(strcat("hud_", panel_name, "_pos")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_size \"", cvar_string(strcat("hud_", panel_name, "_size")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_bg \"", cvar_string(strcat("hud_", panel_name, "_bg")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_bg_color \"", cvar_string(strcat("hud_", panel_name, "_bg_color")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_", panel_name, "_bg_color_team")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_", panel_name, "_bg_alpha")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_bg_border \"", cvar_string(strcat("hud_", panel_name, "_bg_border")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_", panel_name, "_bg_padding")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, " ", cvar_string(strcat("hud_panel_", panel_name)), "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_pos \"", cvar_string(strcat("hud_panel_", panel_name, "_pos")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_size \"", cvar_string(strcat("hud_panel_", panel_name, "_size")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_bg \"", cvar_string(strcat("hud_panel_", panel_name, "_bg")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_color_team \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_color_team")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_alpha")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_border \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_border")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_bg_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_bg_padding")), "\"", "\n"));
switch(i) {
- case HUD_PANEL_WEAPONICONS:
- fputs(fh, strcat("seta hud_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_", panel_name, "_complainbubble")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_", panel_name, "_complainbubble_padding")), "\"", "\n"));
+ case HUD_PANEL_WEAPONS:
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_padding \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_padding")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_outofammo \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_outofammo")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_donthave \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_donthave")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_complainbubble_color_unavailable \"", cvar_string(strcat("hud_panel_", panel_name, "_complainbubble_color_unavailable")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_color \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_color")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_ammo_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_ammo_alpha")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
break;
- case HUD_PANEL_INVENTORY:
- fputs(fh, strcat("seta hud_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_", panel_name, "_onlycurrent")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
+ case HUD_PANEL_AMMO:
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_onlycurrent \"", cvar_string(strcat("hud_panel_", panel_name, "_onlycurrent")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
break;
case HUD_PANEL_POWERUPS:
- fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
break;
case HUD_PANEL_HEALTHARMOR:
- fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_iconalign \"", cvar_string(strcat("hud_", panel_name, "_iconalign")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_baralign \"", cvar_string(strcat("hud_", panel_name, "_baralign")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_iconalign \"", cvar_string(strcat("hud_panel_", panel_name, "_iconalign")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_baralign \"", cvar_string(strcat("hud_panel_", panel_name, "_baralign")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_progressbar \"", cvar_string(strcat("hud_panel_", panel_name, "_progressbar")), "\"", "\n"));
break;
case HUD_PANEL_NOTIFY:
- fputs(fh, strcat("seta hud_", panel_name, "_flip \"", cvar_string(strcat("hud_", panel_name, "_flip")), "\"", "\n"));
- fputs(fh, strcat("seta hud_", panel_name, "_print \"", cvar_string(strcat("hud_", panel_name, "_print")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_flip \"", cvar_string(strcat("hud_panel_", panel_name, "_flip")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_print \"", cvar_string(strcat("hud_panel_", panel_name, "_print")), "\"", "\n"));
break;
case HUD_PANEL_RADAR:
- fputs(fh, strcat("seta hud_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_", panel_name, "_foreground_alpha")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_foreground_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_foreground_alpha")), "\"", "\n"));
break;
case HUD_PANEL_VOTE:
- fputs(fh, strcat("seta hud_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_alreadyvoted_alpha \"", cvar_string(strcat("hud_panel_", panel_name, "_alreadyvoted_alpha")), "\"", "\n"));
+ break;
+ case HUD_PANEL_PRESSEDKEYS:
+ fputs(fh, strcat("seta hud_panel_", panel_name, "_aspect \"", cvar_string(strcat("hud_panel_", panel_name, "_aspect")), "\"", "\n"));
break;
}
fputs(fh, "\n");
}
+ fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
}
s = strcat(ftos(pos_x/vid_conwidth), " ", ftos(pos_y/vid_conheight));
HUD_Panel_GetName(highlightedPanel);
- cvar_set(strcat("hud_", panel_name, "_pos"), s);
+ cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
}
// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
HUD_Panel_GetName(highlightedPanel);
string s;
s = strcat(ftos(mySize_x/vid_conwidth), " ", ftos(mySize_y/vid_conheight));
- cvar_set(strcat("hud_", panel_name, "_size"), s);
