var void() menu_show;
var float(float bInputType, float nPrimary, float nSecondary) menu_action;
-// --------------------------------------------------------------------------
-// CTF
-
-#ifdef CTF_EXAMPLE
-void() ctf_menu_show;
-string ctf_temp_1;
-#endif
-
// --------------------------------------------------------------------------
// Onslaught
float button_attack2;
float activeweapon;
+float switchingweapon;
+float switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;
float vote_waiting;
float vote_waiting_for_me;
-float previous_game_starttime;
-entity restartAnnouncer; //a temporary entity which will play the countdown sounds 3, 2, 1 for the client
-void restartAnnouncer_Think();
-
float current_zoomfraction;
float cs_project_is_b0rked;
float camera_roll;
vector camera_direction;
-void centerprint(string strMessage);
+void centerprint_hud(string strMessage);
void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
#define ALPHA_MIN_VISIBLE 0.003
entity entcs_receiver[255]; // 255 is the engine limit on maxclients
float hud;
+float view_quality;