// check for pending announcement, play it and remove it
if(announce_snd != "")
{
- sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
+ sound(world, CHAN_AUTO, strcat("announcer/", cvar_string("cl_announcer"), "/", announce_snd, ".wav"), VOL_BASEVOICE, ATTN_NONE);
strunzone(announce_snd);
announce_snd = "";
}
if (!spectatee_status) //do cprint only for players
centerprint("^1Begin!");
- sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
+ sound(world, CHAN_AUTO, strcat("announcer/", cvar_string("cl_announcer"), "/begin.wav"), VOL_BASEVOICE, ATTN_NONE);
//reset maptime announcers now as well
announcer_5min = announcer_1min = FALSE;
centerprint(strcat("^1Game starts in ", ftos(countdown_rounded), " seconds"));
if(countdown_rounded <= 3 && countdown_rounded >= 1) {
- sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
+ sound(world, CHAN_AUTO, strcat("announcer/", cvar_string("cl_announcer"), "/", ftos(countdown_rounded), ".wav"), VOL_BASEVOICE, ATTN_NONE);
}
self.nextthink = getstatf(STAT_GAMESTARTTIME) - (countdown - 1);
if not (warmuplimit == -1 && warmup_stage) {
announcer_5min = TRUE;
//dprint("i will play the sound, I promise!\n");
- sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
+ sound(world, CHAN_AUTO, strcat("announcer/", cvar_string("cl_announcer"), "/5minutesremain.wav"), VOL_BASEVOICE, ATTN_NONE);
}
}
//if we're in warmup mode, check whether there's a warmup timelimit
if not (warmuplimit == -1 && warmup_stage) {
announcer_1min = TRUE;
- sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
+ sound(world, CHAN_AUTO, strcat("announcer/", cvar_string("cl_announcer"), "/1minuteremains.wav"), VOL_BASEVOICE, ATTN_NONE);
}
}
}
}
}
}
+
+void DrawCircleClippedPic(vector centre, float radius, string pic, float f, vector rgb, float a, float drawflag)
+{
+ float x, y, q, d;
+ vector ringsize, v, t;
+ ringsize = radius * '1 1 0';
+
+ x = cos(f * 2 * M_PI);
+ y = sin(f * 2 * M_PI);
+ q = fabs(x) + fabs(y);
+ x /= q;
+ y /= q;
+
+ if(f >= 1)
+ {
+ // draw full rectangle
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_y += 0.5 * ringsize_y; t += '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_y -= 0.5 * ringsize_y; t -= '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ R_EndPolygon();
+
+ d = q - 1;
+ if(d > 0)
+ {
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ }
+ }
+ else if(f > 0.75)
+ {
+ // draw upper and first triangle
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_y += 0.5 * ringsize_y; t += '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ R_EndPolygon();
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_y -= 0.5 * ringsize_y; t -= '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ d = q - 0.75;
+ if(d <= 0)
+ R_EndPolygon();
+ }
+ else if(f > 0.5)
+ {
+ // draw upper triangle
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_y += 0.5 * ringsize_y; t += '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ R_EndPolygon();
+
+ d = q - 0.5;
+ if(d > 0)
+ {
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x -= 0.5 * ringsize_x; t -= '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ }
+ }
+ else if(f > 0.25)
+ {
+ // draw first triangle
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_y += 0.5 * ringsize_y; t += '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ d = q - 0.25;
+ if(d <= 0)
+ R_EndPolygon();
+ }
+ else
+ {
+ d = q;
+ if(d > 0)
+ {
+ R_BeginPolygon(pic, drawflag);
+ v = centre; t = '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+
+ v = centre; t = '0.5 0.5 0';
+ v_x += 0.5 * ringsize_x; t += '0.5 0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ }
+ }
+
+ if(d > 0)
+ {
+ v = centre; t = '0.5 0.5 0';
+ v_x += x * 0.5 * ringsize_x; t += x * '0.5 0.5 0';
+ v_y += y * 0.5 * ringsize_y; t += y * '0.5 -0.5 0';
+ R_PolygonVertex(v, t, rgb, a);
+ R_EndPolygon();
+ }
+}