]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/main.qc
Merge branch 'master' into TimePath/debug_draw
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / main.qc
index ed50dda37878b5b7dc20e67a08f09708875215e6..6be7fa0474e2a158379fe6bbdf58f494995d2660 100644 (file)
@@ -1,8 +1,6 @@
 #include "main.qh"
-#include "_all.qh"
 
 #include "controlpoint.qh"
-#include "csqcmodel_hooks.qh"
 #include "damage.qh"
 #include "effects.qh"
 #include "generator.qh"
 #include "laser.qh"
 #include "mapvoting.qh"
 #include "modeleffects.qh"
+#include "mutators/events.qh"
 #include "particles.qh"
+#include "quickmenu.qh"
 #include "scoreboard.qh"
 #include "shownames.qh"
 #include "tuba.qh"
 #include "t_items.qh"
 #include "wall.qh"
-
-#include "../common/vehicles/all.qh"
-
-#include "mutators/events.qh"
-
 #include "weapons/projectile.qh"
-
-#include "../common/buffs.qh"
-#include "../common/deathtypes.qh"
-#include "../common/effects.qh"
+#include "../common/deathtypes/all.qh"
+#include "../common/items/all.qh"
 #include "../common/mapinfo.qh"
-#include "../common/monsters/all.qh"
-#include "../common/nades.qh"
+#include "../common/minigames/cl_minigames.qh"
+#include "../common/minigames/cl_minigames_hud.qh"
 #include "../common/net_notice.qh"
-#include "../common/notifications.qh"
-#include "../common/stats.qh"
-#include "../common/teams.qh"
-
-#include "../common/items/all.qh"
-
-#include "../common/mutators/base.qh"
-
-#include "../common/weapons/all.qh"
-
-#include "../csqcmodellib/cl_model.qh"
-#include "../csqcmodellib/interpolate.qh"
-
 #include "../common/triggers/include.qh"
-
 #include "../common/turrets/cl_turrets.qh"
-#include "../common/turrets/turrets.qh"
-
-#include "../warpzonelib/client.qh"
+#include "../common/vehicles/all.qh"
+#include "../lib/csqcmodel/cl_model.qh"
+#include "../lib/csqcmodel/interpolate.qh"
+#include "../lib/warpzone/client.qh"
 
 // --------------------------------------------------------------------------
 // BEGIN REQUIRED CSQC FUNCTIONS
@@ -62,8 +42,7 @@ void clearentity(entity e)
 {
        if (!clearentity_ent)
        {
-               clearentity_ent = spawn();
-               clearentity_ent.classname = "clearentity";
+               clearentity_ent = new(clearentity);
        }
        int n = e.entnum;
        copyentity(clearentity_ent, e);
@@ -83,14 +62,16 @@ void menu_sub_null()
 {
 }
 
+void draw_null(entity this) { }
+
 string forcefog;
 void ConsoleCommand_macro_init();
 void CSQC_Init(void)
 {
-       prvm_language = cvar_string("prvm_language");
+       prvm_language = strzone(cvar_string("prvm_language"));
 
 #ifdef WATERMARK
-       dprintf("^4CSQC Build information: ^1%s\n", WATERMARK);
+       LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
 #endif
 
        int i;
@@ -125,6 +106,10 @@ void CSQC_Init(void)
        registercvar("cl_jumpspeedcap_min", "");
        registercvar("cl_jumpspeedcap_max", "");
 
+       registercvar("cl_multijump", "0");
+
+       registercvar("cl_spawn_near_teammate", "1");
+
        gametype = 0;
 
        // hud_fields uses strunzone on the titles!
@@ -144,25 +129,13 @@ void CSQC_Init(void)
 
        // needs to be done so early because of the constants they create
        static_init();
-       CALL_ACCUMULATED_FUNCTION(RegisterTurrets);
-       CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
-       CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
-       CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
-       CALL_ACCUMULATED_FUNCTION(RegisterEffects);
-
-       initialize_minigames();
+       static_init_late();
+       static_init_precache();
 
