min_s = mon.mins;
max_s = mon.maxs;
+ if(mon.spawnflags & MONSTER_SIZE_BROKEN)
+ self.scale = 1.3;
+
self.netname = M_NAME(self.monsterid);
setorigin(self, self.origin);
self.skin = ReadByte();
self.team = ReadByte();
- self.scale = ReadByte();
monster_construct();
monster_changeteam();