-const string string_null;
-
// --------------------------------------------------------------------------
// MENU Functionality
var void() menu_show;
var float(float bInputType, float nPrimary, float nSecondary) menu_action;
-// --------------------------------------------------------------------------
-// CTF
-
-#ifdef CTF_EXAMPLE
-void() ctf_menu_show;
-string ctf_temp_1;
-#endif
-
// --------------------------------------------------------------------------
// Onslaught
//.float ctf_state;
//.float health;
-// Constants
-const float COLOR_TEAM_RED = 64;
-const float COLOR_TEAM_BLUE = 208;
-
-const float COLOR_TEAM1 = 4; // red
-const float COLOR_TEAM2 = 13; // blue
-const float COLOR_TEAM3 = 12; // yellow
-const float COLOR_TEAM4 = 9; // pink
-const float COLOR_SPECTATOR = 1337;
-
#define FONT_DEFAULT 0
#define FONT_USER 8
float scores_flags[MAX_SCORE];
string teamscores_label[MAX_SCORE];
float teamscores_flags[MAX_SCORE];
-.float scores[MAX_SCORE]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(scores);
-.float teamscores[MAX_TEAMSCORE]; FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(teamscores);
+.float scores[MAX_SCORE];
+.float teamscores[MAX_TEAMSCORE];
#define IS_INCREASING(x) ( (x)&SFL_LOWER_IS_BETTER )
#define IS_DECREASING(x) ( !((x)&SFL_LOWER_IS_BETTER) )
float button_attack2;
float activeweapon;
+float switchingweapon;
+float switchweapon;
float current_viewzoom;
float zoomin_effect;
float warmup_stage;
float vote_waiting;
float vote_waiting_for_me;
-float previous_game_starttime;
-entity restartAnnouncer; //a temporary entity which will play the countdown sounds 3, 2, 1 for the client
-void restartAnnouncer_Think();
-
float current_zoomfraction;
float cs_project_is_b0rked;
float camera_roll;
vector camera_direction;
-void centerprint(string strMessage);
+void centerprint_hud(string strMessage);
+void centerprint_generic(float new_id, string strMessage, float duration, float countdown_num);
#define ALPHA_MIN_VISIBLE 0.003
float g_trueaim_minrange;
entity entcs_receiver[255]; // 255 is the engine limit on maxclients
+
+float hud;
+float view_quality;
+float framecount;