// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
var float _drawpic_imgaspect;
-var float _drawpic_aspect;
var vector _drawpic_imgsize;
var vector _drawpic_sz;
-var vector _drawpic_oldsz;
+var float _drawpic_oldsz;
var string _drawpic_picpath;
#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
do {\
_drawpic_imgsize = drawgetimagesize(pic);\
_drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
- _drawpic_oldsz = _drawpic_sz = mySize;\
- _drawpic_aspect = _drawpic_sz_x/_drawpic_sz_y;\
- if(_drawpic_aspect > _drawpic_imgaspect) {\
+ _drawpic_sz = mySize;\
+ if(_drawpic_sz_x/_drawpic_sz_y > _drawpic_imgaspect) {\
+ _drawpic_oldsz = _drawpic_sz_x;\
_drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\
- drawpic(pos + eX * (_drawpic_oldsz_x - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
+ drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
} else {\
+ _drawpic_oldsz = _drawpic_sz_y;\
_drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\
- drawpic(pos + eY * (_drawpic_oldsz_y - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
+ drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
}\
} while(0)
drawpic_aspect_skin_expanding(position, pic, scale, rgb, alpha, flag, fadelerp);
drawpic_skin(position, pic, scale, rgb, alpha * fadelerp, flag);
}
+#define SET_POS_AND_SZ_Y_ASPECT(allow_colors)\
+ float textaspect, oldsz;\
+ textaspect = stringwidth(text, allow_colors, '1 1 1' * sz_y) / sz_y;\
+ if(sz_x/sz_y > textaspect) {\
+ oldsz = sz_x;\
+ sz_x = sz_y * textaspect;\
+ pos_x += (oldsz - sz_x) * 0.5;\
+ } else {\
+ oldsz = sz_y;\
+ sz_y = sz_x / textaspect; \
+ pos_y += (oldsz - sz_y) * 0.5;\
+ }
// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
void drawstring_aspect(vector pos, string text, vector sz, vector color, float alpha, float drawflag) {
- vector textsize;
- textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
-
- float textaspect;
- textaspect = textsize_x/textsize_y;
-
- vector oldsz;
- oldsz = sz;
- float aspect;
- aspect = sz_x/sz_y;
-
- if(aspect > textaspect) {
- sz_x = sz_y * textaspect;
- drawstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
- } else {
- sz_y = sz_x / textaspect;
- drawstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag);
- }
+ SET_POS_AND_SZ_Y_ASPECT(FALSE)
+ drawstring(pos, text, '1 1 0' * sz_y, color, alpha, drawflag);
}
// drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float alpha, float drawflag) {
- vector textsize;
- textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
-
- float textaspect;
- textaspect = textsize_x/textsize_y;
-
- vector oldsz;
- oldsz = sz;
- float aspect;
- aspect = sz_x/sz_y;
-
- if(aspect > textaspect) {
- sz_x = sz_y * textaspect;
- drawcolorcodedstring(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
- } else {
- sz_y = sz_x / textaspect;
- drawcolorcodedstring(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag);
- }
+ SET_POS_AND_SZ_Y_ASPECT(TRUE)
+ drawcolorcodedstring(pos, text, '1 1 0' * sz_y, alpha, drawflag);
}
vector drawfontscale;
// drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box
void drawstring_aspect_expanding(vector pos, string text, vector sz, vector color, float alpha, float drawflag, float fadelerp) {
- vector textsize;
- textsize = eX * stringwidth(text, FALSE, '1 1 1' * sz_y) + eY * sz_y;
-
- float textaspect;
- textaspect = textsize_x/textsize_y;
-
- vector oldsz;
- oldsz = sz;
- float aspect;
- aspect = sz_x/sz_y;
-
- if(aspect > textaspect) {
- sz_x = sz_y * textaspect;
- drawstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
- } else {
- sz_y = sz_x / textaspect;
- drawstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
- }
+ SET_POS_AND_SZ_Y_ASPECT(FALSE)
+ drawstring_expanding(pos, text, '1 1 0' * sz_y, color, alpha, drawflag, fadelerp);
}
void drawcolorcodedstring_expanding(vector position, string text, vector scale, float alpha, float flag, float fadelerp)
}
void drawcolorcodedstring_aspect_expanding(vector pos, string text, vector sz, float alpha, float drawflag, float fadelerp) {
- vector textsize;
- textsize = eX * stringwidth(text, TRUE, '1 1 1' * sz_y) + eY * sz_y;
-
- float textaspect;
- textaspect = textsize_x/textsize_y;
-
- vector oldsz;
- oldsz = sz;
- float aspect;
- aspect = sz_x/sz_y;
-
- if(aspect > textaspect) {
- sz_x = sz_y * textaspect;
- drawcolorcodedstring_expanding(pos + eX * (oldsz_x - sz_x) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
- } else {
- sz_y = sz_x / textaspect;
- drawcolorcodedstring_expanding(pos + eY * (oldsz_y - sz_y) * 0.5, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
- }
+ SET_POS_AND_SZ_Y_ASPECT(TRUE)
+ drawcolorcodedstring_expanding(pos, text, '1 1 0' * sz_y, alpha, drawflag, fadelerp);
}
// this draws the triangles of a model DIRECTLY. Don't expect high performance, really...