        // precaches
-       precache_model("null");
-       precache_sound("misc/hit.wav");
-       precache_sound("misc/typehit.wav");
 
-       generator_precache();
        Projectile_Precache();
-       Hook_Precache();
-       GibSplash_Precache();
        Tuba_Precache();
-       CSQCPlayer_Precache();
 
        if(autocvar_cl_reticle)
        {
@@ -245,7 +218,7 @@ float SetTeam(entity o, int Team)
                        default:
                                if(GetTeam(Team, false) == world)
                                {
-                                       dprintf("trying to switch to unsupported team %d\n", Team);
+                                       LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
                                        Team = NUM_SPECTATOR;
                                }
                                break;
@@ -261,7 +234,7 @@ float SetTeam(entity o, int Team)
                        default:
                                if(GetTeam(Team, false) == world)
                                {
-                                       dprintf("trying to switch to unsupported team %d\n", Team);
+                                       LOG_TRACEF("trying to switch to unsupported team %d\n", Team);
                                        Team = NUM_SPECTATOR;
                                }
                                break;
@@ -301,7 +274,7 @@ float SetTeam(entity o, int Team)
 }
 
 void Playerchecker_Think()
-{
+{SELFPARAM();
     int i;
        entity e;
        for(i = 0; i < maxclients; ++i)
@@ -324,7 +297,10 @@ void Playerchecker_Think()
                        {
                                // player connected
                                if (!e)
-                                       playerslots[i] = e = spawn();
+                               {
+                                       playerslots[i] = e = new(playerslot);
+                                       make_pure(e);
+                               }
                                e.sv_entnum = i;
                                e.ping = 0;
                                e.ping_packetloss = 0;
@@ -343,8 +319,8 @@ void Porto_Init();
 void TrueAim_Init();
 void PostInit(void)
 {
-       entity playerchecker;
-       playerchecker = spawn();
+       entity playerchecker = new(playerchecker);
+       make_pure(playerchecker);
        playerchecker.think = Playerchecker_Think;
        playerchecker.nextthink = time + 0.2;
 
@@ -369,6 +345,9 @@ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
        if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
                return true;
 
+       if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
+               return true;
+
        if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
                return true;
 
@@ -392,34 +371,33 @@ float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
 // BEGIN OPTIONAL CSQC FUNCTIONS
 
 void Ent_RemoveEntCS()
-{
-       entcs_receiver[self.sv_entnum] = world;
+{SELFPARAM();
+       entcs_receiver[self.sv_entnum] = NULL;
 }
 void Ent_ReadEntCS()
-{
-    int sf;
+{SELFPARAM();
+       make_pure(this);
+       this.classname = "entcs_receiver";
        InterpolateOrigin_Undo();
+       int sf = ReadByte();
 
-       self.classname = "entcs_receiver";
-       sf = ReadByte();
-
-       if(sf & 1)
+       if(sf & BIT(0))
                self.sv_entnum = ReadByte();
-       if(sf & 2)
+       if (sf & BIT(1))
        {
                self.origin_x = ReadShort();
                self.origin_y = ReadShort();
                self.origin_z = ReadShort();
                setorigin(self, self.origin);
        }
-       if(sf & 4)
+       if (sf & BIT(2))
        {
                self.angles_y = ReadByte() * 360.0 / 256;
                self.angles_x = self.angles_z = 0;
        }
-       if(sf & 8)
+       if (sf & BIT(3))
                self.healthvalue = ReadByte() * 10;
-       if(sf & 16)
+       if (sf & BIT(4))
                self.armorvalue = ReadByte() * 10;
 
        entcs_receiver[self.sv_entnum] = self;
@@ -432,7 +410,7 @@ void Ent_ReadEntCS()
 void Ent_Remove();
 
 void Ent_RemovePlayerScore()
-{
+{SELFPARAM();
        if(self.owner) {
                SetTeam(self.owner, -1);
                self.owner.gotscores = 0;
@@ -443,7 +421,8 @@ void Ent_RemovePlayerScore()
 }
 
