if(autocvar_cl_lockview)
cvar_set("cl_lockview", "0");
+ if (cvar_type("_scoreboard_team_selection_available") & CVAR_TYPEFLAG_EXISTS)
+ cvar_settemp("_scoreboard_team_selection_available", "1");
+ cvar_set("_scoreboard_team_selection", "0"); // in case it has been left set to 1
+
gametype = NULL;
postinit = false;
{
get_mi_min_max_texcoords(1); // try the CLEVER way first
minimapname = strcat("gfx/", mi_shortname, "_radar");
- shortmapname = mi_shortname;
if (precache_pic(minimapname) == "")
{
postinit = true;
}
+void Release_Common_Keys()
+{
+ localcmd("-fire\n");
+ localcmd("-fire2\n");
+ localcmd("-use\n");
+ localcmd("-hook\n");
+ localcmd("-jump\n");
+}
+
// CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.
// Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.
// All keys are in ascii.
TC(int, bInputType);
bool override = false;
+ override |= HUD_Scoreboard_InputEvent(bInputType, nPrimary, nSecondary);
+ if (override)
+ return true;
+
override |= HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary);
if (override)
return true;
if(nPrimary == K_ALT) hudShiftState |= S_ALT;
if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+ if(nPrimary == K_TAB) hudShiftState |= S_TAB;
}
else {
if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+ if(nPrimary == K_TAB) hudShiftState -= (hudShiftState & S_TAB);
}
+ // NOTE: Shift-Escape must be filtered out because it's the hardcoded console shortcut
if (nPrimary == K_ESCAPE && !(hudShiftState & S_SHIFT) && key_pressed)
{
+ if (hudShiftState & S_TAB)
+ {
+ Scoreboard_UI_Enable(0);
+ return true;
+ }
if (!isdemo() && cvar("_menu_gamemenu_dialog_available"))
{
localcmd("\nmenu_showgamemenudialog\n");
return true;
}
- welcome_msg_force_centerprint = ReadByte();
strcpy(hostname, ReadString());
-
string hostversion = ReadString();
bool version_mismatch = ReadByte();
bool version_check = ReadByte();
- string ver = GetVersionMessage(hostversion, version_mismatch, version_check);
-
+ srv_minplayers = ReadByte();
+ srv_maxplayers = ReadByte();
string modifications = translate_modifications(ReadString());
string weaponarena_list = translate_weaponarena(ReadString());
string cache_mutatormsg = ReadString();
string motd = ReadString();
- string msg = "";
- msg = strcat(msg, ver);
+ string msg = GetVersionMessage(hostversion, version_mismatch, version_check);
+
msg = strcat(msg, "^8\n\n", strcat(_("Gametype:"), " ^1", MapInfo_Type_ToText(gametype)), "^8\n");
+ msg = strcat(msg, "^8\n", _("Map:"), " ^2");
+ if (world.message == "")
+ msg = strcat(msg, mi_shortname, "^8\n");
+ else
+ {
+ int i = strstrofs(world.message, " by ", 0); // matches _MapInfo_Generate()
+ string longname = i >= 0 ? substring(world.message, 0, i) : world.message;
+ msg = strcat(msg, (strcasecmp(longname, mi_shortname) ? strcat(mi_shortname, " ^7// ^2") : ""), longname, "^8\n");
+ }
+
+ if (srv_minplayers || srv_maxplayers)
+ {
+ msg = strcat(msg, "^8\n", _("This match supports"), " ^5");
+ if (srv_minplayers == srv_maxplayers)
+ msg = strcat(msg, sprintf(_("%d players"), srv_maxplayers), "^8\n");
+ else if (srv_minplayers && srv_maxplayers)
+ msg = strcat(msg, sprintf(_("%d to %d players"), srv_minplayers, srv_maxplayers), "^8\n");
+ else if (srv_maxplayers)
+ msg = strcat(msg, sprintf(_("%d players maximum"), srv_maxplayers), "^8\n");
+ else
+ msg = strcat(msg, sprintf(_("%d players minimum"), srv_minplayers), "^8\n");
+ }
+
modifications = cons_mid(modifications, ", ", weaponarena_list);
if(modifications != "")
msg = strcat(msg, "^8\n", _("Active modifications:"), " ^3", modifications, "^8\n");
msg = strcat(msg, mutator_msg); // trust that the mutator will do proper formatting
if (motd != "")
- msg = strcat(msg, "\n\n^8", _("MOTD:"), " ^7", motd);
+ msg = strcat(msg, "^8\n^9↓ ", _("Server's message"), " ↓^8\n", motd);
strcpy(welcome_msg, msg);
welcome_msg_menu_check_maxtime = time + 1; // wait for menu to load before showing the welcome dialog
if (!welcome_msg_menu_check_maxtime)
return;
- bool want_dialog = (!welcome_msg_force_centerprint && !isdemo() && autocvar_cl_welcome_in_menu_dialog);
// if want dialog check if menu is initialized but for a short time
- if (!want_dialog || cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
+ if (cvar("_menu_initialized") == 2 || time > welcome_msg_menu_check_maxtime)
{
- if (want_dialog && cvar("_menu_welcome_dialog_available"))
+ if (cvar("_menu_welcome_dialog_available"))
{
string welcomedialog_args = strcat("HOSTNAME \"", hostname, "\"");
string msg = MakeConsoleSafe(strreplace("\n", "\\n", welcome_msg));
welcomedialog_args = strcat(welcomedialog_args, " WELCOME \"", msg, "\"");
localcmd("\nmenu_cmd directmenu Welcome ", welcomedialog_args, "\n");
+ if (intermission || isdemo() || !autocvar_cl_welcome)
+ // close it after it's been initialized so it can still be opened manually
+ localcmd("\ntogglemenu 0\n");
}
- else
- centerprint_Add(ORDINAL(CPID_MOTD), strcat(hostname, "\n\n\n", welcome_msg), -1, 0);
strfree(welcome_msg);
welcome_msg_menu_check_maxtime = 0;