// --------------------------------------------------------------------------
// CTF
+#ifdef CTF_EXAMPLE
void() ctf_menu_show;
string ctf_temp_1;
+#endif
// --------------------------------------------------------------------------
// Onslaught
float g_balance_grenadelauncher_bouncestop;
float g_balance_electro_secondary_bouncefactor;
float g_balance_electro_secondary_bouncestop;
+float g_trueaim_minrange;