]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
Merge remote-tracking branch 'origin/master' into samual/notification_rewrite
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index afa6f23da9c88865623443d1cc94364fa9d17662..f262b0e266d4b0f1a6a37d357c3081f3c70bbe14 100644 (file)
@@ -154,18 +154,6 @@ void drawstringcenter(vector position, string text, vector scale, vector rgb, fl
        drawstring(position, text, scale, rgb, theAlpha, flag);
 }
 
-// return the string of the given race place
-string race_PlaceName(float pos) {
-       if(pos == 1)
-               return _("1st");
-       else if(pos == 2)
-               return _("2nd");
-       else if(pos == 3)
-               return _("3rd");
-       else
-               return sprintf(_("%dth"), pos);
-}
-
 // return the string of the onscreen race timer
 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
 {
@@ -244,6 +232,30 @@ float race_CheckName(string net_name) {
        return 0;
 }
 
+float GetPlayerColorForce(float i)
+{
+       if(!teamplay)
+               return 0;
+       else
+               return stof(getplayerkeyvalue(i, "colors")) & 15;
+}
+
+float GetPlayerColor(float i)
+{
+       if not(playerslots[i].gotscores) // unconnected
+               return FL_SPECTATOR;
+       else if(stof(getplayerkeyvalue(i, "frags")) == FRAGS_SPECTATOR)
+               return FL_SPECTATOR;
+       else
+               return GetPlayerColorForce(i);
+}
+
+string GetPlayerName(float i)
+{
+       return ColorTranslateRGB(getplayerkeyvalue(i, "name"));
+}
+
+
 /*
 ==================
 HUD panels
@@ -1631,541 +1643,29 @@ string Weapon_KillMessage(float deathtype)
        return w_deathtypestring;
 }
 
-#define KN_MAX_ENTRIES 10
-float kn_index;
-float killnotify_times[KN_MAX_ENTRIES];
-float killnotify_deathtype[KN_MAX_ENTRIES];
-float killnotify_actiontype[KN_MAX_ENTRIES]; // 0 = "Y [used by] X", 1 = "X [did action to] Y"
-string killnotify_attackers[KN_MAX_ENTRIES];
-string killnotify_victims[KN_MAX_ENTRIES];
-void HUD_KillNotify_Push(string attacker, string victim, float actiontype, float wpn)
+void HUD_Notify_Push(string icon, string attacker, string victim)
 {
-       --kn_index;
-       if (kn_index == -1)
-               kn_index = KN_MAX_ENTRIES-1;
-       killnotify_times[kn_index] = time;
-       killnotify_deathtype[kn_index] = wpn;
-       killnotify_actiontype[kn_index] = actiontype;
-       if(killnotify_attackers[kn_index])
-               strunzone(killnotify_attackers[kn_index]);
-       killnotify_attackers[kn_index] = strzone(attacker);
-       if(killnotify_victims[kn_index])
-               strunzone(killnotify_victims[kn_index]);
-       killnotify_victims[kn_index] = strzone(victim);
-}
+       if(icon != "")
+       {
+               --kn_index;
+               if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
+               notify_times[kn_index] = time;
 
-void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
-{
-       float w;
-       float alsoprint, gentle;
-       alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
-       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
-       
-       if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == MAPINFO_TYPE_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
-               return;
+               // icon
+               if(notify_icon[kn_index]) { strunzone(notify_icon[kn_index]); }
+               notify_icon[kn_index] = strzone(icon);
 