 void Ent_ReadPlayerScore()
-{
+{SELFPARAM();
+       make_pure(this);
        int i, n;
        bool isNew;
        entity o;
@@ -457,7 +436,7 @@ void Ent_ReadPlayerScore()
        if(!isNew && n != self.sv_entnum)
        {
                //print("A CSQC entity changed its owner!\n");
-               printf("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
+               LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
                isNew = true;
                Ent_Remove();
                self.enttype = ENT_CLIENT_SCORES;
@@ -466,9 +445,13 @@ void Ent_ReadPlayerScore()
 
        self.sv_entnum = n;
 
-       if (!(playerslots[self.sv_entnum]))
-               playerslots[self.sv_entnum] = spawn();
-       o = self.owner = playerslots[self.sv_entnum];
+       o = playerslots[self.sv_entnum];
+       if (!o)
+       {
+               o = playerslots[self.sv_entnum] = new(playerslot);
+               make_pure(o);
+       }
+       self.owner = o;
        o.sv_entnum = self.sv_entnum;
        o.gotscores = 1;
 
@@ -501,7 +484,8 @@ void Ent_ReadPlayerScore()
 }
 
 void Ent_ReadTeamScore()
-{
+{SELFPARAM();
+       make_pure(this);
        int i;
        entity o;
 
@@ -531,6 +515,7 @@ void Ent_ReadTeamScore()
 
 void Ent_ClientData()
 {
+       make_pure(self);
        float newspectatee_status;
 
     int f = ReadByte();
@@ -580,11 +565,12 @@ void Ent_ClientData()
 
 void Ent_Nagger()
 {
+       make_pure(self);
     int i, j, b, f;
 
     int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
 
-       if(!(nags & 4))
+       if(!(nags & BIT(2)))
        {
                if(vote_called_vote)
                        strunzone(vote_called_vote);
@@ -596,7 +582,7 @@ void Ent_Nagger()
                vote_active = 1;
        }
 
-       if(nags & 64)
+       if(nags & BIT(6))
        {
                vote_yescount = ReadByte();
                vote_nocount = ReadByte();
@@ -604,7 +590,7 @@ void Ent_Nagger()
                vote_highlighted = ReadChar();
        }
 
-       if(nags & 128)
+       if(nags & BIT(7))
        {
                if(vote_called_vote)
                        strunzone(vote_called_vote);
@@ -626,15 +612,16 @@ void Ent_Nagger()
                }
        }
 
-       ready_waiting = (nags & 1);
-       ready_waiting_for_me = (nags & 2);
-       vote_waiting = (nags & 4);
-       vote_waiting_for_me = (nags & 8);
-       warmup_stage = (nags & 16);
+       ready_waiting = (nags & BIT(0));
+       ready_waiting_for_me = (nags & BIT(1));
+       vote_waiting = (nags & BIT(2));
+       vote_waiting_for_me = (nags & BIT(3));
+       warmup_stage = (nags & BIT(4));
 }
 
 void Ent_EliminatedPlayers()
 {
+       make_pure(self);
     int i, j, b, f;
 
     int sf = ReadByte();
@@ -656,60 +643,55 @@ void Ent_EliminatedPlayers()
 
 void Ent_RandomSeed()
 {
-       float s;
+       make_pure(self);
        prandom_debug();
-       s = ReadShort();
+       float s = ReadShort();
        psrandom(s);
 }
 
-void Ent_ReadAccuracy(void)
+void Ent_ReadAccuracy()
 {
-    int f, w;
+       make_pure(self);
     int sf = ReadInt24_t();
-       if(sf == 0)
-       {
-               for(w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
+       if (sf == 0) {
+               for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
                        weapon_accuracy[w] = -1;
                return;
        }
 