+ cvar_set(strcat("hud_panel_", panel_name, "_size"), s);
s = strcat(ftos(myPos_x/vid_conwidth), " ", ftos(myPos_y/vid_conheight));
- cvar_set(strcat("hud_", panel_name, "_pos"), s);
+ cvar_set(strcat("hud_panel_", panel_name, "_pos"), s);
}
float mouseClicked;
if(highlightedPanel != -1)
highlightedPanel_prev = highlightedPanel;
- mousepos = mousepos + getmousepos();
+ mousepos = mousepos + getmousepos() * cvar("menu_mouse_speed");
mousepos_x = bound(0, mousepos_x, vid_conwidth);
mousepos_y = bound(0, mousepos_y, vid_conheight);
// Weapon icons (#0)
//
float weaponspace[10];
-#define HUD_WeaponIcons_Clear()\
+#define HUD_Weapons_Clear()\
float idx;\
for(idx = 0; idx < 10; ++idx)\
weaponspace[idx] = 0;
return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
}
-void HUD_WeaponIcons(void)
+float GetAmmoStat(float i)
+{
+ switch(i)
+ {
+ case 0: return STAT_SHELLS;
+ case 1: return STAT_NAILS;
+ case 2: return STAT_ROCKETS;
+ case 3: return STAT_CELLS;
+ case 4: return STAT_FUEL;
+ default: return -1;
+ }
+}
+
+float GetAmmoTypeForWep(float i)
{
- if(!autocvar_hud_weaponicons && !autocvar__hud_configure)
+ switch(i)
+ {
+ case WEP_SHOTGUN: return 0;
+ case WEP_UZI: return 1;
+ case WEP_CAMPINGRIFLE: return 1;
+ case WEP_GRENADE_LAUNCHER: return 2;
+ case WEP_ELECTRO: return 3;
+ case WEP_CRYLINK: return 3;
+ case WEP_HLAC: return 3;
+ case WEP_MINSTANEX: return 3;
+ case WEP_NEX: return 3;
+ case WEP_HAGAR: return 2;
+ case WEP_ROCKET_LAUNCHER: return 2;
+ case WEP_SEEKER: return 2;
+ case WEP_FIREBALL: return 4;
+ case WEP_HOOK: return 3;
+ default: return -1;
+ }
+}
+
+void HUD_Weapons(void)
+{
+ if(!autocvar_hud_panel_weapons && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_WEAPONICONS;
- HUD_Panel_UpdateCvarsForId(id);
- float alpha, stat_weapons; // "constants"
+ active_panel = HUD_PANEL_WEAPONS;
+ HUD_Panel_UpdateCvars(weapons);
vector pos, mySize;
- float i, weapid, fade, weapon_stats, weapon_hit, weapon_damage, weapon_cnt; // variables
+ float i, weapid, fade, weapon_stats, weapon_number, weapon_cnt;
pos = panel_pos;
mySize = panel_size;
- stat_weapons = getstati(STAT_WEAPONS);
weapon_cnt = 0;
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
weapon_number = weapon_stats & 63;
weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
- if(cvar_or("hud_weaponicons_fade", 1))
+ if(cvar_or("hud_panel_weapons_fade", 1))
{
fade = 3.2 - 2 * (time - weapontime);
fade = bound(0.7, fade, 1);
else
fade = 1;
- HUD_WeaponIcons_Clear();
+ HUD_Weapons_Clear();
float rows, columns;
rows = mySize_y/mySize_x;
- rows = bound(1, floor((sqrt(4 * (2/1) * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
- // ^^^ weapon icon aspect goes here
+ rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
columns = ceil(WEP_COUNT/rows);
float row, column;
- float a;
+ float a, type, fullammo;
float when;
- when = autocvar_hud_weaponicons_complainbubble_time;
+ when = autocvar_hud_panel_weapons_complainbubble_time;
float fadetime;
- fadetime = autocvar_hud_weaponicons_complainbubble_fadetime;
+ fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
vector color;
+ vector wpnpos;
+ vector wpnsize;
+
for(i = 0; i < weapon_cnt; ++i)
{
+ wpnpos = pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows);
+ wpnsize = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
+
self = weaponorder[i];
weapid = self.impulse;
- alpha = (self.weapon == activeweapon) ? 1 : 0.6;
-
- weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
- weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
-
// draw background behind currently selected weapon
if(self.weapon == activeweapon)
- drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_current_bg", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
- // draw the weapon accuracy on the HUD
- if(hud_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
+ // draw the weapon accuracy
+ if(acc_levels)
{
+ float weapon_hit, weapon_damage;
+ weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
if(weapon_damage)
+ {
+ weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
weapon_stats = floor(100 * weapon_hit / weapon_damage);
-
- // yellow_accuracy = value at which accuracy becomes yellow
- if(weapon_stats >= 100) {
- color_x = 0;
- color_y = 1;
- }
- else if(weapon_stats > autocvar_hud_weaponicons_accuracy_yellow) {
- color_x = 1 - (weapon_stats-autocvar_hud_weaponicons_accuracy_yellow)/(100-autocvar_hud_weaponicons_accuracy_yellow); // red value between 1 -> 0
- color_y = 1;
- } else {
- color_x = 1;
- color_y = weapon_stats/autocvar_hud_weaponicons_accuracy_yellow; // green value between 0 -> 1
}
+ // find the max level lower than weapon_stats
+ float j;
+ j = acc_levels-1;
+ while ( j && weapon_stats < acc_lev[j] )
+ --j;
+
+ // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
+ float factor;
+ factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
+ color = acc_color(j);
+ color = color + factor * (acc_color(j+1) - color);
+
if(weapon_damage)
- drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), "weapon_accuracy", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
}
// draw the weapon icon
- if((self.impulse >= 0) && (stat_weapons & self.weapons))
+ if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
{
- drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_panel_weapons_label == 1) // weapon number
+ drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ else if(autocvar_hud_panel_weapons_label == 2) // bind
+ drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ // draw ammo status bar
+ if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+ {
+ a = 0;
+ type = GetAmmoTypeForWep(weapid);
+ if(type != -1)
+ a = getstati(GetAmmoStat(type)); // how much ammo do we have?
