#define CLIENT_MAIN_H
#include "../common/constants.qh"
+#include "../common/weapons/all.qh"
// --------------------------------------------------------------------------
// MENU Functionality
float drawframetime;
vector view_origin, view_forward, view_right, view_up;
-float button_zoom;
-float spectatorbutton_zoom;
-float button_attack2;
+bool button_zoom;
+bool spectatorbutton_zoom;
+bool button_attack2;
-int activeweapon;
-int switchingweapon;
-#define switchweapon STAT(SWITCHWEAPON)
+Weapon activeweapon;
+Weapon switchingweapon;
+Weapon switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;
.float ping, ping_packetloss, ping_movementloss;
-float g_balance_mortar_bouncefactor;
-float g_balance_mortar_bouncestop;
-float g_balance_electro_secondary_bouncefactor;
-float g_balance_electro_secondary_bouncestop;
float g_trueaim_minrange;
-entity entcs_receiver[255]; // 255 is the engine limit on maxclients
-
float hud;
float view_quality;
int framecount;