#include "../common/deathtypes.qh"
#include "../common/items/all.qc"
#include "../common/mapinfo.qh"
-#include "../common/nades.qh"
+#include "../common/nades/all.qh"
#include "../server/mutators/gamemode_ctf.qh"
float bonusNades = getstatf(STAT_NADE_BONUS);
float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
float bonusType = getstati(STAT_NADE_BONUS_TYPE);
- vector nadeColor = NADES[bonusType].m_color;
- string nadeIcon = NADES[bonusType].m_icon;
+ vector nadeColor = Nades[bonusType].m_color;
+ string nadeIcon = Nades[bonusType].m_icon;
vector iconPos, textPos;