]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qh
Merge branch 'master' into terencehill/quickmenu
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
index 16a7645fd991819a55fd1b8de4349d318ee15f30..4e0588fa1b1bd343382f43fafdbf92f81c0369f0 100644 (file)
@@ -14,6 +14,7 @@ string hud_panelorder_prev;
 
 float hud_draw_maximized;
 float hud_panel_radar_maximized;
+float hud_panel_quickmenu;
 float chat_panel_modified;
 float radar_panel_modified;
 
@@ -103,6 +104,7 @@ float current_player;
 
 float GetPlayerColorForce(int i);
 
+float mv_active;
 
 #define HUD_PANELS(HUD_PANEL)                                                                                                                                                                          \
        HUD_PANEL(WEAPONS      , HUD_Weapons      , weapons)                                                                                                                    \
@@ -122,7 +124,9 @@ float GetPlayerColorForce(int i);
        HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages)                                                                                                               \
        HUD_PANEL(PHYSICS      , HUD_Physics      , physics)                                                                                                                    \
        HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)                                                                                                                \
-       HUD_PANEL(BUFFS        , HUD_Buffs        , buffs)
+       HUD_PANEL(BUFFS        , HUD_Buffs        , buffs) \
+       HUD_PANEL(QUICKMENU    , HUD_QuickMenu    , quickmenu) \
+       // always add new panels to the end of list
 
 #define HUD_PANEL(NAME, draw_func, name)                                                                                                                                                       \
        int HUD_PANEL_##NAME;                                                                                                                                                                                   \