vector panel_size_copied;
entity panel;
-entityclass(HUDPanel)
+entityclass(HUDPanel);
class(HUDPanel) .string panel_name;
class(HUDPanel) .int panel_id;
class(HUDPanel) .vector current_panel_pos;
HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
HUD_PANEL(PHYSICS , HUD_Physics , physics) \
HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint) \
- HUD_PANEL(BUFFS , HUD_Buffs , buffs)
+ HUD_PANEL(BUFFS , HUD_Buffs , buffs) \
+ HUD_PANEL(ITEMSTIME , HUD_ItemsTime , itemstime)
#define HUD_PANEL(NAME, draw_func, name) \
int HUD_PANEL_##NAME; \