-       if(msg == MSG_SUICIDE) {
-               w = DEATH_WEAPONOF(type);
-               if(WEP_VALID(w)) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if (alsoprint)
-                               print("^1", sprintf(Weapon_SuicideMessage(type), strcat(s1, "^1")), "\n");
-               } else if (type == DEATH_KILL) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_KILL);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 couldn't take it anymore\n"), s1));
-               } else if (type == DEATH_ROT) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 died\n"), s1));
-               } else if (type == DEATH_NOAMMO) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_NOAMMO);
-                       if (alsoprint)
-                               print (sprintf(_("^7%s^7 committed suicide. What's the point of living without ammo?\n"), s1));
-               } else if (type == DEATH_CAMP) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_CAMP);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 thought they found a nice camping ground\n"), s1));
-               } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
-                       HUD_KillNotify_Push(s1, "", 0, type);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 didn't become friends with the Lord of Teamplay\n"), s1));
-               } else if (type == DEATH_CHEAT) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 unfairly eliminated themself\n"), s1));
-               } else if (type == DEATH_FIRE) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 burned to death\n"), s1));
-               } else if (type != DEATH_TEAMCHANGE && type != DEATH_QUIET) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if (alsoprint)
-                               print (sprintf(_("^1%s^1 couldn't resist the urge to self-destruct\n"), s1));
-               } 
-               
-               if (stof(s2) > 2) // killcount > 2
-                       print (sprintf(_("^1%s^1 ended it all after a %d kill spree\n"), s1, stof(s2)));
-       } else if(msg == MSG_KILL) {
-               w = DEATH_WEAPONOF(type);
-               if(WEP_VALID(w)) {
-                       HUD_KillNotify_Push(s1, s2, 1, type);
-                       if (alsoprint)
-                               print("^1", sprintf(Weapon_KillMessage(type), strcat(s2, "^1"), strcat(s1, "^1")), "\n"); // default order: victim, killer
-               }
-               else if(type == KILL_TEAM_RED || type == KILL_TEAM_BLUE || type == KILL_TEAM_SPREE) {
-                       HUD_KillNotify_Push(s1, s2, 1, type);
-                       if(alsoprint)
-                       {
-                               if(gentle) {
-                                       print (sprintf(_("^1%s^1 took action against a team mate\n"), s1));
-                               } else {
-                                       print (sprintf(_("^1%s^1 mows down a team mate\n"), s1));
-                               }
-                       }
-                       if (stof(s2) > 2 && type == KILL_TEAM_SPREE) {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 ended a %d scoring spree by going against a team mate\n"), s1, stof(s3)));
-                               else
-                                       print (sprintf(_("^1%s^1 ended a %d kill spree by killing a team mate\n"), s1, stof(s3)));
-                       }
-                       else if (stof(s2) > 2) {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1's %s scoring spree was ended by a team mate!\n"), s1, stof(s3)));
-                               else
-                                       print (sprintf(_("^1%s^1's %s kill spree was ended by a team mate!\n"), s1, stof(s3)));
-                       }
-               }
-               else if(type == KILL_FIRST_BLOOD)
-                       print(sprintf(_("^1%s^1 drew first blood\n"), s1));
-               else if (type == DEATH_TELEFRAG) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
-                       if(gentle)
-                               print (sprintf(_("^1%s^1 tried to occupy %s^1's teleport destination space\n"), s2, s1));
-                       else
-                               print (sprintf(_("^1%s^1 was telefragged by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_DROWN) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was drowned by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_SLIME) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was slimed by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_LAVA) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was cooked by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_FALL) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was grounded by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_SHOOTING_STAR) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was shot into space by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_SWAMP) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was conserved by %s\n"), s2, s1));
-               }
-               else if (type == DEATH_HURTTRIGGER)
-               {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
-                       if(alsoprint)
-                               print(sprintf(_("^1%s^1 was thrown into a world of hurt by %s\n"), s2, s1));
-               } else if(type == DEATH_VHCRUSH) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was crushed by %s\n"), s2, s1));
-               } else if(type == DEATH_SBMINIGUN) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 got shredded by %s\n"), s2, s1));
-               } else if(type == DEATH_SBROCKET) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was blasted to bits by %s\n"), s2, s1));
-               } else if(type == DEATH_SBBLOWUP) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
-               } else if(type == DEATH_WAKIGUN) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was bolted down by %s\n"), s2, s1));
-               } else if(type == DEATH_BUMB_GUN) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 saw %s's preddy lights.\n"), s2, s1));
-               } else if(type == DEATH_WAKIROCKET) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 could find no shelter from %s^1's rockets\n"), s2, s1));
-               } else if(type == DEATH_WAKIBLOWUP) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
-               } else if(type == DEATH_RAPTOR_CANNON) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 nailed to hell by %s\n"), s2, s1));
-               } else if(type == DEATH_RAPTOR_BOMB) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 cluster crushed by %s\n"), s2, s1));
-               } else if(type == DEATH_RAPTOR_DEATH) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 got caught in the blast when %s^1's destroys a vehicle\n"), s2, s1));
-               } else if(type == DEATH_TURRET) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was pushed into the line of fire by %s\n"), s2, s1));
-               } else if(type == DEATH_TOUCHEXPLODE) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was pushed into an accident by %s\n"), s2, s1));
-               } else if(type == DEATH_CHEAT) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was unfairly eliminated by %s\n"), s2, s1));
-               } else if (type == DEATH_FIRE) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was burnt to death by %s\n"), s2, s1));
-               } else if (type == DEATH_CUSTOM) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
-                       if(alsoprint)
-                               print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
-               } else if (type == DEATH_HURTTRIGGER) {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
-                       if(alsoprint)
-                               print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
-               } else {
-                       HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was fragged by %s\n"), s2, s1));
-               }
-       } else if(msg == MSG_SPREE) {
-               if(type == KILL_END_SPREE) {
-                       if(gentle)
-                               print (sprintf(_("^1%s^1's %s scoring spree was ended by %s\n"), s1, s2, s3));
-                       else
-                               print (sprintf(_("^1%s^1's %s kill spree was ended by %s\n"), s1, s2, s3));
-               } else if(type == KILL_SPREE) {
-                       if(gentle)
-                               print (sprintf(_("^1%s^1 made %s scores in a row\n"), s1, s2));
-                       else
-                               print (sprintf(_("^1%s^1 has %s frags in a row\n"), s1, s2));
-               } else if(type == KILL_SPREE_3) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 made a ^1TRIPLE SCORE\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 made a ^1TRIPLE FRAG\n"), s1));
-               } else if(type == KILL_SPREE_5) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 unleashes ^1SCORING RAGE\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 unleashes ^1RAGE\n"), s1));
-               } else if(type == KILL_SPREE_10) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 made ^1TEN SCORES IN A ROW!\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 starts the ^1MASSACRE!\n"), s1));
-               } else if(type == KILL_SPREE_15) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 made ^1FIFTEEN SCORES IN A ROW!\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 executes ^1MAYHEM!\n"), s1));
