float scores_flags[MAX_SCORE];
string teamscores_label[MAX_SCORE];
float teamscores_flags[MAX_SCORE];
-.float scores[MAX_SCORE]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(scores);
-.float teamscores[MAX_TEAMSCORE]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(teamscores);
+.float scores[MAX_SCORE];
+.float teamscores[MAX_TEAMSCORE];
#define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER )
#define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )
float button_attack2;
float activeweapon;
+float switchingweapon;
+float switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;
float vote_waiting;
float vote_waiting_for_me;
-float previous_game_starttime;
-entity restartAnnouncer; //a temporary entity which will play the countdown sounds 3, 2, 1 for the client
-void restartAnnouncer_Think();
-
float current_zoomfraction;
float cs_project_is_b0rked;
entity entcs_receiver[255]; // 255 is the engine limit on maxclients
float hud;
+float view_quality;
+
+void cvar_clientsettemp(string cv, string val);