-#ifndef CLIENT_MAIN_H
-#define CLIENT_MAIN_H
+#pragma once
#include <common/constants.qh>
#include <common/weapons/all.qh>
// --------------------------------------------------------------------------
// MENU Functionality
-const float DATABUF_PING = 0;
-#define DATABUF_CAPTURES (1*maxclients)
-#define DATABUF_DEATHS (2*maxclients)
-#define DATABUF_RETURNS (3*maxclients)
-
-#define DATABUF_NEXT (5*maxclients)
+void setpredraw(entity this, void(entity) pdfunc);
// --------------------------------------------------------------------------
// Onslaught
float FONT_USER = 8;
+
+vector OFFSET_CURSOR = '0 0 0';
+vector SIZE_CURSOR = '32 32 0';
+void draw_cursor(vector pos, vector ofs, string img, vector col, float a);
+void draw_cursor_normal(vector pos, vector col, float a);
+void LoadMenuSkinValues();
+
// --------------------------------------------------------------------------
// Scoreboard stuff
.void(entity) draw;
.void(entity) draw2d;
-.void() entremove;
+.void(entity) entremove;
float drawframetime;
vector view_origin, view_forward, view_right, view_up;
vector camera_direction;
void centerprint_hud(string strMessage);
+void centerprint_kill(float id);
void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
const float ALPHA_MIN_VISIBLE = 0.003;
float view_quality;
int framecount;
.float health;
-
-#endif