// Minimap
string minimapname;
-float postinit;
+bool postinit;
entity gametype;
+// temporary hack
+#define ISGAMETYPE(NAME) (gametype == MAPINFO_TYPE_##NAME)
float FONT_USER = 8;
void Gamemode_Init();
-float SetTeam(entity pl, float Team);
+bool SetTeam(entity pl, int Team);
vector hud_fontsize;
entity playerslots[255]; // 255 is engine limit on maxclients
entity teamslots[17]; // 17 teams (including "spectator team")
-.float gotscores;
+.bool gotscores;
.entity owner;
-.float ready;
-.float eliminated;
+.bool ready;
+.bool eliminated;
.void(entity) draw;
IntrusiveList g_drawables;
float current_viewzoom;
float zoomin_effect;
-float warmup_stage;
+bool warmup_stage;
void Fog_Force();
#define getcommandkey_forcename(cmd_name, command) _getcommandkey(cmd_name, command, true)
string vote_called_vote;
-float ready_waiting;
-float ready_waiting_for_me;
-float vote_waiting;
-float vote_waiting_for_me;
+bool ready_waiting;
+bool ready_waiting_for_me;
+bool vote_waiting;
+bool vote_waiting_for_me;
float current_zoomfraction;
-float cs_project_is_b0rked;
-float vid_width, vid_height, vid_pixelheight;
+int cs_project_is_b0rked;
+int vid_width, vid_height;
+float vid_pixelheight;
float camera_active; // Demo camera is active if set to true
float chase_active_backup;