return stringwidth(s, FALSE, theSize);
}
-void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+void drawstringright(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
{
position_x -= 2 / 3 * strlen(text) * scale_x;
- drawstring(position, text, scale, rgb, alpha, flag);
+ drawstring(position, text, scale, rgb, theAlpha, flag);
}
-void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
+void drawstringcenter(vector position, string text, vector scale, vector rgb, float theAlpha, float flag)
{
position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
- drawstring(position, text, scale, rgb, alpha, flag);
+ drawstring(position, text, scale, rgb, theAlpha, flag);
}
// return the string of the given race place
*/
// draw the background/borders
-#define HUD_Panel_DrawBg(alpha)\
+#define HUD_Panel_DrawBg(theAlpha)\
if(panel_bg != "0")\
- draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * alpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
+ draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER))
//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, float vertical, float baralign, vector theColor, float theAlpha, float drawflag)
}
}
-void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float alpha, float drawflag)
+void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, float drawflag)
{
- if(!alpha)
+ if(!theAlpha)
return;
string pic;
pic = "gfx/hud/default/num_leading";
}
- drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, alpha, drawflag);
+ drawsubpic(pos, eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
if(mySize_x/mySize_y > 2)
- drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, alpha, drawflag);
- drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, alpha, drawflag);
+ drawsubpic(pos + eX * mySize_y, eX * (mySize_x - 2 * mySize_y) + eY * mySize_y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
+ drawsubpic(pos + eX * mySize_x - eX * min(mySize_x * 0.5, mySize_y), eX * min(mySize_x * 0.5, mySize_y) + eY * mySize_y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
}
// Weapon icons (#0)
float fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
vector weapon_pos, weapon_size;
- vector old_panel_size;
+ local noref vector old_panel_size; // fteqcc sucks
vector color, ammo_color;
// check to see if we want to continue
- if(hud != HUD_NORMAL) { return; }
+ if(hud != HUD_NORMAL) { return; }
if(!autocvar__hud_configure)
{
}
}
for(i = weapon_cnt; i < WEP_MAXCOUNT; ++i)
- weaponorder[i] = NULL;
+ weaponorder[i] = world;
heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
weaponorder_cmp_str = string_null;
++weapon_count;
// add it anyway if weaponcomplain is shown
- if((!autocvar__hud_configure)
+ if((!autocvar__hud_configure)
&& (autocvar_hud_panel_weapons_complainbubble
&& time - complain_weapon_time < when + fadetime))
++weapon_count;
if(panel_bg_padding)
{
panel_pos += '1 1 0' * panel_bg_padding;
- panel_size -= '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
}
// after the sizing and animations are done, update the other values
else
color = '1 1 1';
- float alpha;
+ float theAlpha;
if(currently_selected)
- alpha = 1;
+ theAlpha = 1;
else
- alpha = 0.7;
+ theAlpha = 0.7;
vector picpos, numpos;
if(autocvar_hud_panel_ammo_iconalign)
drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
if(a > 0 && autocvar_hud_panel_ammo_progressbar)
- HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize_x, autocvar_hud_panel_ammo_progressbar_name, a/autocvar_hud_panel_ammo_maxammo, 0, 0, color, autocvar_hud_progressbar_alpha * panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
if(autocvar_hud_panel_ammo_text)
{
if(a > 0 || infinite_ammo)
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
else // "ghost" ammo count
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * mySize_x + eY * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
}
if(a > 0 || infinite_ammo)
- drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
else // "ghost" ammo icon
- drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * mySize_y, '0 0 0', panel_fg_alpha * theAlpha * 0.5, DRAWFLAG_NORMAL);
}
void HUD_Ammo(void)
ammo_size = eX * mySize_x*(1/columns) + eY * mySize_y*(1/rows);
}
- vector offset;
+ local noref vector offset; // fteqcc sucks
float newSize;
if(ammo_size_x/ammo_size_y > 3)
{
}
}
-void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float alpha)
+void DrawNumIcon(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float theAlpha)
{
vector newPos, newSize;
vector picpos, numpos;
}
newSize_y /= 2;
- drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
