#ifndef MODELEFFECTS_H
#define MODELEFFECTS_H
-.float frame1time;
-.float lifetime, fadetime;
-.float teleport_time;
-.float scale1, scale2;
+entityclass(ModelEffect);
+class(ModelEffect) .float frame1time;
+class(ModelEffect) .float lifetime, fadetime;
+class(ModelEffect) .float teleport_time;
+class(ModelEffect) .float scale1, scale2;
void ModelEffect_Draw();
void Ent_ModelEffect(bool isNew);
-#endif
\ No newline at end of file
+#endif