float MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE = 4;
#define GRAVITY_UNAFFECTED_BY_TICRATE (getstati(STAT_MOVEFLAGS) & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
-.entity move_groundentity;
+.entity move_groundentity; // FIXME add move_groundnetworkentity?
.float move_suspendedinair;
.float move_didgravity;