- if(autocvar_hud_weaponicons_number == 1) // weapon number
- drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), ftos(weapid), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- else if(autocvar_hud_weaponicons_number == 2) // bind
- drawstring(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * mySize_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(a > 0)
+ {
+ switch(type) {
+ case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
+ case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
+ case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
+ case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
+ case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
+ default: fullammo = 60;
+ }
+
+ vector barsize;
+ vector barpos;
+ if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
+ {
+ barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
+ barsize_y = wpnsize_y;
+
+ barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
+ barpos_y = wpnpos_y;
+ }
+ else
+ {
+ barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
+ barsize_x = wpnsize_x;
+
+ barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
+ barpos_x = wpnpos_x;
+ }
+
+ drawsetcliparea(
+ barpos_x,
+ barpos_y,
+ barsize_x * bound(0, a/fullammo, 1),
+ barsize_y);
+ drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ }
+ }
}
// draw a "ghost weapon icon" if you don't have the weapon
else
{
- drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows), strcat("weapon", self.netname), eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows), '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
}
// draw the complain message
- if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_weaponicons_complainbubble)
+ if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
{
if(fadetime)
{
string s;
if(complain_weapon_type == 0) {
s = "Out of ammo";
- color = '1 0 0';
+ color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
}
else if(complain_weapon_type == 1) {
s = "Don't have";
- color = '1 1 0';
+ color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
}
else {
s = "Unavailable";
- color = '1 1 1';
+ color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
}
- drawpic_aspect_skin(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, "weapon_complainbubble", eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * column * mySize_x*(1/columns) + eY * row * mySize_y*(1/rows) + '1 1 0' * autocvar_hud_weaponicons_complainbubble_padding, s, eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows) - '2 2 0' * autocvar_hud_weaponicons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
++row;
}
-// Inventory (#1)
+// Ammo (#1)
//
// TODO: macro
-float GetAmmoStat(float i)
-{
- switch(i)
- {
- case 0: return STAT_SHELLS;
- case 1: return STAT_NAILS;
- case 2: return STAT_ROCKETS;
- case 3: return STAT_CELLS;
- case 4: return STAT_FUEL;
- default: return -1;
- }
-}
-
float GetAmmoItemCode(float i)
{
switch(i)
}
vector picpos, numpos;
- if(autocvar_hud_inventory_iconalign)
+ if(autocvar_hud_panel_ammo_iconalign)
{
numpos = newPos;
picpos = newPos + eX * 2 * newSize_y;
drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
}
-void HUD_Inventory(void)
+void HUD_Ammo(void)
{
- if(!autocvar_hud_inventory && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_INVENTORY;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_AMMO;
+ HUD_Panel_UpdateCvars(ammo);
float i, currently_selected;
vector pos, mySize;
// ammo
for (i = 0; i < AMMO_COUNT; ++i) {
currently_selected = getstati(STAT_ITEMS) & GetAmmoItemCode(i);
- if(autocvar_hud_inventory_onlycurrent) {
+ if(autocvar_hud_panel_ammo_onlycurrent) {
if(autocvar__hud_configure)
i = 2;
if (currently_selected || autocvar__hud_configure)
// Powerups (#2)
//
void HUD_Powerups(void) {
- if(!autocvar_hud_powerups && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_powerups && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_POWERUPS;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_POWERUPS;
+ HUD_Panel_UpdateCvars(powerups);
float stat_items;
stat_items = getstati(STAT_ITEMS);
string leftname, rightname;
float leftcnt, rightcnt;
float leftexact, rightexact;
- if (autocvar_hud_powerups_flip) {
+ if (autocvar_hud_panel_powerups_flip) {
leftname = "strength";
leftcnt = ceil(strength_time);
leftexact = strength_time;
{
if(leftcnt)
{
- if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
+ if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/30);
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
} else { // left align
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/30) + eY * mySize_y;
}
- HUD_Panel_GetProgressBarColor(leftname)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1), DRAWFLAG_NORMAL);
+ }
if(leftcnt > 1)
- DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+ DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
if(leftcnt <= 5)
- DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+ DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
}
if(rightcnt)
{
- if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
+ if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
} else { // right align
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/30) + eY * mySize_y;
}
- HUD_Panel_GetProgressBarColor(rightname)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
if(rightcnt > 1)
- DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+ DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
if(rightcnt <= 5)
- DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+ DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
}
}
else if (mySize_x/mySize_y > 1.5)
{
if(leftcnt)
{
- if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // right align
+ if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // right align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/30);
barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
} else { // left align
barsize = eX * mySize_x * min(1, leftcnt/30) + eY * 0.5 * mySize_y;
}
- HUD_Panel_GetProgressBarColor(leftname)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
if(leftcnt > 1)
- DrawNumIcon(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
+ DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', 1);
if(leftcnt <= 5)
- DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
+ DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, '1 1 1', bound(0, (leftcnt - leftexact) / 0.5, 1));
}
if(rightcnt)
{
- if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // left align
+ if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // left align
barpos = pos + eY * 0.5 * mySize_y;
barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
} else { // right align
barsize = eX * mySize_x * min(1, rightcnt/30) + eY * 0.5 * mySize_y;
}
- HUD_Panel_GetProgressBarColor(rightname)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
if(rightcnt > 1)
- DrawNumIcon(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
+ DrawNumIcon(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', 1);
if(rightcnt <= 5)
- DrawNumIcon_expanding(autocvar_hud_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
+ DrawNumIcon_expanding(autocvar_hud_panel_powerups_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, '1 1 1', bound(0, (rightcnt - rightexact) / 0.5, 1));
}
}
else
{
if(leftcnt)
{
- if(autocvar_hud_powerups_baralign == 1 || autocvar_hud_powerups_baralign == 3) { // down align
+ if(autocvar_hud_panel_powerups_baralign == 1 || autocvar_hud_panel_powerups_baralign == 3) { // down align
barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/30);
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
} else { // up align
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/30);
}
- if(autocvar_hud_powerups_iconalign == 1 || autocvar_hud_powerups_iconalign == 3) { // down align
+ if(autocvar_hud_panel_powerups_iconalign == 1 || autocvar_hud_panel_powerups_iconalign == 3) { // down align
picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
} else { // up align
numpos = pos + eY * 0.4 * mySize_x;
}
- HUD_Panel_GetProgressBarColor(leftname)
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
if(leftcnt <= 5)
drawpic_aspect_skin_expanding(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (leftcnt - leftexact) / 0.5, 1));
if(leftcnt > 1)
if(rightcnt)
{
- if(autocvar_hud_powerups_baralign == 0 || autocvar_hud_powerups_baralign == 3) { // up align
+ if(autocvar_hud_panel_powerups_baralign == 0 || autocvar_hud_panel_powerups_baralign == 3) { // up align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
} else { // down align
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/30);
}
- if(autocvar_hud_powerups_iconalign == 0 || autocvar_hud_powerups_iconalign == 3) { // up align
+ if(autocvar_hud_panel_powerups_iconalign == 0 || autocvar_hud_panel_powerups_iconalign == 3) { // up align
picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
} else { // down align
numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
}
- HUD_Panel_GetProgressBarColor(rightname)
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * bound(0, max(strength_time, shield_time), 1) * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
if(rightcnt <= 5)
drawpic_aspect_skin_expanding(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, bound(0, (rightcnt - rightexact) / 0.5, 1));
if(rightcnt > 1)
//
void HUD_HealthArmor(void)
{
- if(!autocvar_hud_healtharmor && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_healtharmor && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_HEALTHARMOR;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_HEALTHARMOR;
+ HUD_Panel_UpdateCvars(healtharmor);
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
vector numpos;
drawfont = hud_bigfont;
- if(autocvar_hud_healtharmor == 2) // combined health and armor display
+ if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
{
vector v;
v = healtharmor_maxdamage(health, armor, armorblockpercent);
float x;
x = floor(v_x + 1);
- if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
+ if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, x/400);
barsize = eX * mySize_x * min(1, x/400) + eY * mySize_y;
} else { // left align
if(v_z) // NOT fully armored
{
biggercount = "health";
- HUD_Panel_GetProgressBarColor("health")
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor("health")
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
if(armor)
drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "armor", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
}
else
{
biggercount = "armor";
- HUD_Panel_GetProgressBarColor("armor")
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor("armor")
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
if(health)
drawpic_aspect_skin(pos + eX * mySize_x - eX * 0.5 * mySize_y, "health", '0.5 0.5 0' * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
}
- DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
+ DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, mySize, x, biggercount, 1, HUD_Get_Num_Color(x, 2 * 200), 1);
// fuel
if(fuel)
{
- if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
} else {
float leftcnt, rightcnt;
float leftactive, rightactive;
float leftalpha, rightalpha;
- if (autocvar_hud_healtharmor_flip) { // old style layout with armor left/top of health
+ if (autocvar_hud_panel_healtharmor_flip) { // old style layout with armor left/top of health
leftname = "armor";
leftcnt = armor;
if(leftcnt)
{
if(leftactive)
{
- if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
+ if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
barpos = pos + eX * 0.5 * mySize_x - eX * 0.5 * mySize_x * min(1, leftcnt/200);
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
} else { // left align
barsize = eX * 0.5 * mySize_x * min(1, leftcnt/200) + eY * mySize_y;
}
- HUD_Panel_GetProgressBarColor(leftname)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * 0.5 * mySize_x + eY * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
}
if(rightactive)
{
- if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
} else { // right align
barsize = eX * 0.5 * mySize_x * min(1, rightcnt/200) + eY * mySize_y;
}
- HUD_Panel_GetProgressBarColor(rightname)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
}
if(fuel)
{
- if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.2 * mySize_y;