-               } else if(type == KILL_SPREE_20) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 made ^1TWENTY SCORES IN A ROW!\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 is a ^1BERSERKER!\n"), s1));
-               } else if(type == KILL_SPREE_25) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 made ^1TWENTY FIVE SCORES IN A ROW!\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 inflicts ^1CARNAGE!\n"), s1));
-               } else if(type == KILL_SPREE_30) {
-                       if(gentle)
-                               print (sprintf(_("%s^7 made ^1THIRTY SCORES IN A ROW!\n"), s1));
-                       else
-                               print (sprintf(_("%s^7 unleashes ^1ARMAGEDDON!\n"), s1));
-               }
-       } else if(msg == MSG_KILL_ACTION) { // wtf is this? isnt it basically the same as MSG_SUICIDE?
-               if (type == DEATH_DROWN) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_DROWN);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 was in the water for too long\n"), s1));
-                               else
-                                       print (sprintf(_("^1%s^1 drowned\n"), s1));
-                       }
-               } else if (type == DEATH_SLIME) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_SLIME);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was slimed\n"), s1));
-               } else if (type == DEATH_LAVA) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_LAVA);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 found a hot place\n"), s1));
-                               else
-                                       print (sprintf(_("^1%s^1 turned into hot slag\n"), s1));
-                       }
-               } else if (type == DEATH_FALL) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 tested gravity (and it worked)\n"), s1));
-                               else
-                                       print (sprintf(_("^1%s^1 hit the ground with a crunch\n"), s1));
-                       }
-               } else if (type == DEATH_SHOOTING_STAR) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_SHOOTING_STAR);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 became a shooting star\n"), s1));
-               } else if (type == DEATH_SWAMP) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 discovered a swamp\n"), s1));
-                               else
-                                       print (sprintf(_("^1%s^1 is now conserved for centuries to come\n"), s1));
-                       }
-               } else if(DEATH_ISTURRET(type)) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 ran into a turret\n"), s1));
-                               else
-                               {
-                                       switch(type)
-                                       {
-                                               case DEATH_TURRET_EWHEEL:
-                                                       print (sprintf(_("^1%s^1 was laserd down by a eWheel turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_FLAC:
-                                                       print (sprintf(_("^1%s^1 got caught in the flac \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_MACHINEGUN:
-                                                       print (sprintf(_("^1%s^1 was riddeld full of riddled by a machinegun turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_WALKER_GUN:
-                                                       print (sprintf(_("^1%s^1 got served a led enrichment by a walker turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_WALKER_MEELE:
-                                                       print (sprintf(_("^1%s^1 was impaled by a walker turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_WALKER_ROCKET:
-                                                       print (sprintf(_("^1%s^1 was rocketed to hell by a walker turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_HELLION:
-                                                       print (sprintf(_("^1%s^1 was blasted away hellion turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_HK:
-                                                       print (sprintf(_("^1%s^1 could not hide from the hunter turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_MLRS:
-                                                       print (sprintf(_("^1%s^1 got turned into smoldering gibs by a mlrs turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_PLASMA:
-                                                       print (sprintf(_("^1%s^1 got served some superheated plasma from a plasma turret \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_PHASER:
-                                                       print (sprintf(_("^1%s^1 was phased out \n"), s1));
-                                                       break;
-                                               case DEATH_TURRET_TESLA:                        
-                                                       print (sprintf(_("^1%s^1 was electrocuted by a tesla turret \n"), s1));
-                                                       break;
-                                       }
-                               }
-                       }
-               } else if (type == DEATH_CUSTOM) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
-                       if(alsoprint)
-                               print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
-               } else if (type == DEATH_HURTTRIGGER) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
-                       if(alsoprint)
-                               print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
-               } else if(type == DEATH_TOUCHEXPLODE) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 died in an accident\n"), s1));
-               } else if(type == DEATH_CHEAT) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                               print (sprintf(_("^1%s^1 was unfairly eliminated\n"), s1));
-               } else if(type == DEATH_FIRE) {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 felt a little hot\n"), s1));
-                               else
-                                       print (sprintf(_("^1%s^1 burnt to death\n"), s1));
-                               }
-               } else {
-                       HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
-                       if(alsoprint)
-                       {
-                               if(gentle)
-                                       print (sprintf(_("^1%s^1 needs a restart\n"), s1));
-                               else
-                                       print (sprintf(_("^1%s^1 died\n"), s1));
-                       }
-               }
-       } else if(msg == MSG_KILL_ACTION_SPREE) {
-               if(gentle)
-                       print (sprintf(_("^1%s^1 needs a restart after a %d scoring spree\n"), s1, stof(s2)));
-               else
-                       print (sprintf(_("^1%s^1 died with a %d kill spree\n"), s1, stof(s2)));
-       } else if(msg == MSG_INFO) {
-               if(type == INFO_GOTFLAG) { // here, s2 is the flag name
-                       HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
-                       print(sprintf(_("%s^7 got the %s\n"), s1, s2));
-               } else if(type == INFO_LOSTFLAG) {
-                       HUD_KillNotify_Push(s1, s2, 0, INFO_LOSTFLAG);
-                       print(sprintf(_("%s^7 lost the %s\n"), s1, s2));
-               } else if(type == INFO_PICKUPFLAG) {
-                       HUD_KillNotify_Push(s1, s2, 0, INFO_GOTFLAG);
-                       print(sprintf(_("%s^7 picked up the %s\n"), s1, s2));
-               } else if(type == INFO_RETURNFLAG) {
-                       HUD_KillNotify_Push(s1, s2, 0, INFO_RETURNFLAG);
-                       print(sprintf(_("%s^7 returned the %s\n"), s1, s2));
-               } else if(type == INFO_CAPTUREFLAG) {
-                       HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
-                       print(sprintf(_("%s^7 captured the %s%s\n"), s1, s2, s3));
-               }
-       } else if(msg == MSG_RACE) {
-               if(type == RACE_SERVER_RECORD) {
-                       HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
-               }
-               else if(type == RACE_NEW_RANK) {
-                       HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
-               }
-               else if(type == RACE_NEW_TIME) {
-                       HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
-               }
-               else if(type == RACE_FAIL) {
-                       HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
-               }
-       } else if(msg == MSG_KA) {
-               if(type == KA_PICKUPBALL) {
-                       HUD_KillNotify_Push(s1, s2, 0, KA_PICKUPBALL);
-                       if(alsoprint)
-                               print (sprintf(_("%s^7 has picked up the ball!\n"), s1));
-               }
-               else if(type == KA_DROPBALL) {
-                       HUD_KillNotify_Push(s1, s2, 0, KA_DROPBALL);
-                       if(alsoprint)
-                               print(sprintf(_("%s^7 has dropped the ball!\n"), s1));
-               }
-       }
-}
+               // attacker
+               if(notify_attackers[kn_index]) { strunzone(notify_attackers[kn_index]); }
+               notify_attackers[kn_index] = strzone(attacker);
 
