float hud_draw_maximized;
float hud_panel_radar_maximized;
+float hud_panel_quickmenu;
float chat_panel_modified;
float radar_panel_modified;
float GetPlayerColorForce(int i);
+float mv_active;
#define HUD_PANELS(HUD_PANEL) \
HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \
HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
HUD_PANEL(PHYSICS , HUD_Physics , physics) \
HUD_PANEL(CENTERPRINT , HUD_CenterPrint , centerprint) \
- HUD_PANEL(BUFFS , HUD_Buffs , buffs)
+ HUD_PANEL(BUFFS , HUD_Buffs , buffs) \
+ HUD_PANEL(QUICKMENU , HUD_QuickMenu , quickmenu) \
+ // always add new panels to the end of list
#define HUD_PANEL(NAME, draw_func, name) \
int HUD_PANEL_##NAME; \