-       for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
-       {
-               if(sf & f)
-               {
+       int f = 1;
+       for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w) {
+               if (sf & f) {
             int b = ReadByte();
-                       if(b == 0)
+                       if (b == 0)
                                weapon_accuracy[w] = -1;
-                       else if(b == 255)
+                       else if (b == 255)
                                weapon_accuracy[w] = 1.0; // no better error handling yet, sorry
                        else
                                weapon_accuracy[w] = (b - 1.0) / 100.0;
                }
-               if(f == 0x800000)
-                       f = 1;
-               else
-                       f *= 2;
+               f = (f == 0x800000) ? 1 : f * 2;
        }
 }
 
-void Spawn_Draw(void)
+void Spawn_Draw(entity this)
 {
-       pointparticles(self.cnt, self.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
+       __pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
 }
 
 void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
-{
+{SELFPARAM();
        float teamnum = (ReadByte() - 1);
        vector spn_origin;
        spn_origin.x = ReadShort();
        spn_origin.y = ReadShort();
        spn_origin.z = ReadShort();
 
-       if(is_new)
-       {
+       //if(is_new)
+       //{
                self.origin = spn_origin;
                setsize(self, PL_MIN_CONST, PL_MAX_CONST);
-               droptofloor();
+               //droptofloor();
 
                /*if(autocvar_cl_spawn_point_model) // needs a model first
                {
@@ -727,24 +709,24 @@ void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
                        {
                                switch(teamnum)
                                {
-                                       case NUM_TEAM_1: self.cnt = particleeffectnum("spawn_point_red"); break;
-                                       case NUM_TEAM_2: self.cnt = particleeffectnum("spawn_point_blue"); break;
-                                       case NUM_TEAM_3: self.cnt = particleeffectnum("spawn_point_yellow"); break;
-                                       case NUM_TEAM_4: self.cnt = particleeffectnum("spawn_point_pink"); break;
-                                       default: self.cnt = particleeffectnum("spawn_point_neutral"); break;
+                                       case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
+                                       case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
+                                       case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
+                                       case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
+                                       default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
                                }
                        }
-                       else { self.cnt = particleeffectnum("spawn_point_neutral"); }
+                       else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
 
                        self.draw = Spawn_Draw;
                }
-       }
+       //}
 
        //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
 }
 
 void Ent_ReadSpawnEvent(float is_new)
-{
+{SELFPARAM();
        // If entnum is 0, ONLY do the local spawn actions
        // this way the server can disable the sending of
        // spawn origin or such to clients if wanted.
@@ -764,16 +746,16 @@ void Ent_ReadSpawnEvent(float is_new)
                        {
                                switch(teamnum)
                                {
-                                       case NUM_TEAM_1: pointparticles(particleeffectnum("spawn_event_red"), self.origin, '0 0 0', 1); break;
-                                       case NUM_TEAM_2: pointparticles(particleeffectnum("spawn_event_blue"), self.origin, '0 0 0', 1); break;
-                                       case NUM_TEAM_3: pointparticles(particleeffectnum("spawn_event_yellow"), self.origin, '0 0 0', 1); break;
-                                       case NUM_TEAM_4: pointparticles(particleeffectnum("spawn_event_pink"), self.origin, '0 0 0', 1); break;
-                                       default: pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); break;
+                                       case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, self.origin, '0 0 0', 1); break;
+                                       case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, self.origin, '0 0 0', 1); break;
+                                       case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, self.origin, '0 0 0', 1); break;
+                                       case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, self.origin, '0 0 0', 1); break;
+                                       default: pointparticles(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); break;
                                }
                        }
                        if(autocvar_cl_spawn_event_sound)
                        {
-                               sound(self, CH_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTEN_NORM);
+                               sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
                        }
                }
        }
@@ -801,15 +783,14 @@ void Ent_Init();
 void Ent_ScoresInfo();
 void CSQC_Ent_Update(float bIsNewEntity)
 {
-       float t;
-       float savetime;
-       t = ReadByte();
+       SELFPARAM();
+       int t = ReadByte();
 
        if(autocvar_developer_csqcentities)
-               printf("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, self, self.entnum, self.enttype, t);
+               LOG_INFOF("CSQC_Ent_Update(%d) with self=%i self.entnum=%d self.enttype=%d t=%d\n", bIsNewEntity, this, this.entnum, this.enttype, t);
 