} else {
{
if(leftactive)
{
- if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // right align
+ if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // right align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, leftcnt/200);
- barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
} else { // left align
barpos = pos;
- barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
+ barsize = eX * mySize_x * min(1, leftcnt/200) + eY * 0.5 * mySize_y;
}
- HUD_Panel_GetProgressBarColor(leftname)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos, eX * mySize_x + eY * 0.5 * mySize_y, leftcnt, leftname, 1, HUD_Get_Num_Color(leftcnt, 200), 1);
}
if(rightactive)
{
- if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
barpos = pos + eY * 0.5 * mySize_y;
barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
} else { // right align
barsize = eX * mySize_x * min(1, rightcnt/200) + eY * 0.5 * mySize_y;
}
- HUD_Panel_GetProgressBarColor(rightname)
- HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- DrawNumIcon(autocvar_hud_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(leftcnt, 200), 1);
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 0, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ DrawNumIcon(autocvar_hud_panel_healtharmor_iconalign, pos + eY * 0.5 * mySize_y, eX * mySize_x + eY * 0.5 * mySize_y, rightcnt, rightname, 0, HUD_Get_Num_Color(rightcnt, 200), 1);
}
if(fuel)
{
- if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
barpos = pos + eX * mySize_x - eX * mySize_x * min(1, fuel/100);
barsize = eX * mySize_x * min(1, fuel/100) + eY * 0.1 * mySize_y;
} else {
{
if(leftactive)
{
- if(autocvar_hud_healtharmor_baralign == 1 || autocvar_hud_healtharmor_baralign == 3) { // down align
+ if(autocvar_hud_panel_healtharmor_baralign == 1 || autocvar_hud_panel_healtharmor_baralign == 3) { // down align
barpos = pos + eY * mySize_y - eY * mySize_y * min(1, leftcnt/200);
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
} else { // up align
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, leftcnt/200);
}
- if(autocvar_hud_healtharmor_iconalign == 1 || autocvar_hud_healtharmor_iconalign == 3) { // down align
+ if(autocvar_hud_panel_healtharmor_iconalign == 1 || autocvar_hud_panel_healtharmor_iconalign == 3) { // down align
picpos = pos + eX * 0.05 * mySize_x + eY * (mySize_y - 0.65 * mySize_x);
numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x;
} else { // up align
numpos = pos + eY * 0.4 * mySize_x;
}
- HUD_Panel_GetProgressBarColor(leftname)
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(leftname)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
drawpic_aspect_skin(picpos, leftname, '0.4 0.4 0' * mySize_x, '1 1 1', leftalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(numpos, ftos(leftcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(leftcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(rightactive)
{
- if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // up align
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // up align
barpos = pos + eX * 0.5 * mySize_x;
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
} else { // down align
barsize = eX * 0.5 * mySize_x + eY * mySize_y * min(1, rightcnt/200);
}
- if(autocvar_hud_healtharmor_iconalign == 0 || autocvar_hud_healtharmor_iconalign == 3) { // up align
+ if(autocvar_hud_panel_healtharmor_iconalign == 0 || autocvar_hud_panel_healtharmor_iconalign == 3) { // up align
picpos = pos + eX * 0.05 * mySize_x + eX * 0.5 * mySize_x;
numpos = pos + eY * 0.4 * mySize_x + eX * 0.5 * mySize_x;
} else { // down align
numpos = pos + eY * mySize_y - eY * 0.25 * mySize_x + eX * 0.5 * mySize_x;
}
- HUD_Panel_GetProgressBarColor(rightname)
- HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ HUD_Panel_GetProgressBarColor(rightname)
+ HUD_Panel_DrawProgressBar(barpos, 1, barsize, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
drawpic_aspect_skin(picpos, rightname, '0.4 0.4 0' * mySize_x, '1 1 1', rightalpha * panel_fg_alpha, DRAWFLAG_NORMAL);
drawstring_aspect(numpos, ftos(rightcnt), eX * 0.5 * mySize_x + eY * 0.25 * mySize_x, HUD_Get_Num_Color(rightcnt, 200), panel_fg_alpha, DRAWFLAG_NORMAL);
}
if(fuel)
{
- if(autocvar_hud_healtharmor_baralign == 0 || autocvar_hud_healtharmor_baralign == 3) { // left align
+ if(autocvar_hud_panel_healtharmor_baralign == 0 || autocvar_hud_panel_healtharmor_baralign == 3) { // left align
barpos = pos;
barsize = eX * 0.05 * mySize_x + eY * mySize_y * min(1, fuel/100);
} else {
{
float w;
float alsoprint, gentle;
- alsoprint = (autocvar_hud_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
+ alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
if(msg == MSG_SUICIDE) {
if (stof(s2) > 2) // killcount > 2
print ("^1",s1,"^1 ended it all after a ",s2," kill spree\n");
+ } else if(msg == MSG_KILL_MELEE) { // handle melee types separately
+ if(type == KILL_FRAG_GAUNTLET) {
+ if(alsoprint)
+ {
+ if(gentle) {
+ print ("^1", s1, "^1 got too close to", s2, "^1's gauntlet\n");
+ } else {
+ print ("^1", s1, "^1 was cut in half by", s2, "^1's gauntlet\n");
+ }
+ }
+ }
+ else if(type == KILL_FRAG_SHOTGUN_MELEE)
+ {
+ if(alsoprint)
+ {
+ print ("^7", s2, "^7 slapped ", s1, "^7 around a bit with a large ^2shotgun\n");
+ }
+ }
+ HUD_KillNotify_Push(s1, s2, 1, type);
} else if(msg == MSG_KILL) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
void HUD_Notify (void)
{
- if(!autocvar_hud_notify && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_notify && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_NOTIFY;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_NOTIFY;
+ HUD_Panel_UpdateCvars(notify);
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
float a;
float when;
- when = autocvar_hud_notify_time;
+ when = autocvar_hud_panel_notify_time;
float fadetime;
- fadetime = autocvar_hud_notify_fadetime;
+ fadetime = autocvar_hud_panel_notify_fadetime;
string s;
for(j = 0; j < entries; ++j)
{
s = "";
- if(autocvar_hud_notify_flip)
+ if(autocvar_hud_panel_notify_flip)
i = j;
else // rather nasty hack for ordering items from the bottom up
i = entries - j - 1;
{
s = "notify_death";
}
- // TODO: ctf icons...
