#include "modeleffects.qh"
-#include "_all.qh"
.float cnt;
.float scale;
.float alpha;
-void ModelEffect_Draw()
+void ModelEffect_Draw(entity this)
{
self.angles = self.angles + frametime * self.avelocity;
setorigin(self, self.origin + frametime * self.velocity);
}
void Ent_ModelEffect(bool isNew)
-{
+{SELFPARAM();
self.classname = "modeleffect_spawner";
int f = ReadByte();