        // set up the "time" global for received entities to be correct for interpolation purposes
-       savetime = time;
+       float savetime = time;
        if(servertime)
        {
                time = servertime;
@@ -822,14 +803,13 @@ void CSQC_Ent_Update(float bIsNewEntity)
        }
 
 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
-       if(self.enttype)
+       if(this.enttype)
        {
-               if(t != self.enttype || bIsNewEntity)
+               if(t != this.enttype || bIsNewEntity)
                {
-                       //print("A CSQC entity changed its type!\n");
-                       printf("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(self), self.entnum, self.enttype, t);
+                       LOG_INFOF("A CSQC entity changed its type! (edict: %d, server: %d, type: %d -> %d)\n", num_for_edict(this), this.entnum, this.enttype, t);
                        Ent_Remove();
-                       clearentity(self);
+                       clearentity(this);
                        bIsNewEntity = 1;
                }
        }
@@ -837,78 +817,83 @@ void CSQC_Ent_Update(float bIsNewEntity)
        {
                if(!bIsNewEntity)
                {
-                       printf("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(self), self.entnum, t);
+                       LOG_INFOF("A CSQC entity appeared out of nowhere! (edict: %d, server: %d, type: %d)\n", num_for_edict(this), this.entnum, t);
                        bIsNewEntity = 1;
                }
        }
 #endif
-       self.enttype = t;
+       this.enttype = t;
+       bool done = false;
+       FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
+               it.m_read(this, bIsNewEntity);
+               done = true;
+               break;
+       ));
+       if (!done)
        switch(t)
        {
-               case ENT_CLIENT_MUTATOR: {
+               #define HANDLE(t) case t: this.classname = #t; this.sourceLocFile = __FILE__; this.sourceLocLine = __LINE__;
+               HANDLE(ENT_CLIENT_MUTATOR) {
                        int mutID = ReadMutator();
                        if (!MUTATOR_CALLHOOK(CSQC_Ent_Update, mutID, bIsNewEntity))
-                       error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(self), self.classname));
+                       error(sprintf("Unknown mutator type in CSQC_Ent_Update (mutID: %d, edict: %d, classname: %s)\n", mutID, num_for_edict(this), this.classname));
                        break;
                }
-               case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;
-               case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;
-               case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;
-               case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;
-               case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;
-               case ENT_CLIENT_LASER: Ent_Laser(); break;
-               case ENT_CLIENT_NAGGER: Ent_Nagger(); break;
-               case ENT_CLIENT_ELIMINATEDPLAYERS: Ent_EliminatedPlayers(); break;
-               case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;
-               case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;
-               case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;
-               case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;
-               case ENT_CLIENT_INIT: Ent_Init(); break;
-               case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;
-               case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;
-               case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;
-               case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;
-               case ENT_CLIENT_WALL: Ent_Wall(); break;
-               case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;
-               case ENT_CLIENT_TUBANOTE: Ent_TubaNote(bIsNewEntity); break;
-               case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;
-               case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;
-               case ENT_CLIENT_WARPZONE_TELEPORTED: WarpZone_Teleported_Read(bIsNewEntity); break;
-               case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;
-               case ENT_CLIENT_HOOK: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK); break;
-               case ENT_CLIENT_INVENTORY: Inventory_Read(self); break;
-               case ENT_CLIENT_ARC_BEAM: Ent_ReadArcBeam(bIsNewEntity); break;
-               case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
-               case ENT_CLIENT_AUXILIARYXHAIR: Net_AuXair2(bIsNewEntity); break;
-               case ENT_CLIENT_TURRET: ent_turret(); break;
-               case ENT_CLIENT_GENERATOR: ent_generator(); break;
-               case ENT_CLIENT_CONTROLPOINT_ICON: ent_cpicon(); break;
-               case ENT_CLIENT_MODEL: CSQCModel_Read(bIsNewEntity); break;
-               case ENT_CLIENT_ITEM: ItemRead(bIsNewEntity); break;