-void HUD_KillCenterprint(string s1, string s2, float type, float msg)
-{
-       float gentle;
-       gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
-       if(msg == MSG_SUICIDE) {
-               if (type == DEATH_TEAMCHANGE) {
-                       centerprint_hud(sprintf(_("You are now on: %s"), s1));
-               } else if (type == DEATH_AUTOTEAMCHANGE) {
-                       centerprint_hud(sprintf(_("You have been moved into a different team to improve team balance\nYou are now on: %s"), s1));
-               } else if (type == DEATH_CAMP) {
-                       if(gentle)
-                               centerprint_hud(_("^1Reconsider your tactics, camper!"));
-                       else
-                               centerprint_hud(_("^1Die camper!"));
-               } else if (type == DEATH_NOAMMO) {
-                       if(gentle)
-                               centerprint_hud(_("^1You are reinserted into the game for running out of ammo..."));
-                       else
-                               centerprint_hud(_("^1You were killed for running out of ammo..."));
-               } else if (type == DEATH_ROT) {
-                       if(gentle)
-                               centerprint_hud(_("^1You need to preserve your health"));
-                       else
-                               centerprint_hud(_("^1You grew too old without taking your medicine"));
-               } else if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
-                       if(gentle)
-                               centerprint_hud(_("^1Don't go against team mates!"));
-                       else
-                               centerprint_hud(_("^1Don't shoot your team mates!"));
-               } else if (type == DEATH_QUIET) {
-                       // do nothing
-               } else { // generic message
-                       if(gentle)
-                               centerprint_hud(_("^1You need to be more careful!"));
-                       else
-                               centerprint_hud(_("^1You killed your own dumb self!"));
-               }
-       } else if(msg == MSG_KILL) {
-               if (type == KILL_TEAM_RED || type == KILL_TEAM_BLUE) {
-                       if(gentle) {
-                               centerprint_hud(sprintf(_("^1Moron! You went against ^7%s^1, a team mate!"), s1));
-                       } else {
-                               centerprint_hud(sprintf(_("^1Moron! You fragged ^7%s^1, a team mate!"), s1));
-                       }
-               } else if (type == KILL_FIRST_BLOOD) {
-                       if(gentle) {
-                               centerprint_hud(_("^1First score"));
-                       } else {
-                               centerprint_hud(_("^1First blood"));
-                       }
-               } else if (type == KILL_FIRST_VICTIM) {
-                       if(gentle) {
-                               centerprint_hud(_("^1First casualty"));
-                       } else {
-                               centerprint_hud(_("^1First victim"));
-                       }
-               } else if (type == KILL_TYPEFRAG) { // s2 contains "advanced kill messages" such as ping, handicap...
-                       if(gentle) {
-                               centerprint_hud(strcat(sprintf(_("^1You scored against ^7%s^1 who was typing!"), s1), s2));
-                       } else {
-                               centerprint_hud(strcat(sprintf(_("^1You typefragged ^7%s"), s1), s2));
-                       }
-               } else if (type == KILL_TYPEFRAGGED) {
-                       if(gentle) {
-                               centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s^1 while you were typing!"), s1), s2));
-                       } else {
-                               centerprint_hud(strcat(sprintf(_("^1You were typefragged by ^7%s"), s1), s2));
-                       }
-               } else if (type == KILL_FRAG) {
-                       if(gentle) {
-                               centerprint_hud(strcat(sprintf(_("^4You scored against ^7%s"), s1), s2));
-                       } else {
-                               centerprint_hud(strcat(sprintf(_("^4You fragged ^7%s"), s1), s2));
-                       }
-               } else { // generic message
-                       if(gentle) {
-                               centerprint_hud(strcat(sprintf(_("^1You were scored against by ^7%s"), s1), s2));
-                       } else {
-                               centerprint_hud(strcat(sprintf(_("^1You were fragged by ^7%s"), s1), s2));
-                       }
-               }
-       } else if(msg == MSG_KILL_ACTION) {
-               // TODO: invent more centerprints here?
-               centerprint_hud(_("^1Watch your step!"));
+               // victim
+               if(notify_victims[kn_index]) { strunzone(notify_victims[kn_index]); }
+               notify_victims[kn_index] = strzone(victim);
        }
 }
 