else if(killnotify_deathtype[j] == INFO_GOTFLAG)
{
if(killnotify_victims[j] == "^1RED^7 flag")
self = get_weaponinfo(killnotify_deathtype[j]);
s = strcat("weapon", self.netname);
}
+ else if(killnotify_deathtype[j] == KILL_FRAG_GAUNTLET)
+ {
+ s = "notify_melee";
+ }
+ else if(killnotify_deathtype[j] == KILL_FRAG_SHOTGUN_MELEE)
+ {
+ s = "notify_melee";
+ }
else if(killnotify_deathtype[j] == KILL_TEAM_RED)
{
s = "notify_teamkill_red";
void HUD_Timer(void)
{
- if(!autocvar_hud_timer && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_timer && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_TIMER;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_TIMER;
+ HUD_Panel_UpdateCvars(timer);
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
else
timer_color = '1 0 0'; //red
- if (autocvar_hud_timer_increment || timelimit == 0 || warmup_stage) {
+ if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
if (time < getstatf(STAT_GAMESTARTTIME)) {
//while restart is still active, show 00:00
timer = seconds_tostring(0);
//
void HUD_Radar(void)
{
- if ((autocvar_hud_radar == 0 || (autocvar_hud_radar != 2 && !teamplay)) && !autocvar__hud_configure)
+ if ((autocvar_hud_panel_radar == 0 || (autocvar_hud_panel_radar != 2 && !teamplay)) && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_RADAR;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_RADAR;
+ HUD_Panel_UpdateCvars(radar);
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
teamradar_loadcvars();
- switch(hud_radar_zoommode)
+ switch(hud_panel_radar_zoommode)
{
default:
case 0:
break;
}
- switch(hud_radar_rotation)
+ switch(hud_panel_radar_rotation)
{
case 0:
teamradar_angle = view_angles_y - 90;
break;
default:
- teamradar_angle = 90 * hud_radar_rotation;
+ teamradar_angle = 90 * hud_panel_radar_rotation;
break;
}
teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
// pixels per world qu to match the teamradar_size2d_x range in the longest dimension
- if(hud_radar_rotation == 0)
+ if(hud_panel_radar_rotation == 0)
{
// max-min distance must fit the radar in any rotation
bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_max - mi_min));
);
}
- normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_radar_scale;
+ normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
if(bigsize > normalsize)
normalsize = bigsize;
mySize_y
);
- draw_teamradar_background(hud_radar_background_alpha, hud_radar_foreground_alpha);
+ draw_teamradar_background(hud_panel_radar_background_alpha, hud_panel_radar_foreground_alpha);
for(tm = world; (tm = find(tm, classname, "radarlink")); )
draw_teamradar_link(tm.origin, tm.velocity, tm.team);
//
void HUD_Score(void)
{
- if(!autocvar_hud_score && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_score && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_SCORE;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_SCORE;
+ HUD_Panel_UpdateCvars(score);
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
pl = world;
score = me.(scores[ps_primary]);
- timer = seconds_tostring(score/TIME_FACTOR);
- timer = strcat(timer, ":", ftos_decimals(mod(score, TIME_FACTOR), log(TIME_FACTOR)));
+ timer = TIME_ENCODED_TOSTRING(score);
if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
// distribution display
distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
- distrtimer = seconds_tostring(distribution/TIME_FACTOR);
- distrtimer = strcat(timer, ":", ftos_decimals(mod(distribution, TIME_FACTOR), log(TIME_FACTOR)));
+ distrtimer = ftos(distribution/pow(10, TIME_DECIMALS));
if (distribution <= 0) {
distribution_color = '0 1 0';
// Race timer (#8)
//
void HUD_RaceTimer (void) {
- if(!autocvar_hud_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_racetimer && !(gametype == GAME_RACE || gametype == GAME_CTS) && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_RACETIMER;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_RACETIMER;
+ HUD_Panel_UpdateCvars(racetimer);
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
void HUD_VoteWindow(void)
{
- if(!autocvar_hud_vote && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_VOTE;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_VOTE;
+ HUD_Panel_UpdateCvars(vote);
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
if(!vote_alpha)
return;
- a = vote_alpha * bound(autocvar_hud_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
+ a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
HUD_Panel_DrawBg(a);
if(panel_bg_padding)
void HUD_ModIcons(void)
{
- if(!autocvar_hud_modicons && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
return;
if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_MODICONS;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_MODICONS;
