HUD_Write_Cvar_q("hud_progressbar_armor_color");
HUD_Write_Cvar_q("hud_progressbar_fuel_color");
HUD_Write_Cvar_q("hud_progressbar_nexball_color");
+ HUD_Write_Cvar_q("hud_progressbar_speed_color");
+ HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
+ HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
HUD_Write("\n");
HUD_Write_Cvar_q("_hud_panelorder");
HUD_Write_PanelCvar_q("_progressbar");
HUD_Write_PanelCvar_q("_progressbar_strength");
HUD_Write_PanelCvar_q("_progressbar_shield");
+ HUD_Write_PanelCvar_q("_text");
break;
case HUD_PANEL_HEALTHARMOR:
HUD_Write_PanelCvar_q("_flip");
HUD_Write_PanelCvar_q("_baralign");
HUD_Write_PanelCvar_q("_progressbar");
HUD_Write_PanelCvar_q("_acceleration_mode");
+ HUD_Write_PanelCvar_q("_text");
break;
case HUD_PANEL_CENTERPRINT:
HUD_Write_PanelCvar_q("_align");
HUD_Panel_UpdatePosSizeForId(highlightedPanel);
vector resizeorigin;
resizeorigin = panel_click_resizeorigin;
- vector myPos;
+ local noref vector myPos; // fteqcc sucks
// minimum panel size cap
mySize_x = max(0.025 * vid_conwidth, mySize_x);
// allow console bind to work
string con_keys;
float keys;
- con_keys = findkeysforcommand("toggleconsole");
- keys = tokenize(con_keys);
+ con_keys = findkeysforcommand("toggleconsole", 0);
+ keys = tokenize(con_keys); // findkeysforcommand returns data for this
float hit_con_bind, i;
for (i = 0; i < keys; ++i)