]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/miscfunctions.qh
Dynamic HUD: Rework panel resizing/shifting in a cleaner way and implement proper...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qh
index 32563598b3f79ad2189aa2f2b48d54c9ea0e3b24..f0a259e0ce696c56fddc1e0de331de7b61dd8a56 100644 (file)
@@ -44,6 +44,7 @@ float cvar_or(string cv, float v);
 
 vector project_3d_to_2d(vector vec);
 
+vector drawfontscale;
 #define draw_beginBoldFont()    MACRO_BEGIN { drawfont = FONT_USER + 2; } MACRO_END
 #define draw_endBoldFont()      MACRO_BEGIN { drawfont = FONT_USER + 1; } MACRO_END
 
@@ -55,6 +56,47 @@ void drawborderlines(float thickness, vector pos, vector dim, vector color, floa
 
 void drawpic_tiled(vector pos, string pic, vector sz, vector area, vector color, float theAlpha, float drawflag);
 
+void HUD_Scale_Disable();
+void HUD_Scale_Enable();
+
+#define HUD_ScaleX(f) (f * hud_scale.x)
+#define HUD_ScaleY(f) (f * hud_scale.y)
+#define HUD_ShiftX(f) (f + hud_shift.x + hud_shift.z * (f - hud_scale_center.x))
+#define HUD_ShiftY(f) (f + hud_shift.y + hud_shift.z * (f - hud_scale_center.y))
+vector HUD_Scale(vector v);
+vector HUD_Shift(vector v);
+
+// call draw*_builtin (and stringwidth_builtin) functions only when
+// pos and size don't have to be scaled by the hud_dynamic code
+// (typically outside the real HUD code)
+
+// NOTE: drawsubpic usually gets called multiple times within an utility function
+// so instead of remapping it, scaling pos and size in every call,
+// we prefer to scale pos and size once for all in the utility function
+
+float stringwidth(string text, float handleColors, vector sz);
+
+#define drawpic(position, pic, size, rgb, alpha, flag) \
+       drawpic_builtin(HUD_Shift(position), pic, HUD_Scale(size), rgb, alpha, flag)
+
+#define drawcharacter(position, character, scale, rgb, alpha, flag) \
+       drawcharacter_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
+
+#define drawstring(position, text, scale, rgb, alpha, flag) \
+       drawstring_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
+
+#define drawcolorcodedstring(position, text, scale, alpha, flag) \
+       drawcolorcodedstring_builtin(HUD_Shift(position), text, scale, alpha, flag)
+
+#define drawcolorcodedstring2(position, text, scale, rgb, alpha, flag) \
+       drawcolorcodedstring2_builtin(HUD_Shift(position), text, scale, rgb, alpha, flag)
+
+#define drawfill(position, size, rgb, alpha, flag) \
+       drawfill_builtin(HUD_Shift(position), HUD_Scale(size), rgb, alpha, flag)
+
+#define drawsetcliparea(xposition, yposition, w, h) \
+       drawsetcliparea_builtin(HUD_ShiftX(xposition), HUD_ShiftY(yposition), HUD_ScaleX(w), HUD_ScaleY(h))
+
 // drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
 float _drawpic_imgaspect;
 vector _drawpic_imgsize;
@@ -109,7 +151,10 @@ void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theSc
 
 #define SET_POS_AND_SZ_Y_ASPECT(allow_colors) MACRO_BEGIN {                                                                                                                    \
        float textaspect, oldsz;                                                                                                                                                                                \
+       vector dfs = drawfontscale; \
+       drawfontscale = '1 1 0'; \
        textaspect = stringwidth(text, allow_colors, '1 1 1' * sz.y) / sz.y;                                                                                    \
+       drawfontscale = dfs; \
        if(sz.x/sz.y > textaspect) {                                                                                                                                                                    \
                oldsz = sz.x;                                                                                                                                                                                           \
                sz.x = sz.y * textaspect;                                                                                                                                                                       \
@@ -127,7 +172,6 @@ void drawstring_aspect(vector pos, string text, vector sz, vector color, float t
 // drawstring wrapper to draw a colorcodedstring as large as possible with preserved aspect ratio into a box
 void drawcolorcodedstring_aspect(vector pos, string text, vector sz, float theAlpha, float drawflag);
 
-vector drawfontscale;
 void drawstring_expanding(vector position, string text, vector theScale, vector rgb, float theAlpha, float flag, float fadelerp);
 
 // drawstring wrapper to draw a string as large as possible with preserved aspect ratio into a box