// Bounding box details
float rect_margin = hud_fontsize.y / 2;
+
+ pos.x += rect_margin + autocvar_scoreboard_border_thickness;
+ pos.y += rect_margin + autocvar_scoreboard_border_thickness;
+ maxh -= 2 * (rect_margin + autocvar_scoreboard_border_thickness);
+ tsize -= 2 * (rect_margin + autocvar_scoreboard_border_thickness);
+
vector rect_pos = pos - '0.5 0.5 0' * rect_margin;
vector rect_size = '1 1 0';
rect_size.x = tsize + rect_margin;
string label;
float text_size;
- isize -= hud_fontsize.y; // respect the text when calculating the image size
-
rgb = MapVote_RGB(id);
- img_size.y = isize;
- img_size.x = isize / 0.75; // 4:3 x can be stretched easily, height is defined in isize
+ float padding = hud_fontsize.y / 2;
+
+ pos.x += padding;
+ pos.y += padding;
+ isize -= 2 * padding;
+ tsize -= 2 * padding;
- pos.y = pos.y + img_size.y;
+ float img_ar = 4/3;
+ img_size.x = min(tsize, isize * img_ar);
+ img_size.y = img_size.x / img_ar;
+ img_size.y -= hud_fontsize.y - autocvar_scoreboard_border_thickness * 2;
+ img_size.x = img_size.y * img_ar;
+
+ pos.y += (isize - img_size.y - hud_fontsize.y) / 2;
label = MapVote_FormatMapItem(id, map, _count, tsize, hud_fontsize);
text_size = stringwidth(label, false, hud_fontsize);
+ vector text_pos = '0 0 0';
+ text_pos.x = pos.x + (tsize - text_size) / 2;
+ text_pos.y = pos.y + img_size.y + autocvar_scoreboard_border_thickness;
+
+ pos.x += (tsize - img_size.x) / 2;
+
float theAlpha;
if (!(mv_flags[id] & GTV_AVAILABLE) && mv_top2_alpha)
theAlpha = mv_top2_alpha;
else
theAlpha = 1;
+ drawstring(text_pos, label, hud_fontsize, rgb, theAlpha, DRAWFLAG_NORMAL);
- pos.x -= text_size*0.5;
- drawstring(pos, label, hud_fontsize, rgb, theAlpha, DRAWFLAG_NORMAL);
-
- pos.x = pos.x + text_size*0.5 - img_size.x*0.5;
- pos.y = pos.y - img_size.y;
-
- pos += autocvar_scoreboard_border_thickness * '1 1 0';
- img_size -= (autocvar_scoreboard_border_thickness * 2) * '1 1 0';
if(pic == "")
{
drawfill(pos, img_size, '.5 .5 .5', .7 * theAlpha, DRAWFLAG_NORMAL);
rgb = MapVote_RGB(id);
- pos.y = pos.y + hud_fontsize.y;
-
label = MapVote_FormatMapItem(id, _("Don't care"), _count, tsize, hud_fontsize);
text_size = stringwidth(label, false, hud_fontsize);
return mv_mouse_selection;
}
+vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect);
void MapVote_Draw()
{
string map;
int i;
float tmp;
vector pos;
- float isize;
float center;
float rows;
- float tsize;
vector dist = '0 0 0';
+ //if(intermission != 2) return;
if(!mv_active)
return;
xmin = vid_conwidth*0.05; // 5% border must suffice
xmax = vid_conwidth - xmin;
ymin = 20;
- i = autocvar_con_chatpos; //*autocvar_con_chatsize;
+ i = autocvar_con_chatpos; // *autocvar_con_chatsize;
if(i < 0)
ymax = vid_conheight + (i - autocvar_con_chat) * autocvar_con_chatsize;
if(i >= 0 || ymax < (vid_conheight*0.5))
pos.z = 0;
draw_beginBoldFont();
+
map = ((gametypevote) ? _("Decide the gametype") : _("Vote for a map"));
- pos.x = center - stringwidth(map, false, '12 0 0');
- drawstring(pos, map, '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
- pos.y += 26;
+ pos.x = center - stringwidth(map, false, hud_fontsize * 2) * 0.5;
+ drawstring(pos, map, hud_fontsize * 2, '1 1 1', 1, DRAWFLAG_NORMAL);
+ pos.y += hud_fontsize.y * 2;
if( mapvote_chosenmap != "" )
{
- pos.x = center - stringwidth(mapvote_chosenmap, false, hud_fontsize*1.5/2);
- drawstring(pos, mapvote_chosenmap, hud_fontsize*1.5, '1 1 1', 1, DRAWFLAG_NORMAL);
- pos.y += hud_fontsize.y*2;
+ pos.y += hud_fontsize.y * 0.25;
+ pos.x = center - stringwidth(mapvote_chosenmap, false, hud_fontsize * 1.5) * 0.5;
+ drawstring(pos, mapvote_chosenmap, hud_fontsize * 1.5, '1 1 1', 1, DRAWFLAG_NORMAL);
+ pos.y += hud_fontsize.y * 1.5;
+ pos.y += hud_fontsize.y * 0.5;
}
+ else
+ pos.y += hud_fontsize.y * 0.5;
+
+ draw_endBoldFont();
i = ceil(max(0, mv_timeout - time));
map = sprintf(_("%d seconds left"), i);
- pos.x = center - stringwidth(map, false, '8 0 0');
- drawstring(pos, map, '16 16 0', '0 1 0', 1, DRAWFLAG_NORMAL);
- pos.y += 22;
- pos.x = xmin;
- draw_endBoldFont();
+ pos.x = center - stringwidth(map, false, hud_fontsize * 1.5) * 0.5;
+ drawstring(pos, map, hud_fontsize * 1.5, '0 1 0', 1, DRAWFLAG_NORMAL);
+ pos.y += hud_fontsize.y * 1.5;
+ pos.y += hud_fontsize.y * 0.5;
// base for multi-column stuff...