-void HUD_Notify (void)
+void HUD_Notify(void)
 {
        if(!autocvar__hud_configure)
        {
@@ -2201,14 +1701,11 @@ void HUD_Notify (void)
        float fadetime;
        fadetime = autocvar_hud_panel_notify_fadetime;
 
-       string s;
-
-       vector pos_attacker, pos_victim;
-       vector weap_pos;
+       vector pos_attacker, pos_victim, pos_icon;
        float width_attacker;
-       string attacker, victim;
+       string attacker, victim, icon;
 
-       float i, j, w, type, step, limit;
+       float i, j, step, limit;
        if(autocvar_hud_panel_notify_flip) //order items from the top down
        {
                i = 0;
@@ -2232,230 +1729,62 @@ void HUD_Notify (void)
                                a = entries - 1 - i;
                        attacker = textShortenToWidth(sprintf(_("Player %d"), a+1), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
                        victim = textShortenToWidth(sprintf(_("Player %d"), a+2), 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       s = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
+                       icon = strcat("weapon", get_weaponinfo(WEP_FIRST + mod(floor(a*2.4), WEP_LAST)).netname);
                        a = bound(0, (when - a) / 4, 1);
                        goto hud_config_notifyprint;
                }
-
-               if (j == KN_MAX_ENTRIES)
-                       j = 0;
-
-               if(killnotify_times[j] + when > time)
-                       a = 1;
-               else if(fadetime)
-               {
-                       a = bound(0, (killnotify_times[j] + when + fadetime - time) / fadetime, 1);
-                       if(!a)
-                       {
-                               break;
-                       }
-               }
                else
                {
-                       break;
-               }
-
-               s = "";
+                       if (j == KN_MAX_ENTRIES)
+                               j = 0;
 
