]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/mutators/events.qh
Net: register all types
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / mutators / events.qh
index 362e8d321d28714e763cbd0751b72c544bef4260..92f4558163156d02df204aa3a87648e66f8b7db3 100644 (file)
@@ -29,10 +29,87 @@ string cmd_string;
  * }
  */
 #define EV_CSQC_ConsoleCommand(i, o) \
-    /** command name */ i(string, cmd_name) \
-    /** also, argv() can be used */ i(int, cmd_argc) \
-    /** whole command, use only if you really have to */ i(string, cmd_string) \
-    /**/
+       /** command name */ i(string, cmd_name) \
+       /** also, argv() can be used */ i(int, cmd_argc) \
+       /** whole command, use only if you really have to */ i(string, cmd_string) \
+       /**/
 MUTATOR_HOOKABLE(CSQC_ConsoleCommand, EV_CSQC_ConsoleCommand);
 
+/* Called when the crosshair is being updated */
+MUTATOR_HOOKABLE(UpdateCrosshair, EV_NO_ARGS);
+
+/** Called when a projectile is linked with CSQC */
+#define EV_Ent_Projectile(i, o) \
+       /** entity id */ i(entity, __self) \
+       /**/
+MUTATOR_HOOKABLE(Ent_Projectile, EV_Ent_Projectile);
+
+/** Called when a projectile's properties are being modified */
+#define EV_EditProjectile(i, o) \
+       /** entity id */ i(entity, __self) \
+       /**/
+MUTATOR_HOOKABLE(EditProjectile, EV_EditProjectile);
+
+/* Called when projectiles are precached */
+MUTATOR_HOOKABLE(PrecacheProjectiles, EV_NO_ARGS);
+
+/** Called when updating the attached tags index */
+#define EV_TagIndex_Update(i, o) \
+       /** entity id */ i(entity, __self) \
+       /**/
+MUTATOR_HOOKABLE(TagIndex_Update, EV_TagIndex_Update);
+
+/** Called when setting the attached tags */
+#define EV_TagIndex_Apply(i, o) \
+       /** entity id */ i(entity, __self) \
+       /**/
+MUTATOR_HOOKABLE(TagIndex_Apply, EV_TagIndex_Apply);
+
+/** Called when setting up skeleton bones */
+#define EV_Skeleton_CheckBones(i, o) \
+       /** entity id */ i(entity, __self) \
+       /**/
+MUTATOR_HOOKABLE(Skeleton_CheckBones, EV_Skeleton_CheckBones);
+
+/** Called when setting up bones from the loaded model */
+#define EV_Skeleton_CheckModel(i, o) \
+       /** entity id */ i(entity, __self) \
+       /**/
+MUTATOR_HOOKABLE(Skeleton_CheckModel, EV_Skeleton_CheckModel);
+
+/** Called when clearing the global parameters for a model */
+MUTATOR_HOOKABLE(ClearModelParams, EV_NO_ARGS);
+
+/** Called when getting the global parameters for a model */
+#define EV_GetModelParams(i, o) \
+       /** entity id */ i(string, checkmodel_input) \
+       /** entity id */ i(string, checkmodel_command) \
+       /**/
+string checkmodel_input, checkmodel_command;
+MUTATOR_HOOKABLE(GetModelParams, EV_GetModelParams);
+
+/** called when a player presses the jump key */
+#define EV_PlayerJump(i, o) \
+       /**/ i(float, player_multijump) \
+       /**/ i(float, player_jumpheight) \
+       /**/ o(float, player_multijump) \
+       /**/ o(float, player_jumpheight) \
+       /**/
+float player_multijump;
+float player_jumpheight;
+MUTATOR_HOOKABLE(PlayerJump, EV_PlayerJump);
+
+/** Called checking if 3rd person mode should be forced on */
+#define EV_WantEventchase(i, o) \
+       /** entity id */ i(entity, __self) \
+       /**/
+MUTATOR_HOOKABLE(WantEventchase, EV_WantEventchase);
+
+#define EV_AnnouncerOption(i, o) \
+       /**/ i(string, ret_string) \
+       /**/ o(string, ret_string) \
+       /**/
+MUTATOR_HOOKABLE(AnnouncerOption, EV_AnnouncerOption);
+
+MUTATOR_HOOKABLE(Ent_Init, EV_NO_ARGS);
 #endif