-#ifndef MAIN_H
-#define MAIN_H
+#pragma once
+
+#include <common/constants.qh>
+#include <common/weapons/all.qh>
// --------------------------------------------------------------------------
// MENU Functionality
-const float DATABUF_PING = 0;
-#define DATABUF_CAPTURES (1*maxclients)
-#define DATABUF_DEATHS (2*maxclients)
-#define DATABUF_RETURNS (3*maxclients)
-
-#define DATABUF_NEXT (5*maxclients)
-
-void() menu_show_error;
-void() menu_sub_null;
-
-float menu_visible;
-var void() menu_show;
-var float(float bInputType, float nPrimary, float nSecondary) menu_action;
+void setpredraw(entity this, void(entity) pdfunc);
// --------------------------------------------------------------------------
// Onslaught
float FONT_USER = 8;
+
+vector OFFSET_CURSOR = '0 0 0';
+vector SIZE_CURSOR = '32 32 0';
+void draw_cursor(vector pos, vector ofs, string img, vector col, float a);
+void draw_cursor_normal(vector pos, vector col, float a);
+void LoadMenuSkinValues();
+
// --------------------------------------------------------------------------
// Scoreboard stuff
.float ready;
.float eliminated;
-.void(void) draw;
-.void(void) draw2d;
-.void(void) entremove;
+.void(entity) draw;
+.void(entity) draw2d;
+.void(entity) entremove;
float drawframetime;
vector view_origin, view_forward, view_right, view_up;
-float button_zoom;
-float spectatorbutton_zoom;
-float button_attack2;
+bool button_zoom;
+bool spectatorbutton_zoom;
+bool button_attack2;
-int activeweapon;
-int switchingweapon;
-int switchweapon;
+Weapon activeweapon;
+Weapon switchingweapon;
+Weapon switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;
+void Fog_Force();
+
string getcommandkey(string text, string command);
string vote_called_vote;
vector camera_direction;
void centerprint_hud(string strMessage);
+void centerprint_kill(float id);
void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
const float ALPHA_MIN_VISIBLE = 0.003;
.float ping, ping_packetloss, ping_movementloss;
-float g_balance_mortar_bouncefactor;
-float g_balance_mortar_bouncestop;
-float g_balance_electro_secondary_bouncefactor;
-float g_balance_electro_secondary_bouncestop;
float g_trueaim_minrange;
-entity entcs_receiver[255]; // 255 is the engine limit on maxclients
-
float hud;
float view_quality;
int framecount;
.float health;
-
-#endif