+ HUD_Panel_UpdateCvars(modicons);
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
//
void HUD_DrawPressedKeys(void)
{
- if(!autocvar_hud_pressedkeys && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_pressedkeys && !autocvar__hud_configure)
return;
- if(!(spectatee_status > 0 || autocvar_hud_pressedkeys >= 2 || autocvar__hud_configure))
+ if(!(spectatee_status > 0 || autocvar_hud_panel_pressedkeys >= 2 || autocvar__hud_configure))
return;
- float id = HUD_PANEL_PRESSEDKEYS;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_PRESSEDKEYS;
+ HUD_Panel_UpdateCvars(pressedkeys);
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
}
// force custom aspect
- if(autocvar_hud_pressedkeys_aspect)
+ if(autocvar_hud_panel_pressedkeys_aspect)
{
vector newSize;
- if(mySize_x/mySize_y > autocvar_hud_pressedkeys_aspect)
+ if(mySize_x/mySize_y > autocvar_hud_panel_pressedkeys_aspect)
{
- newSize_x = autocvar_hud_pressedkeys_aspect * mySize_y;
+ newSize_x = autocvar_hud_panel_pressedkeys_aspect * mySize_y;
newSize_y = mySize_y;
pos_x = pos_x + (mySize_x - newSize_x) / 2;
}
else
{
- newSize_y = 1/autocvar_hud_pressedkeys_aspect * mySize_x;
+ newSize_y = 1/autocvar_hud_panel_pressedkeys_aspect * mySize_x;
newSize_x = mySize_x;
pos_y = pos_y + (mySize_y - newSize_y) / 2;
//
void HUD_Chat(void)
{
- if(!autocvar_hud_chat && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_chat && !autocvar__hud_configure)
{
cvar_set("con_chatrect", "0");
return;
}
- float id = HUD_PANEL_CHAT;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_CHAT;
+ HUD_Panel_UpdateCvars(chat);
+
+ if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
+ {
+ panel_pos_y = panel_bg_border;
+ panel_size_y = vid_conheight - panel_bg_border * 2;
+ if(panel_bg == "0")
+ panel_bg = "border"; // force a border when maximized
+ panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
+ }
+
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
HUD_Panel_DrawBg(1);
+
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
float frametimeavg2; // 2 frames ago
void HUD_EngineInfo(void)
{
- if(!autocvar_hud_engineinfo && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_engineinfo && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_ENGINEINFO;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_ENGINEINFO;
+ HUD_Panel_UpdateCvars(engineinfo);
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
mySize -= '2 2 0' * panel_bg_padding;
}
- if(cvar("hud_engineinfo_framecounter_exponentialmovingaverage"))
+ if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
{
frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
frametimeavg2 = frametimeavg1;
frametimeavg1 = frametimeavg;
float weight;
- weight = cvar("hud_engineinfo_framecounter_exponentialmovingaverage_new_weight");
+ weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
{
- if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
+ if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
prevfps = (1/frametime);
prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
}
else
{
framecounter += 1;
- if(time - prevfps_time > cvar("hud_engineinfo_framecounter_time"))
+ if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
{
- prevfps = framecounter/cvar("hud_engineinfo_framecounter_time");
+ prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
framecounter = 0;
prevfps_time = time;
}
vector color;
color = HUD_Get_Num_Color (prevfps, 100);
drawfont = hud_bigfont;
- drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, strcat("FPS: ", ftos_decimals(prevfps, cvar("hud_panel_engineinfo_framecounter_decimals"))), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
drawfont = hud_font;
}
//
void HUD_InfoMessages(void)
{
- if(!autocvar_hud_infomessages && !autocvar__hud_configure)
+ if(!autocvar_hud_panel_infomessages && !autocvar__hud_configure)
return;
- float id = HUD_PANEL_INFOMESSAGES;
- HUD_Panel_UpdateCvarsForId(id);
+ active_panel = HUD_PANEL_INFOMESSAGES;
+ HUD_Panel_UpdateCvars(infomessages);
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
mySize -= '2 2 0' * panel_bg_padding;
}
- // always force 6:1 aspect
+ // always force 5:1 aspect
vector newSize;
- if(mySize_x/mySize_y > 6)
+ if(mySize_x/mySize_y > 5)
{
- newSize_x = 6 * mySize_y;
+ newSize_x = 5 * mySize_y;
newSize_y = mySize_y;
pos_x = pos_x + (mySize_x - newSize_x) / 2;
}
else
{
- newSize_y = 1/6 * mySize_x;
+ newSize_y = 1/5 * mySize_x;
newSize_x = mySize_x;
pos_y = pos_y + (mySize_y - newSize_y) / 2;
o = pos;
vector fontsize;
- fontsize = '0.25 0.25 0' * mySize_y;
+ fontsize = '0.20 0.20 0' * mySize_y;
string s;
if(!autocvar__hud_configure)
{
if(spectatee_status && !intermission)
{