-               type = killnotify_deathtype[j];
-               w = DEATH_WEAPONOF(type);
-
-               // TODO: maybe print in team colors?
-               //
-               // Y [used by] X
-               if(killnotify_actiontype[j] == 0) 
-               {
-                       if(type == DEATH_GENERIC)
-                       {
-                               s = "notify_death";
-                       }
-                       else if(type == DEATH_NOAMMO)
-                       {
-                               s = "notify_outofammo";
-                       }
-                       else if(type == DEATH_KILL)
-                       {
-                               s = "notify_selfkill";
-                       }
-                       else if(type == DEATH_CAMP)
-                       {
-                               s = "notify_camping";
-                       }
-                       else if(type == KILL_TEAM_RED)
-                       {
-                               s = "notify_teamkill_red";
-                       }
-                       else if(type == KILL_TEAM_BLUE)
-                       {
-                               s = "notify_teamkill_blue";
-                       }
-                       else if(type == DEATH_DROWN)
-                       {
-                               s = "notify_water";
-                       }
-                       else if(type == DEATH_SLIME)
-                       {
-                               s = "notify_slime";
-                       }
-                       else if(type == DEATH_LAVA)
-                       {
-                               s = "notify_lava";
-                       }
-                       else if(type == DEATH_FALL)
-                       {
-                               s = "notify_fall";
-                       }
-                       else if(type == DEATH_SHOOTING_STAR)
-                       {
-                               s = "notify_shootingstar";
-                       }
-                       else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM)
-                       {
-                               s = "notify_death";
-                       }
-                       else if(type == INFO_GOTFLAG)
-                       {
-                               if(killnotify_victims[j] == "^1RED^7 flag")
-                               {
-                                       s = "notify_red_taken";
-                               }
-                               else
-                               {
-                                       s = "notify_blue_taken";
-                               }
-                       }
-                       else if(type == INFO_RETURNFLAG)
-                       {
-                               if(killnotify_victims[j] == "^1RED^7 flag")
-                               {
-                                       s = "notify_red_returned";
-                               }
-                               else
-                               {
-                                       s = "notify_blue_returned";
-                               }
-                       }
-                       else if(type == INFO_LOSTFLAG)
-                       {
-                               if(killnotify_victims[j] == "^1RED^7 flag")
-                               {
-                                       s = "notify_red_lost";
-                               }
-                               else
-                               {
-                                       s = "notify_blue_lost";
-                               }
-                       }
-                       else if(type == INFO_CAPTUREFLAG)
+                       if(notify_times[j] + when > time)
+                               a = 1;
+                       else if(fadetime)
                        {
-                               if(killnotify_victims[j] == "^1RED^7 flag")
+                               a = bound(0, (notify_times[j] + when + fadetime - time) / fadetime, 1);
+                               if(!a)
                                {
-                                       s = "notify_red_captured";
-                               }
-                               else
-                               {
-                                       s = "notify_blue_captured";
+                                       break;
                                }
                        }
-                       else if(type == KA_DROPBALL)
-                       {
-                               s = "notify_balldropped";
-                       }
-                       else if(type == KA_PICKUPBALL)
+                       else
                        {
-                               s = "notify_ballpickedup";
+                               break;
                        }
                        
-                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       pos_attacker = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
-                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
-
-                       if(s != "")
-                       {
-                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
-                       }
+                       attacker = notify_attackers[j];
+                       victim = notify_victims[j];
+                       icon = notify_icon[j];
                }
-               // X [did action to] Y
-               else
+
+               //type = notify_deathtype[j];
+               //w = DEATH_WEAPONOF(type);
+
+               if(icon != "")
                {
-                       if(type & HITTYPE_SECONDARY && w == WEP_LASER)
-                       {
-                               s = "notify_melee_laser";
-                       }
-                       else if(type & HITTYPE_SECONDARY && w == WEP_SHOTGUN)
-                       {
-                               s = "notify_melee_shotgun";
-                       }
-                       else if(WEP_VALID(w))
-                       {
-                               self = get_weaponinfo(w);
-                               s = strcat("weapon", self.netname);
-                       }
-                       else if(type == KILL_TEAM_RED)
-                       {
-                               s = "notify_teamkill_red";
-                       }
-                       else if(type == KILL_TEAM_BLUE)
+                       if((attacker != "") && (victim == ""))
                        {
-                               s = "notify_teamkill_red";
-                       }
-                       else if(type == DEATH_TELEFRAG)
-                       {
-                               s = "notify_telefrag";
-                       }
-                       else if(type == DEATH_DROWN)
-                       {
-                               s = "notify_water";
-                       }
-                       else if(type == DEATH_SLIME)
-                       {
-                               s = "notify_slime";
-                       }
-                       else if(type == DEATH_LAVA)
-                       {
-                               s = "notify_lava";
-                       }
-                       else if(type == DEATH_FALL)
-                       {
-                               s = "notify_fall";
-                       }
-                       else if(type == DEATH_SHOOTING_STAR)
-                       {
-                               s = "notify_shootingstar";
-                       }
-                       else if(type == DEATH_HURTTRIGGER || type == DEATH_CUSTOM) // DEATH_CUSTOM is also void, right?
-                       {
-                               s = "notify_void";
-                       }
-                       else if(type == RACE_SERVER_RECORD)
-                       {
-                               s = "race_newrecordserver";
-                       }
-                       else if(type == RACE_NEW_RANK)
-                       {
-                               s = "race_newrankyellow";
-                       }
-                       else if(type == RACE_NEW_TIME)
-                       {
-                               s = "race_newtime";
+                               // Y [used by] X
+                               attacker = textShortenToWidth(attacker, 0.73 * mySize_x - height, fontsize, stringwidth_colors);
+                               pos_attacker = pos + eX * (0.27 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
+                               pos_icon = pos + eX * 0.25 * mySize_x - eX * height + eY * i * height;
+
+                               drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
-                       else if(type == RACE_FAIL)
+                       else if((attacker != "") && (victim != ""))
                        {
-                               s = "race_newfail";
-                       }
-
-                       attacker = textShortenToWidth(killnotify_attackers[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
-                       victim = textShortenToWidth(killnotify_victims[j], 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               // X [did action to] Y
+                               attacker = textShortenToWidth(attacker, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
+                               victim = textShortenToWidth(victim, 0.48 * mySize_x - height, fontsize, stringwidth_colors);
 :hud_config_notifyprint
-                       width_attacker = stringwidth(attacker, TRUE, fontsize);
-                       pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
-                       pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
-                       weap_pos = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
+                               width_attacker = stringwidth(attacker, TRUE, fontsize);
+                               pos_attacker = pos + eX * (0.48 * mySize_x - height - width_attacker) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
+                               pos_victim = pos + eX * (0.52 * mySize_x + height) + eY * ((0.5 * fontsize_y + i * height) + (0.5 * (height - fontheight)));
+                               pos_icon = pos + eX * 0.5 * mySize_x - eX * height + eY * i * height;
 