+ pos.y += hud_fontsize.y;
+ pos.x = xmin;
ymin = pos.y;
if(mv_abstain)
mv_num_maps -= 1;
- rows = ceil(mv_num_maps / mv_columns);
+ HUD_Panel_UpdateCvars();
+
+ // higher than the image itself ratio for mapvote items to reserve space for long map names
+ int item_aspect = (gametypevote) ? 3/1 : 5/3;
+ vector table_size = HUD_GetTableSize_BestItemAR(mv_num_maps, eX * (xmax - xmin) + eY * (ymax - ymin), item_aspect);
+ mv_columns = table_size.x;
+ rows = table_size.y;
dist.x = (xmax - xmin) / mv_columns;
dist.y = (ymax - pos.y) / rows;
- if ( gametypevote )
+ // reduce size of too wide items
+ tmp = vid_conwidth / 3; // max width
+ if(dist.x > tmp)
{
- tsize = dist.x - hud_fontsize.y;
- isize = dist.y;
- float maxheight = (ymax - pos.y) / 3;
- if ( isize > maxheight )
- {
- pos.x += (isize - maxheight)/2;
- isize = maxheight;
- }
- else
- dist.y += hud_fontsize.y;
- pos.x = ( vid_conwidth - dist.x * mv_columns ) / 2;
+ dist.x = tmp;
+ dist.y = min(dist.y, dist.x / item_aspect);
}
- else
+ tmp = vid_conheight / 3; // max height
+ if(dist.y > tmp)
{
- tsize = dist.x - 10;
- isize = min(dist.y - 10, 0.75 * tsize);
+ dist.y = tmp;
+ dist.x = min(dist.x, dist.y * item_aspect);
}
- mv_selection = MapVote_Selection(pos, dist, rows, mv_columns);
+ // reduce size to fix aspect ratio
+ if(dist.x / dist.y > item_aspect)
+ dist.x = dist.y * item_aspect;
+ else
+ dist.y = dist.x / item_aspect;
+
+ // adjust table pos and size according to the new size
+ float offset;
+ offset = ((xmax - pos.x) - dist.x * mv_columns) / 2;
+ xmin = pos.x += offset;
+ xmax -= offset;
+ offset = ((ymax - pos.y) - dist.y * rows) / 2;
+ ymax -= 2 * offset;
+
+ // override panel_pos and panel_size
+ panel_pos.x = pos.x;
+ panel_pos.y = pos.y;
+ panel_size.x = xmax - xmin;
+ panel_size.y = ymax - ymin;
+ HUD_Panel_DrawBg(1);
+
+ if(panel_bg_padding)
+ {
+ // FIXME item AR gets slightly changed here...
+ // it's rather hard to avoid it at this point
+ dist.x -= 2 * panel_bg_padding / mv_columns;
+ dist.y -= 2 * panel_bg_padding / rows;
+ xmin = pos.x += panel_bg_padding;
+ ymin = pos.y += panel_bg_padding;
+ xmax -= 2 * panel_bg_padding;
+ ymax -= 2 * panel_bg_padding;
+ }
- if ( !gametypevote )
- pos.x += dist.x / 2;
- pos.y += (dist.y - isize) / 2;
- ymax -= isize;
+ mv_selection = MapVote_Selection(pos, dist, rows, mv_columns);
if (mv_top2_time)
mv_top2_alpha = max(0.2, 1 - (time - mv_top2_time)*(time - mv_top2_time));
tmp = mv_votes[i]; // FTEQCC bug: too many array accesses in the function call screw it up
map = mv_maps[i];
if(mv_preview[i])
- DrawItem(pos + MapVote_GridVec(dist, i, mv_columns), isize, tsize, map, mv_pics[i], tmp, i);
+ DrawItem(pos + MapVote_GridVec(dist, i, mv_columns), dist.y, dist.x, map, mv_pics[i], tmp, i);
else
- DrawItem(pos + MapVote_GridVec(dist, i, mv_columns), isize, tsize, map, "", tmp, i);
+ DrawItem(pos + MapVote_GridVec(dist, i, mv_columns), dist.y, dist.x, map, "", tmp, i);
}
if(mv_abstain)
if(mv_abstain && i < mv_num_maps) {
tmp = mv_votes[i];
- pos.y = ymax + isize - hud_fontsize.y;
+ pos.y = ymax + 2 * hud_fontsize.y;
pos.x = (xmax+xmin)*0.5;
- MapVote_DrawAbstain(pos, isize, xmax - xmin, tmp, i);
+ MapVote_DrawAbstain(pos, dist.x, xmax - xmin, tmp, i);
}
drawpic(mv_mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), '32 32 0', '1 1 1', 1 - autocvar__menu_alpha, DRAWFLAG_NORMAL);
gametypevote = ReadByte();
- float mv_real_num_maps = mv_num_maps - mv_abstain;
-
if(gametypevote)
{
mapvote_chosenmap = strzone(ReadString());
gtv_text_size = hud_fontsize*1.4;
gtv_text_size_small = hud_fontsize*1.1;
-
- if (mv_real_num_maps > 8 )
- mv_columns = 3;
- else
- mv_columns = min(2, mv_real_num_maps);
- }
- else
- {
- if (mv_real_num_maps > 16)
- mv_columns = 5;
- else if (mv_real_num_maps > 9)
- mv_columns = 4;
- else if(mv_real_num_maps > 3)
- mv_columns = 3;
- else
- mv_columns = mv_real_num_maps;
}
MapVote_ReadMask();