string thelabel = mv_desc[id], ts;
entity last = title;
- entity next = world;
+ entity next = NULL;
float nlines = 0;
if( thelabel != "")
{
if ( mpos.x != mv_mousepos.x || mpos.y != mv_mousepos.y )
mv_selection_keyboard = 0;
mv_mousepos = mpos;
-
}
center = (vid_conwidth - 1)/2;
pos.y = ymin;
pos.z = 0;
+ HUD_Scale_Disable();
draw_beginBoldFont();
map = ((gametypevote) ? _("Decide the gametype") : _("Vote for a map"));
pos.x = center - stringwidth(mapvote_chosenmap, false, hud_fontsize * 1.5) * 0.5;
drawstring(pos, mapvote_chosenmap, hud_fontsize * 1.5, '1 1 1', 1, DRAWFLAG_NORMAL);
pos.y += hud_fontsize.y * 1.5;
- pos.y += hud_fontsize.y * 0.5;
}
- else
- pos.y += hud_fontsize.y * 0.5;
+ pos.y += hud_fontsize.y * 0.5;
draw_endBoldFont();
for(i = 0; i < mv_num_maps; ++i )
mv_flags_start[i] = mv_flags[i];
- // Assume mv_pk3list is world, there should only be 1 mapvote per round
- mv_pk3list = world; // I'm still paranoid!
+ // Assume mv_pk3list is NULL, there should only be 1 mapvote per round
+ mv_pk3list = NULL; // I'm still paranoid!
for(i = 0; i < mv_num_maps; ++i)
{