int ps_primary, ps_secondary;
int ts_primary, ts_secondary;
-float last_switchweapon;
-float last_activeweapon;
+int last_switchweapon;
+int last_activeweapon;
float weapontime;
float weaponprevtime;
var void HUD_ModIcons_GameType(vector pos, vector size);
void HUD_ModIcons_SetFunc();
-#endif
\ No newline at end of file
+#endif