-.float frame1time;
-.float lifetime, fadetime;
-.float teleport_time;
-.float scale1, scale2;
+#include "modeleffects.qh"
-void ModelEffect_Draw()
+.float cnt;
+.float scale;
+.float alpha;
+
+void ModelEffect_Draw(entity this)
{
self.angles = self.angles + frametime * self.avelocity;
setorigin(self, self.origin + frametime * self.velocity);
}
void Ent_ModelEffect(bool isNew)
-{
+{SELFPARAM();
self.classname = "modeleffect_spawner";
int f = ReadByte();