// make number smaller than icon, it looks better
// reduce only y to draw numbers with different number of digits with the same y size
numpos_y += newSize_y * ((1 - 0.7) / 2);
newSize_y *= 0.7;
- drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
return;
}
picpos = newPos;
}
- drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(numpos, ftos(x), '2 1 0' * newSize_y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(picpos, icon, '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
}
void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, float vertical, float icon_right_align, vector color, float fadelerp)
gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
if(msg == MSG_SUICIDE) {
if (type == DEATH_TEAMCHANGE) {
- centerprint(sprintf(_("You are now on: %s"), s1));
+ centerprint_hud(sprintf(_("You are now on: %s"), s1));
} else if (type == DEATH_AUTOTEAMCHANGE) {
- centerprint(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
+ centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
} else if (type == DEATH_CAMP) {
if(gentle)
- centerprint(_("^1Reconsider your tactics, camper!"));
+ centerprint_hud(_("^1Reconsider your tactics, camper!"));
else
- centerprint(_("^1Die camper!"));
+ centerprint_hud(_("^1Die camper!"));
} else if (type == DEATH_NOAMMO) {
if(gentle)
- centerprint(_("^1You are reinserted into the game for running out of ammo..."));
+ centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
else
- centerprint(_("^1You were killed for running out of ammo..."));
+ centerprint_hud(_("^1You were killed for running out of ammo..."));
} else if (type == DEATH_ROT) {
if(gentle)
- centerprint(_("^1You need to preserve your health"));
+ centerprint_hud(_("^1You need to preserve your health"));
else
- centerprint(_("^1You grew too old without taking your medicine"));
+ centerprint_hud(_("^1You grew too old without taking your medicine"));
} else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
if(gentle)
- centerprint(_("^1Don't go against team mates!"));
+ centerprint_hud(_("^1Don't go against team mates!"));
else
- centerprint(_("^1Don't shoot your team mates!"));
+ centerprint_hud(_("^1Don't shoot your team mates!"));
} else if (type == DEATH_QUIET) {
// do nothing
} else { // generic message
if(gentle)
- centerprint(_("^1You need to be more careful!"));
+ centerprint_hud(_("^1You need to be more careful!"));
else
- centerprint(_("^1You killed your own dumb self!"));
+ centerprint_hud(_("^1You killed your own dumb self!"));
}
} else if(msg == MSG_KILL) {
if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
if(gentle) {
- centerprint(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
+ centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
} else {
- centerprint(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
+ centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
}
} else if (type == KILL_FIRST_BLOOD) {
if(gentle) {
- centerprint(_("^1First score"));
+ centerprint_hud(_("^1First score"));
} else {
- centerprint(_("^1First blood"));
+ centerprint_hud(_("^1First blood"));
}
} else if (type == KILL_FIRST_VICTIM) {
if(gentle) {
- centerprint(_("^1First casualty"));
+ centerprint_hud(_("^1First casualty"));
} else {
- centerprint(_("^1First victim"));
+ centerprint_hud(_("^1First victim"));
}
} else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
if(gentle) {
- centerprint(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
+ centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
} else {
- centerprint(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
+ centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
}
} else if (type == KILL_TYPEFRAGGED) {
if(gentle) {
- centerprint(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
+ centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
} else {
- centerprint(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
+ centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
}
} else if (type == KILL_FRAG) {
if(gentle) {
- centerprint(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
+ centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
} else {
- centerprint(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
+ centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
}
} else { // generic message
if(gentle) {
- centerprint(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
+ centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
} else {
- centerprint(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
+ centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
}
}
} else if(msg == MSG_KILL_ACTION) {
// TODO: invent more centerprints here?