-                       if(s != "")
-                       {
-                               drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+                               drawpic_aspect_skin(pos_icon, icon, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_attacker, attacker, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                                drawcolorcodedstring(pos_victim, victim, fontsize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
                        }
@@ -2706,8 +2035,8 @@ void HUD_Radar(void)
        for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
        {
                color2 = GetPlayerColor(tm.sv_entnum);
-               //if(color == COLOR_SPECTATOR || color == color2)
-                       draw_teamradar_player(tm.origin, tm.angles, GetTeamRGB(color2));
+               //if(color == FL_SPECTATOR || color == color2)
+                       draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
        }
        draw_teamradar_player(view_origin, view_angles, '1 1 1');
 
@@ -2746,7 +2075,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
                        for(i=0; i<team_count; ++i) {
                                if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
                                        HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, GetTeamRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize_y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                        }
                        first_pl = 1;
                        pos_y += fontsize_y;
@@ -2771,7 +2100,7 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
                        }
 
                        if (team_count)
-                               score_color = GetTeamRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
+                               score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
                        s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
                        drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                        drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
@@ -2787,11 +2116,11 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
                // show team scores in the first line
                float score_size = mySize_x / team_count;
                for(tm = teams.sort_next; tm; tm = tm.sort_next) {
-                       if(tm.team == COLOR_SPECTATOR)
+                       if(tm.team == FL_SPECTATOR)
                                continue;
                        if (tm.team == myteam)
                                drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize_y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-                       drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                       drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                        ++i;
                }
                first_pl = 1;
@@ -2803,14 +2132,14 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
        do
        for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
        {
-               if ((team_count && pl.team != tm.team) || pl.team == COLOR_SPECTATOR)
+               if ((team_count && pl.team != tm.team) || pl.team == FL_SPECTATOR)
                        continue;
 
                if (i == entries-1 && !me_printed && pl != me)
                if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
                {
                        for (pl = me.sort_next; pl; pl = pl.sort_next)
-                               if (pl.team != COLOR_SPECTATOR)
+                               if (pl.team != FL_SPECTATOR)
                                        break;
 
                        if (pl)
@@ -2828,14 +2157,14 @@ void HUD_Score_Rankings(vector pos, vector mySize, entity me, float team_count)
                        drawfill(pos, eX * mySize_x + eY * fontsize_y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
                }
                if (team_count)
-                       score_color = GetTeamRGB(pl.team) * 0.8;
+                       score_color = Team_ColorRGB(pl.team) * 0.8;
                s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
                drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, TRUE, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
                drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
                pos_y += fontsize_y;
                ++i;
        }
-       while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != COLOR_SPECTATOR || (tm = tm.sort_next)));
+       while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != FL_SPECTATOR || (tm = tm.sort_next)));
 }
 
 void HUD_Score(void)
@@ -2956,7 +2285,7 @@ void HUD_Score(void)
                vector score_pos, score_size; //for scores other than myteam
                if (spectatee_status == -1 || autocvar_hud_panel_score_rankings)
                {
-                       for(tm = teams.sort_next; tm, tm.team != COLOR_SPECTATOR; tm = tm.sort_next)
+                       for(tm = teams.sort_next; tm, tm.team != FL_SPECTATOR; tm = tm.sort_next)
                                ++scores_count;
                        if (autocvar_hud_panel_score_rankings)
                        {
@@ -2995,7 +2324,7 @@ void HUD_Score(void)
                draw_beginBoldFont();
                row = column = 0;
                for(tm = teams.sort_next; tm; tm = tm.sort_next) {
-                       if(tm.team == COLOR_SPECTATOR)
+                       if(tm.team == FL_SPECTATOR)
                                continue;
                        score = tm.(teamscores[ts_primary]);
                        if(autocvar__hud_configure)
@@ -3009,7 +2338,7 @@ void HUD_Score(void)
                                score_pos = pos + eX * column * (score_size_x + offset_x) + eY * row * (score_size_y + offset_y);
                                if (max_fragcount == score)
                                        HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(score_pos, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                                ++row;
                                if(row >= rows)
                                {
@@ -3020,11 +2349,11 @@ void HUD_Score(void)
                        else if(tm.team == myteam) {
                                if (max_fragcount == score)
                                        HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize_x + eY * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize_x + eY * mySize_y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                        } else {
                                if (max_fragcount == score)
                                        HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-                               drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, GetTeamRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+                               drawstring_aspect(pos + eX * 0.75 * mySize_x + eY * (1/3) * rows * mySize_y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
                                ++rows;
                        }
                }
@@ -3438,7 +2767,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                case 2: red_icon = "flag_red_lost"; break;
                case 3: red_icon = "flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
                default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
                                red_icon = "flag_red_shielded";
                        else
                                red_icon = string_null;
@@ -3451,7 +2780,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                default:
                        if(redflag == 3)
                                red_icon_prevstatus = "flag_red_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_2))
                                red_icon_prevstatus = "flag_red_shielded";
                        else
                                red_icon_prevstatus = string_null;
@@ -3466,7 +2795,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                case 2: blue_icon = "flag_blue_lost"; break;
                case 3: blue_icon = "flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
                default:
-                       if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                       if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
                                blue_icon = "flag_blue_shielded";
                        else
                                blue_icon = string_null;
@@ -3479,7 +2808,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                default:
                        if(blueflag == 3)
                                blue_icon_prevstatus = "flag_blue_carrying"; // make it more visible
-                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
+                       else if((stat_items & IT_CTF_SHIELDED) && (myteam == FL_TEAM_1))
                                blue_icon_prevstatus = "flag_blue_shielded";
                        else
                                blue_icon_prevstatus = string_null;
@@ -3487,7 +2816,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
        }
 