-               case ENT_CLIENT_BUMBLE_RAYGUN: bumble_raygun_read(bIsNewEntity); break;
-               case ENT_CLIENT_SPAWNPOINT: Ent_ReadSpawnPoint(bIsNewEntity); break;
-               case ENT_CLIENT_SPAWNEVENT: Ent_ReadSpawnEvent(bIsNewEntity); break;
-               case ENT_CLIENT_NOTIFICATION: Read_Notification(bIsNewEntity); break;
-               case ENT_CLIENT_HEALING_ORB: ent_healer(); break;
-               case ENT_CLIENT_MINIGAME: ent_read_minigame(); break;
-               case ENT_CLIENT_VIEWLOC: ent_viewloc(); break;
-               case ENT_CLIENT_VIEWLOC_TRIGGER: ent_viewloc_trigger(); break;
-               case ENT_CLIENT_LADDER: ent_func_ladder(); break;
-               case ENT_CLIENT_TRIGGER_PUSH: ent_trigger_push(); break;
-               case ENT_CLIENT_TARGET_PUSH: ent_target_push(); break;
-               case ENT_CLIENT_CONVEYOR: ent_conveyor(); break;
-               case ENT_CLIENT_DOOR: ent_door(); break;
-               case ENT_CLIENT_PLAT: ent_plat(); break;
-               case ENT_CLIENT_SWAMP: ent_swamp(); break;
-               case ENT_CLIENT_CORNER: ent_corner(); break;
-               case ENT_CLIENT_KEYLOCK: ent_keylock(); break;
-               case ENT_CLIENT_TRAIN: ent_train(); break;
-               case ENT_CLIENT_TRIGGER_IMPULSE: ent_trigger_impulse(); break;
-               case ENT_CLIENT_EFFECT: Read_Effect(bIsNewEntity); break;
-
+               HANDLE(ENT_CLIENT_ENTCS)                                        Ent_ReadEntCS();                                                                break;
+               HANDLE(ENT_CLIENT_SCORES)                                       Ent_ReadPlayerScore();                                                  break;
+               HANDLE(ENT_CLIENT_TEAMSCORES)                           Ent_ReadTeamScore();                                                    break;
+               HANDLE(ENT_CLIENT_POINTPARTICLES)                       Ent_PointParticles();                                                   break;
+               HANDLE(ENT_CLIENT_RAINSNOW)                                     Ent_RainOrSnow();                                                               break;
+               HANDLE(ENT_CLIENT_LASER)                                        Ent_Laser();                                                                    break;
+               HANDLE(ENT_CLIENT_NAGGER)                                       Ent_Nagger();                                                                   break;
+               HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS)            Ent_EliminatedPlayers();                                                break;
+               HANDLE(ENT_CLIENT_RADARLINK)                            Ent_RadarLink();                                                                break;
+               HANDLE(ENT_CLIENT_PROJECTILE)                           Ent_Projectile();                                                               break;
+               HANDLE(ENT_CLIENT_DAMAGEINFO)                           Ent_DamageInfo(bIsNewEntity);                                   break;
+               HANDLE(ENT_CLIENT_INIT)                                         Ent_Init();                                                                             break;
+               HANDLE(ENT_CLIENT_SCORES_INFO)                          Ent_ScoresInfo();                                                               break;
+               HANDLE(ENT_CLIENT_MAPVOTE)                                      Ent_MapVote();                                                                  break;
+               HANDLE(ENT_CLIENT_CLIENTDATA)                           Ent_ClientData();                                                               break;
+               HANDLE(ENT_CLIENT_RANDOMSEED)                           Ent_RandomSeed();                                                               break;
+               HANDLE(ENT_CLIENT_WALL)                                         Ent_Wall();                                                                             break;
+               HANDLE(ENT_CLIENT_MODELEFFECT)                          Ent_ModelEffect(bIsNewEntity);                                  break;
+               HANDLE(ENT_CLIENT_TUBANOTE)                                     Ent_TubaNote(bIsNewEntity);                                             break;
+               HANDLE(ENT_CLIENT_WARPZONE)                                     WarpZone_Read(bIsNewEntity);                                    break;
+               HANDLE(ENT_CLIENT_WARPZONE_CAMERA)                      WarpZone_Camera_Read(bIsNewEntity);                             break;
+               HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED)          WarpZone_Teleported_Read(bIsNewEntity);                 break;
+               HANDLE(ENT_CLIENT_TRIGGER_MUSIC)                        Ent_ReadTriggerMusic();                                                 break;
