float hud_draw_maximized;
float hud_panel_radar_maximized;
+float hud_panel_radar_mouse;
+float hud_panel_radar_bottom;
+float hud_panel_radar_temp_hidden;
float chat_panel_modified;
float radar_panel_modified;
+void HUD_Radar_Hide_Maximized();
+
vector mousepos;
vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
vector panel_click_resizeorigin; // coordinates for opposite point when resizing
float current_player;
+float mv_active;
+
#define HUD_PANELS \
HUD_PANEL(WEAPONS , HUD_Weapons , weapons) \