vector panel_click_resizeorigin; // coordinates for opposite point when resizing
float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
var float highlightedPanel = -1;
-var float highlightedPanel_prev = -1;
float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
const float BORDER_MULTIPLIER = 0.25;
var float panel_bg_padding;
var string panel_bg_padding_str;
+float current_player;
+
// Because calling lots of functions in QC apparently cuts fps in half on many machines:
// ----------------------
// MACRO HELL STARTS HERE
// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
#define HUD_Panel_GetColor()\
if((teamplay) && panel_bg_color_team) {\
- panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1) * panel_bg_color_team;\
+ panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1) * panel_bg_color_team;\
} else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) {\
panel_bg_color = '1 0 0' * panel_bg_color_team;\
} else {\
panel_bg_color = autocvar_hud_panel_bg_color;\
} else {\
if(panel_bg_color_str == "shirt") {\
- panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(player_localentnum - 1, "colors")) / 16), 0);\
+ panel_bg_color = colormapPaletteColor(floor(stof(getplayerkey(current_player - 1, "colors")) / 16), 0);\
} else if(panel_bg_color_str == "pants") {\
- panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(player_localentnum - 1, "colors")), 16), 1);\
+ panel_bg_color = colormapPaletteColor(mod(stof(getplayerkey(current_player - 1, "colors")), 16), 1);\
} else {\
panel_bg_color = stov(panel_bg_color_str);\
}\
HUD_Panel_GetMenuPos()\
} ENDS_WITH_CURLY_BRACE
+// FTEQCC I HATE YOU WHY DO YOU MAKE ME DO THIS??? :(
+// max macro length is 1024 characters, I must split it up :(
+
// Update all common cvars of given panel id
#define HUD_Panel_UpdateCvarsForId_Part2(id) \
switch(id) { \
case HUD_PANEL_INFOMESSAGES: HUD_Panel_UpdatePosSize(infomessages) break;\
case HUD_PANEL_PHYSICS: HUD_Panel_UpdatePosSize(physics); break;\
}
+
#define HUD_Panel_UpdatePosSizeForId(id) \
switch(id) { \
case HUD_PANEL_WEAPONS: HUD_Panel_UpdatePosSize(weapons) break;\