+               HANDLE(ENT_CLIENT_HOOK)                                         Ent_ReadHook(bIsNewEntity, ENT_CLIENT_HOOK);    break;
+               HANDLE(ENT_CLIENT_INVENTORY)                            Inventory_Read(this);                                                   break;
+               HANDLE(ENT_CLIENT_ARC_BEAM)                                     Ent_ReadArcBeam(bIsNewEntity);                                  break;
+               HANDLE(ENT_CLIENT_ACCURACY)                                     Ent_ReadAccuracy();                                                             break;
+               HANDLE(ENT_CLIENT_AUXILIARYXHAIR)                       Net_AuXair2(bIsNewEntity);                                              break;
+               HANDLE(ENT_CLIENT_TURRET)                                       ent_turret();                                                                   break;
+               HANDLE(ENT_CLIENT_GENERATOR)                            ent_generator();                                                                break;
+               HANDLE(ENT_CLIENT_CONTROLPOINT_ICON)            ent_cpicon(this);                                                               break;
+               HANDLE(ENT_CLIENT_MODEL)                                        CSQCModel_Read(bIsNewEntity);                                   break;
+               HANDLE(ENT_CLIENT_ITEM)                                         ItemRead(bIsNewEntity);                                                 break;
+               HANDLE(ENT_CLIENT_BUMBLE_RAYGUN)                        bumble_raygun_read(bIsNewEntity);                               break;
+               HANDLE(ENT_CLIENT_SPAWNPOINT)                           Ent_ReadSpawnPoint(bIsNewEntity);                               break;
+               HANDLE(ENT_CLIENT_SPAWNEVENT)                           Ent_ReadSpawnEvent(bIsNewEntity);                               break;
+               HANDLE(ENT_CLIENT_NOTIFICATION)                         Read_Notification(bIsNewEntity);                                break;
+               HANDLE(ENT_CLIENT_MINIGAME)                                     ent_read_minigame();                                                    break;
+               HANDLE(ENT_CLIENT_VIEWLOC)                                      ent_viewloc();                                                                  break;
+               HANDLE(ENT_CLIENT_VIEWLOC_TRIGGER)                      ent_viewloc_trigger();                                                  break;
+               HANDLE(ENT_CLIENT_LADDER)                                       ent_func_ladder();                                                              break;
+               HANDLE(ENT_CLIENT_TRIGGER_PUSH)                         ent_trigger_push();                                                             break;
+               HANDLE(ENT_CLIENT_TARGET_PUSH)                          ent_target_push();                                                              break;
+               HANDLE(ENT_CLIENT_CONVEYOR)                                     ent_conveyor();                                                                 break;
+               HANDLE(ENT_CLIENT_DOOR)                                         ent_door();                                                                             break;
+               HANDLE(ENT_CLIENT_PLAT)                                         ent_plat();                                                                             break;
+               HANDLE(ENT_CLIENT_SWAMP)                                        ent_swamp();                                                                    break;
+               HANDLE(ENT_CLIENT_CORNER)                                       ent_corner();                                                                   break;
+               HANDLE(ENT_CLIENT_KEYLOCK)                                      ent_keylock();                                                                  break;
+               HANDLE(ENT_CLIENT_TRAIN)                                        ent_train();                                                                    break;
+               HANDLE(ENT_CLIENT_TRIGGER_IMPULSE)                      ent_trigger_impulse();                                                  break;
+               #undef HANDLE
                default:
-                       //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
-                       error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", self.enttype, num_for_edict(self), self.classname));
+                       //error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), this.enttype));
+                       error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", this.enttype, num_for_edict(this), this.classname));
                        break;
        }
 
