.float ltime;
.void() blocked;
-void _Movetype_VectorAngles_FLU(vector myangles)
+void _Movetype_AngleVectorsFLU(vector myangles) // AngleVectorsFLU
{
float angle, sr, sp, sy, cr, cp, cy;
a = -moveangle;
// sets v_forward, v_right and v_up
- _Movetype_VectorAngles_FLU(a);
+ _Movetype_AngleVectorsFLU(a);
pushorig = self.move_origin;
pushang = self.move_angles;