        if(mySize_x > mySize_y) {
-               if (myteam == COLOR_TEAM1) { // always draw own flag on left
+               if (myteam == FL_TEAM_1) { // always draw own flag on left
                        redflag_pos = pos;
                        blueflag_pos = pos + eX * 0.5 * mySize_x;
                } else {
@@ -3496,7 +2825,7 @@ void HUD_Mod_CTF(vector pos, vector mySize)
                }
                flag_size = eX * 0.5 * mySize_x + eY * mySize_y;
        } else {
-               if (myteam == COLOR_TEAM1) { // always draw own flag on left
+               if (myteam == FL_TEAM_1) { // always draw own flag on left
                        redflag_pos = pos;
                        blueflag_pos = pos + eY * 0.5 * mySize_y;
                } else {
@@ -3610,16 +2939,16 @@ void HUD_Mod_KH(vector pos, vector mySize)
                {
                        switch(keyteam)
                        {
-                               case COLOR_TEAM1:
+                               case FL_TEAM_1:
                                        drawpic_aspect_skin(pa, "kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
-                               case COLOR_TEAM2:
+                               case FL_TEAM_2:
                                        drawpic_aspect_skin(pa, "kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
-                               case COLOR_TEAM3:
+                               case FL_TEAM_3:
                                        drawpic_aspect_skin(pa, "kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
-                               case COLOR_TEAM4:
+                               case FL_TEAM_4:
                                        drawpic_aspect_skin(pa, "kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% theAlpha key
                                        break;
                                default:
@@ -3853,7 +3182,7 @@ void HUD_Mod_Race(vector pos, vector mySize)
        else
                rank = 0;
        string rankname;
-       rankname = race_PlaceName(rank);
+       rankname = count_ordinal(rank);
 
        vector namepos;
        namepos = medalPos + '0 0.8 0' * squareSize;
@@ -3966,7 +3295,7 @@ void HUD_Mod_Dom(vector myPos, vector mySize)
        entity tm;
        float teams_count = 0;
        for(tm = teams.sort_next; tm; tm = tm.sort_next)
-               if(tm.team != COLOR_SPECTATOR)
+               if(tm.team != FL_SPECTATOR)
                        ++teams_count;
 
        float layout = autocvar_hud_panel_modicons_dom_layout;
@@ -4425,7 +3754,7 @@ void HUD_InfoMessages(void)
                        {
                                for(; tm.sort_next; tm = tm.sort_next)
                                {
-                                       if(!tm.team_size || tm.team == COLOR_SPECTATOR)
+                                       if(!tm.team_size || tm.team == FL_SPECTATOR)
                                                continue;
                                        if(!ts_min) ts_min = tm.team_size;
                                        else ts_min = min(ts_min, tm.team_size);
@@ -4437,7 +3766,7 @@ void HUD_InfoMessages(void)
                                        s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
                                        tm = GetTeam(myteam, false);
                                        if (tm)
-                                       if (tm.team != COLOR_SPECTATOR)
+                                       if (tm.team != FL_SPECTATOR)
                                        if (tm.team_size == ts_max)
                                                s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
                                        drawInfoMessage(s)
@@ -4960,7 +4289,7 @@ void HUD_CenterPrint (void)
                drawfontscale = sz * '1 1 0';
                
                if (centerprint_countdown_num[j])
-                       n = tokenizebyseparator(sprintf(centerprint_messages[j], centerprint_countdown_num[j]), "\n");
+                       n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
                else
                        n = tokenizebyseparator(centerprint_messages[j], "\n");