drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz.y, theAlpha, drawflag, fadelerp);
}
+void update_mousepos()
+{
+ mousepos += getmousepos() * autocvar_menu_mouse_speed;
+ mousepos.x = bound(0, mousepos.x, vid_conwidth);
+ mousepos.y = bound(0, mousepos.y, vid_conheight);
+}
+
// this draws the triangles of a model DIRECTLY. Don't expect high performance, really...
float PolyDrawModelSurface(entity e, float i_s)
{