return vec;
}
+bool projected_on_screen(vector screen_pos)
+{
+ return screen_pos.z >= 0
+ && screen_pos.x >= 0
+ && screen_pos.y >= 0
+ && screen_pos.x < vid_conwidth
+ && screen_pos.y < vid_conheight;
+}
+
float expandingbox_sizefactor_from_fadelerp(float fadelerp)
{
return 1.2 / (1.2 - fadelerp);
float d;
vector ringsize, v, t;
ringsize = radi * '1 1 0';
+ centre = HUD_Shift(centre);
+ ringsize = HUD_Scale(ringsize);
float co = cos(f * 2 * M_PI);
float si = sin(f * 2 * M_PI);
color = color + factor * (acc_col[j+1] - color);
return color;
}
-