- //drawfont = hud_bigfont;
if(spectatee_status == -1)
s = "^1Observing";
else
- s = GetPlayerName(spectatee_status - 1);
+ s = strcat("^1Spectating: ^7", GetPlayerName(spectatee_status - 1));
- //s = textShortenToWidth(s, mySize_y, 0.5 * height, stringwidth_colors);
- //drawcolorcodedstring(pos + eY * 0.25 * height, s, 0.5 * height, panel_fg_alpha, DRAWFLAG_NORMAL);
- //drawfont = hud_font;
+ if(autocvar_hud_panel_infomessages_flip)
+ o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
+ drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ o += eY * fontsize_y;
- // spectator text in the upper right corner
if(spectatee_status == -1)
s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
else
s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
- if(autocvar_hud_infomessages_flip)
+ if(autocvar_hud_panel_infomessages_flip)
o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
else
s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
- if(autocvar_hud_infomessages_flip)
+ if(autocvar_hud_panel_infomessages_flip)
o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
- if(autocvar_hud_infomessages_flip)
+ if(autocvar_hud_panel_infomessages_flip)
o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
}
else
s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
- if(autocvar_hud_infomessages_flip)
+ if(autocvar_hud_panel_infomessages_flip)
o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
if(warmup_stage && !intermission)
{
s = "^2Currently in ^1warmup^2 stage!";
- if(autocvar_hud_infomessages_flip)
+ if(autocvar_hud_panel_infomessages_flip)
o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
else
s = strcat("^2Waiting for others to ready up...");
}
- if(autocvar_hud_infomessages_flip)
+ if(autocvar_hud_panel_infomessages_flip)
o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
else if(warmup_stage && !intermission && !spectatee_status)
{
s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
- if(autocvar_hud_infomessages_flip)
+ if(autocvar_hud_panel_infomessages_flip)
o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
if (tm.team_size == ts_max)
s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
- if(autocvar_hud_infomessages_flip)
+ if(autocvar_hud_panel_infomessages_flip)
o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
else
{
s = "^7Press ^3ESC ^7to show HUD options.";
- if(autocvar_hud_infomessages_flip)
+ if(autocvar_hud_panel_infomessages_flip)
o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
s = "^3Doubleclick ^7a panel for panel-specific options.";
- if(autocvar_hud_infomessages_flip)
+ if(autocvar_hud_panel_infomessages_flip)
o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
s = "^3CTRL ^7to disable collision testing, ^3SHIFT ^7and";
- if(autocvar_hud_infomessages_flip)
+ if(autocvar_hud_panel_infomessages_flip)
o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
s = "^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.";
- if(autocvar_hud_infomessages_flip)
+ if(autocvar_hud_panel_infomessages_flip)
o_x = pos_x + mySize_x - stringwidth(s, TRUE, fontsize);
drawcolorcodedstring(o, s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
o += eY * fontsize_y;
switch (id) {\
case (HUD_PANEL_RADAR):\
HUD_Radar(); break;\
- case (HUD_PANEL_WEAPONICONS):\
- HUD_WeaponIcons(); break;\
- case (HUD_PANEL_INVENTORY):\
- HUD_Inventory(); break;\
+ case (HUD_PANEL_WEAPONS):\
+ HUD_Weapons(); break;\
+ case (HUD_PANEL_AMMO):\
+ HUD_Ammo(); break;\
case (HUD_PANEL_POWERUPS):\
HUD_Powerups(); break;\
case (HUD_PANEL_HEALTHARMOR):\
hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
- hud_color_bg_team = cvar("hud_color_bg_team");
hud_fontsize = HUD_GetFontsize("hud_fontsize");
hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
float f;
vector color;
- if(teamplay && autocvar_hud_dock_color_team) {
+ if((teamplay) && autocvar_hud_dock_color_team) {
f = stof(getplayerkey(player_localentnum - 1, "colors"));
color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
}
+ else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
+ color = '1 0 0' * autocvar_hud_dock_color_team;
+ }
else if(autocvar_hud_dock_color == "shirt") {
f = stof(getplayerkey(player_localentnum - 1, "colors"));
color = colormapPaletteColor(floor(f / 16), 0);
}
// draw panels in order specified by panel_order array
for(i = HUD_PANEL_NUM - 1; i >= 0; --i) {
- HUD_DrawPanel(panel_order[i]);
+ if(i != HUD_PANEL_CHAT || !autocvar__con_chat_maximized) // don't draw maximized chat panel twice!
+ HUD_DrawPanel(panel_order[i]);
}
+ // draw chat panel on top if it is maximized
+ if(autocvar__con_chat_maximized)
+ HUD_DrawPanel(HUD_PANEL_CHAT);
+
// TODO hud_'ify these
if (cvar("cl_showspeed"))
HUD_ShowSpeed();