- centerprint(_("^1Watch your step!"));
+ centerprint_hud(_("^1Watch your step!"));
}
}
c2 = rotate('1 0 0' * mi_min_x + '0 1 0' * mi_max_y, teamradar_angle * DEG2RAD);
c3 = rotate('1 0 0' * mi_max_x + '0 1 0' * mi_min_y, teamradar_angle * DEG2RAD);
span = '0 0 0';
- span_x = max4(c0_x, c1_x, c2_x, c3_x) - min4(c0_x, c1_x, c2_x, c3_x);
- span_y = max4(c0_y, c1_y, c2_y, c3_y) - min4(c0_y, c1_y, c2_y, c3_y);
+ span_x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
+ span_y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
// max-min distance must fit the radar in x=x, y=y
bigsize = min(
drawstring_aspect(pos + eX * 0.75 * mySize_x, distribution_str, eX * 0.25 * mySize_x + eY * (1/3) * mySize_y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
} else { // teamgames
float scores_count, row, column, rows, columns;
- vector offset;
+ local noref vector offset; // fteqcc sucks
vector score_pos, score_size; //for scores other than myteam
if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
{
switch(keyteam)
{
case COLOR_TEAM1:
- drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
break;
case COLOR_TEAM2:
- drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
break;
case COLOR_TEAM3:
- drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
break;
case COLOR_TEAM4:
- drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% theAlpha key
break;
default:
break;
switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
{
case 0:
- drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
break;
case 1:
- drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
break;
case 2:
- drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
break;
case 3:
- drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
+ drawpic_aspect_skin(p, "kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% theAlpha key
break;
}
}
}
}
}
- panel_bg_alpha = max(0.75, panel_bg_alpha); // force an alpha of at least 0.75
+ panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
}
vector pos, mySize;
{
vector chatsize;
chatsize = '1 1 0' * autocvar_con_chatsize;
- cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over alpha and such
+ cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
float i, a;
for(i = 0; i < autocvar_con_chat; ++i)
{
centerprint_countdown_num[j] = countdown_num;
}
-void centerprint(string strMessage)
+void centerprint_hud(string strMessage)
{
centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
}
else if (r > 0.8)
centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
else
- centerprint(sprintf("Message at time %s", seconds_tostring(time)));
+ centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
hud_configure_cp_generation_time = time + 1 + random()*4;
}
}
continue;
}
- // fade the centerprint in/out
+ // fade the centerprint_hud in/out
if (centerprint_time[j] < 0 || centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time)
a = bound(0, (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in), 1);
else if (centerprint_expire_time[j] > time)
// also fade it based on positioning
if(autocvar_hud_panel_centerprint_fade_subsequent)
{
- a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half alpha
- a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower alpha even more for each message
+ a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
+ a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (i / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
}
- // finally set the size based on the new alpha from subsequent fading
+ // finally set the size based on the new theAlpha from subsequent fading
sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
drawfontscale = sz * '1 1 0';
void HUD_Main (void)
{
float i;
- // global hud alpha fade
+ // global hud theAlpha fade
if(menu_enabled == 1)
hud_fade_alpha = 1;
else
vector color;
float hud_dock_color_team = autocvar_hud_dock_color_team;
if((teamplay) && hud_dock_color_team) {
- f = stof(getplayerkey(current_player - 1, "colors"));
+ f = stof(getplayerkeyvalue(current_player - 1, "colors"));
color = colormapPaletteColor(mod(f, 16), 1) * hud_dock_color_team;
}
else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
{
string hud_dock_color = autocvar_hud_dock_color;
if(hud_dock_color == "shirt") {
- f = stof(getplayerkey(current_player - 1, "colors"));
+ f = stof(getplayerkeyvalue(current_player - 1, "colors"));
color = colormapPaletteColor(floor(f / 16), 0);
}
else if(hud_dock_color == "pants") {
- f = stof(getplayerkey(current_player - 1, "colors"));
+ f = stof(getplayerkeyvalue(current_player - 1, "colors"));
color = colormapPaletteColor(mod(f, 16), 1);
}
else
hud_configure_prev = autocvar__hud_configure;
- if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
+ if (!autocvar__hud_configure) // hud config mode disabled, enable normal theAlpha stuff again
if (menu_enabled)
menu_enabled = 0;
}