if(self.team)
self.colormap = 1024 + (self.team - 1) * 17;
+ else
+ self.colormap = 1024;
}
void monster_die()
self.angles_y = ReadAngle();
self.skin = ReadByte();
+ self.team = ReadByte();
monster_precache(self.monsterid);
monster_construct();
- self.colormap = 1024;
- self.glowmod = '0 1 1';
+ monster_changeteam();
}
if(sf & MSF_ANG)