return 0;
}
-float GetPlayerColorForce(float i)
+float GetPlayerColorForce(int i)
{
if(!teamplay)
return 0;
return stof(getplayerkeyvalue(i, "colors")) & 15;
}
-float GetPlayerColor(float i)
+float GetPlayerColor(int i)
{
if(!playerslots[i].gotscores) // unconnected
return NUM_SPECTATOR;
return GetPlayerColorForce(i);
}
-string GetPlayerName(float i)
+string GetPlayerName(int i)
{
return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
}