@@ -918,7 +903,7 @@ void CSQC_Ent_Update(float bIsNewEntity)
 // used when an entity changes its type. For an entity that someone interacts
 // with others, make sure it can no longer do so.
 void Ent_Remove()
-{
+{SELFPARAM();
        if(self.entremove)
                self.entremove();
 
@@ -930,25 +915,25 @@ void Ent_Remove()
 
        if(self.snd_looping > 0)
        {
-               sound(self, self.snd_looping, "misc/null.wav", VOL_BASE, autocvar_g_jetpack_attenuation);
+               sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
                self.snd_looping = 0;
        }
 
        self.enttype = 0;
        self.classname = "";
-       self.draw = menu_sub_null;
+       self.draw = draw_null;
        self.entremove = menu_sub_null;
        // TODO possibly set more stuff to defaults
 }
 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.
 void CSQC_Ent_Remove()
-{
+{SELFPARAM();
        if(autocvar_developer_csqcentities)
-               printf("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
+               LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
 
        if(wasfreed(self))
        {
-               print("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
+               LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
                return;
        }
        if(self.enttype)
@@ -969,7 +954,7 @@ void Gamemode_Init()
 void CSQC_Parse_StuffCmd(string strMessage)
 {
        if(autocvar_developer_csqcentities)
-               printf("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
+               LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
 
        localcmd(strMessage);
 }
@@ -977,7 +962,7 @@ void CSQC_Parse_StuffCmd(string strMessage)
 void CSQC_Parse_Print(string strMessage)
 {
        if(autocvar_developer_csqcentities)
-               printf("CSQC_Parse_Print(\"%s\")\n", strMessage);
+               LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
 
        print(ColorTranslateRGB(strMessage));
 }
@@ -986,7 +971,7 @@ void CSQC_Parse_Print(string strMessage)
 void CSQC_Parse_CenterPrint(string strMessage)
 {
        if(autocvar_developer_csqcentities)
-               printf("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
+               LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
 
        centerprint_hud(strMessage);
 }
@@ -1005,9 +990,9 @@ void Fog_Force()
 
 void Gamemode_Init();
 void Ent_ScoresInfo()
-{
+{SELFPARAM();
     int i;
-       self.classname = "ent_client_scores_info";
+       make_pure(this);
        gametype = ReadInt24_t();
        HUD_ModIcons_SetFunc();
        for(i = 0; i < MAX_SCORE; ++i)
@@ -1029,8 +1014,8 @@ void Ent_ScoresInfo()
 }
 
 void Ent_Init()
-{
-       self.classname = "ent_client_init";
+{SELFPARAM();
+       make_pure(this);
 
        nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
 
@@ -1066,6 +1051,8 @@ void Ent_Init()
        g_trueaim_minrange = ReadCoord();
        g_balance_porto_secondary = ReadByte();
 
+       MUTATOR_CALLHOOK(Ent_Init);
+
        if(!postinit)
                PostInit();
 }
@@ -1269,14 +1256,18 @@ void Net_WeaponComplain()
 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.
 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
-float CSQC_Parse_TempEntity()
+bool CSQC_Parse_TempEntity()
 {
        // Acquire TE ID
        int nTEID = ReadByte();
 
        if (autocvar_developer_csqcentities)
-               printf("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
+               LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
 
+       FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
+               it.m_read(NULL, true);
+               return true;
+       ));
        switch (nTEID)
        {
                case TE_CSQC_MUTATOR: