]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qh
Merge branch 'master' into Mario/ons_updates
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qh
index 2747cc10bff13fcfd4ed8214cd585639d27f7d35..f9bd859c528f2fba8d17ce6b2095b5243089ace1 100644 (file)
@@ -121,7 +121,8 @@ float mv_active;
        HUD_PANEL(ENGINEINFO   , HUD_EngineInfo   , engineinfo) \
        HUD_PANEL(INFOMESSAGES , HUD_InfoMessages , infomessages) \
        HUD_PANEL(PHYSICS      , HUD_Physics      , physics) \
-       HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint)
+       HUD_PANEL(CENTERPRINT  , HUD_CenterPrint  , centerprint) \
+       HUD_PANEL(BUFFS        , HUD_Buffs        , buffs) 
 
 #define HUD_PANEL(NAME,draw_func,name) \
        float HUD_PANEL_##NAME; \
@@ -195,7 +196,7 @@ if((teamplay) && panel_bg_color_team) {\
                if(panel_bg_color_str == "shirt") {\
                        panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player - 1, "colors")) / 16), 0);\
                } else if(panel_bg_color_str == "pants") {\
-                       panel_bg_color = colormapPaletteColor(mod(stof(getplayerkeyvalue(current_player - 1, "colors")), 16), 1);\
+                       panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player - 1, "colors")) % 16, 1);\
                } else {\
                        panel_bg_color = stov(panel_bg_color_str);\
                }\
@@ -344,14 +345,16 @@ panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_bo
 HUD_Panel_GetBorder() \
 } ENDS_WITH_CURLY_BRACE
 
+#define NOTIFY_MAX_ENTRIES 10
+#define NOTIFY_ICON_MARGIN 0.02
 
-#define KN_MAX_ENTRIES 10
+float notify_index;
+float notify_count;
+float notify_times[NOTIFY_MAX_ENTRIES];
+string notify_attackers[NOTIFY_MAX_ENTRIES];
+string notify_victims[NOTIFY_MAX_ENTRIES];
+string notify_icons[NOTIFY_MAX_ENTRIES];
 
-float kn_index;
-float notify_times[KN_MAX_ENTRIES];
-string notify_icon[KN_MAX_ENTRIES];
-string notify_attackers[KN_MAX_ENTRIES];
-string notify_victims[KN_MAX_ENTRIES];
 void HUD_Notify_Push(string icon, string attacker, string victim);
 
 var void HUD_ModIcons_GameType(vector pos, vector size);