#include "main.qh"
-#include "_all.qh"
#include "controlpoint.qh"
#include "damage.qh"
#include "laser.qh"
#include "mapvoting.qh"
#include "modeleffects.qh"
+#include "mutators/events.qh"
#include "particles.qh"
+#include "quickmenu.qh"
#include "scoreboard.qh"
#include "shownames.qh"
#include "tuba.qh"
#include "t_items.qh"
#include "wall.qh"
-
-#include "../common/vehicles/all.qh"
-
-#include "mutators/events.qh"
-
#include "weapons/projectile.qh"
-
-#include "../common/buffs/all.qh"
-#include "../common/deathtypes.qh"
-#include "../common/effects/effects.qh"
+#include "../common/deathtypes/all.qh"
+#include "../common/items/all.qh"
#include "../common/mapinfo.qh"
-#include "../common/monsters/all.qh"
-#include "../common/nades/all.qh"
+#include "../common/minigames/cl_minigames.qh"
+#include "../common/minigames/cl_minigames_hud.qh"
#include "../common/net_notice.qh"
-#include "../common/notifications.qh"
-#include "../common/stats.qh"
-#include "../common/teams.qh"
-
-#include "../common/items/all.qh"
-
-#include "../common/mutators/base.qh"
-
-#include "../common/weapons/all.qh"
-
-#include "../csqcmodellib/cl_model.qh"
-#include "../csqcmodellib/interpolate.qh"
-
#include "../common/triggers/include.qh"
-
#include "../common/turrets/cl_turrets.qh"
-
-#include "../warpzonelib/client.qh"
+#include "../common/vehicles/all.qh"
+#include "../lib/csqcmodel/cl_model.qh"
+#include "../lib/csqcmodel/interpolate.qh"
+#include "../lib/warpzone/client.qh"
// --------------------------------------------------------------------------
// BEGIN REQUIRED CSQC FUNCTIONS
// needs to be done so early because of the constants they create
static_init();
- CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
- CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
- CALL_ACCUMULATED_FUNCTION(RegisterHUD_Panels);
// precaches
void Ent_RemoveEntCS()
{SELFPARAM();
- entcs_receiver[self.sv_entnum] = world;
+ entcs_receiver[self.sv_entnum] = NULL;
}
void Ent_ReadEntCS()
{SELFPARAM();
- int sf;
InterpolateOrigin_Undo();
-
self.classname = "entcs_receiver";
- sf = ReadByte();
+ int sf = ReadByte();
- if(sf & 1)
+ if(sf & BIT(0))
self.sv_entnum = ReadByte();
- if(sf & 2)
+ if (sf & BIT(1))
{
self.origin_x = ReadShort();
self.origin_y = ReadShort();
self.origin_z = ReadShort();
setorigin(self, self.origin);
}
- if(sf & 4)
+ if (sf & BIT(2))
{
self.angles_y = ReadByte() * 360.0 / 256;
self.angles_x = self.angles_z = 0;
}
- if(sf & 8)
+ if (sf & BIT(3))
self.healthvalue = ReadByte() * 10;
- if(sf & 16)
+ if (sf & BIT(4))
self.armorvalue = ReadByte() * 10;
entcs_receiver[self.sv_entnum] = self;